Enchantment
An enchant chip rolls one option from its group's pool. "Always" means the option is on every chip of that group; "1 in 20" means it lands on roughly one chip in twenty. An item names its group on its own page, under Options.
Abyssarma Con AbyssArma_CON
| Enchantment | Chance |
|---|---|
| MaxSP 10–40% Up | 1 in 5 |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Abyssarma Fire AbyssArma_FIRE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Fire ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Abyssarma Ice AbyssArma_ICE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Ice ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Abyssarma Lght AbyssArma_LGHT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Abyssarma Melee AbyssArma_MELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Abyssarma Psy AbyssArma_PSY
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Abyssarma Res AbyssArma_RES
| Enchantment | Chance |
|---|---|
| DEF 1–15 Up | 1 in 20 |
| Fire RES +1–10 | 1 in 10 |
| Ice RES +1–10 | 1 in 10 |
| Lightning RES +1–10 | 1 in 10 |
| Status Ailment RES +1–10 | 1 in 20 |
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| D.R. +1–3 | 1 in 200 |
Abyssarma Shield AbyssArma_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Immunity rate +5–15 | 1 in 150 |
Abyssarma Shoot AbyssArma_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Abyssarma Sum AbyssArma_SUM
| Enchantment | Chance |
|---|---|
| MaxSP 10–40% Up | 1 in 5 |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Arm Belt ARM_BELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–3500 | Always |
| DEF 5–15 Up | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Arm Boot ARM_BOOT
| Enchantment | Chance |
|---|---|
| Max HP +1–3000 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–20% Up | 1 in 5 |
| Evasion 5–20 Up | 1 in 5 |
Arm Ear ARM_EAR
| Enchantment | Chance |
|---|---|
| Max HP +1000–3500 | Always |
| Max SP +50–150 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Arm Fire ARM_FIRE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Fire ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Arm Glove ARM_GLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1–2500 | Always |
| Max SP +1–100 | Always |
| DEF 5–10 Up | 1 in 2 |
| ATK SPD 5–20% Up | 1 in 2 |
| Accuracy +1–20 | 1 in 2 |
Arm Ice ARM_ICE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Ice ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Arm Lght ARM_LGHT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Arm Melee ARM_MELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Arm Neck ARM_NECK
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| Max SP +250–300 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Arm Psy ARM_PSY
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Arm Shield ARM_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Immunity rate +5–10 | 1 in 150 |
Arm Shoot ARM_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Armor ARMOR
| Enchantment | Chance |
|---|---|
| DEF 4–20 Up | 1 in 8 |
| Evasion 3–15 Up | 1 in 8 |
| MOVE SPD 4–20% Up | 1 in 7 |
| Fire RES +5–15 | 1 in 7 |
| Ice RES +5–15 | 1 in 7 |
| Lightning RES +5–15 | 1 in 7 |
| Status Ailment RES +5–15 | 1 in 7 |
| Psychic RES +5–15 | 1 in 7 |
| MaxHP 5–25% Up | 1 in 100 |
| D.R. +1–3 | 1 in 150 |
Armor A ARMOR_A
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–25 | 1 in 7 |
| Ice RES +5–25 | 1 in 7 |
| Lightning RES +5–25 | 1 in 7 |
| Status Ailment RES +5–25 | 1 in 7 |
| Psychic RES +5–25 | 1 in 7 |
| Immunity rate +3–5 | 1 in 90 |
| Max HP +5000–10000 | 1 in 100 |
| D.R. +1–3 | 1 in 170 |
Armor A Jpn ARMOR_A_JPN
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 10 |
| Fire RES +5–25 | 1 in 10 |
| Ice RES +5–25 | 1 in 10 |
| Lightning RES +5–25 | 1 in 10 |
| Status Ailment RES +5–25 | 1 in 10 |
| Psychic RES +5–25 | 1 in 10 |
| Immunity rate +3–5 | 1 in 6 |
| Max HP +5000–10000 | 1 in 100 |
| D.R. +1–3 | 1 in 170 |
Armor C ARMOR_C
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | Always |
| Evasion 8–15 Up | Always |
| MOVE SPD 10–20% Up | 1 in 2 |
| Fire RES +5–10 | 1 in 5 |
| Ice RES +5–10 | 1 in 5 |
| Lightning RES +5–10 | 1 in 5 |
| Status Ailment RES +5–10 | 1 in 5 |
| Psychic RES +5–10 | 1 in 5 |
| MaxHP 10–30% Up | 1 in 2 |
Armor S ARMOR_S
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | Always |
| Evasion 5–15 Up | Always |
| MOVE SPD 5–20% Up | 1 in 2 |
| Fire RES +5–10 | 1 in 5 |
| Ice RES +5–10 | 1 in 5 |
| Lightning RES +5–10 | 1 in 5 |
| Status Ailment RES +5–10 | 1 in 5 |
| Psychic RES +5–10 | 1 in 5 |
| MaxHP 10–30% Up | 1 in 2 |
Armor2 ARMOR2
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | Always |
| Evasion 8–15 Up | Always |
| MOVE SPD 10–20% Up | Always |
| MaxHP 15–25% Up | Always |
Armsld ARMSLD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 6 |
| Block +2–10 | 1 in 6 |
| Lightning RES +1–8 | 1 in 6 |
| A.R. +1 | 1 in 150 |
Armsld C ARMSLD_C
| Enchantment | Chance |
|---|---|
| DEF 1–3 Up | 1 in 10 |
| Block +2–5 | 1 in 5 |
| Lightning RES +1–4 | Always |
Back BACK
| Enchantment | Chance |
|---|---|
| A.R. +1 | Always |
| D.R. +1 | Always |
| ATK SPD 10% Up | Always |
| ATK 10% Up | Always |
| Max HP +1500 | Always |
| Max SP +300 | Always |
| DEF 10 Up | Always |
| Additional Fire ATK +30 | Always |
| Additional Ice ATK +30 | Always |
| Additional Lightning ATK +30 | Always |
| +30 Psychic Attribute, Additional ATK | Always |
| +10% ATK to Humans | Always |
| +10% ATK to Wildlife | Always |
| +10% ATK to Demons | Always |
| +15% ATK to Undead | Always |
| +15% ATK to Lifeless | Always |
| Penetration +3–10 | Always |
| 5% damage restores HP | Always |
| Immunity rate +5 | Always |
| ATK 20% Up | Always |
| DEF 15 Up | Always |
| Max HP +2000–2500 | Always |
| Melee Damage received -5% | Always |
| Shooting Damage received -5% | Always |
| Magic Damage received -5% | Always |
| STR +3 | Always |
| AGI +3 | Always |
| HP +3 | Always |
| DEX +3 | Always |
| INT +3 | Always |
| SEN +3 | Always |
| DEF 10–20 Up | Always |
| ATK 10–30% Up | Always |
Belith Ear BELITH_EAR
| Enchantment | Chance |
|---|---|
| Max HP +1000–5000 | Always |
| Max SP +100–300 | Always |
| STR +1–6 | 1 in 200 |
| AGI +1–6 | 1 in 200 |
| HP +1–6 | 1 in 200 |
| DEX +1–6 | 1 in 200 |
| INT +1–6 | 1 in 200 |
| SEN +1–6 | 1 in 200 |
Belt1 BELT1
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| DEF 1–5 Up | Always |
| STR +1 | 1 in 200 |
| AGI +1 | 1 in 150 |
| HP +1 | 1 in 100 |
| DEX +1 | 1 in 200 |
| INT +1 | 1 in 200 |
| SEN +1 | 1 in 100 |
Belt2 BELT2
| Enchantment | Chance |
|---|---|
| Max HP +1500–2000 | Always |
| DEF 6–10 Up | Always |
| STR +1–2 | 1 in 200 |
| AGI +1–2 | 1 in 150 |
| HP +1–2 | 1 in 100 |
| DEX +1–2 | 1 in 200 |
| INT +1–2 | 1 in 200 |
| SEN +1–2 | 1 in 100 |
Belt3 BELT3
| Enchantment | Chance |
|---|---|
| Max HP +2500–3000 | Always |
| DEF 11–15 Up | Always |
| STR +1–3 | 1 in 200 |
| AGI +1–3 | 1 in 150 |
| HP +1–3 | 1 in 100 |
| DEX +1–3 | 1 in 200 |
| INT +1–3 | 1 in 200 |
| SEN +1–3 | 1 in 100 |
Belt4 BELT4
| Enchantment | Chance |
|---|---|
| Max HP +2500–3000 | Always |
| DEF 6–10 Up | Always |
Belt5 BELT5
| Enchantment | Chance |
|---|---|
| Max HP +2500–4000 | Always |
| DEF 5–10 Up | Always |
Book BOOK
| Enchantment | Chance |
|---|---|
| ATK 5–40% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 4 |
| Attack causes [Darkness] with the possibility of 3–10% | 1 in 4 |
| +10–80 Psychic Attribute, Additional ATK | 1 in 4 |
| A.R. +1–3 | 1 in 150 |
| +20–100% ATK to Humans | 1 in 200 |
| +20–100% ATK to Wildlife | 1 in 100 |
| +20–100% ATK to Demons | 1 in 100 |
| +20–100% ATK to Undead | 1 in 100 |
| +20–100% ATK to Lifeless | 1 in 100 |
Boots BOOTS
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 6 |
| MOVE SPD 1–10% Up | 1 in 6 |
| Evasion 1–5 Up | 1 in 6 |
| MaxHP 1–10% Up | 1 in 100 |
Bootsl1 BOOTSL1
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–15% Up | Always |
Bootsl2 BOOTSL2
| Enchantment | Chance |
|---|---|
| Max HP +1–2000 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–15% Up | Always |
Bootsm1 BOOTSM1
| Enchantment | Chance |
|---|---|
| Max HP +1–1500 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–15% Up | Always |
Bootsm2 BOOTSM2
| Enchantment | Chance |
|---|---|
| Max HP +1–2500 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–15% Up | Always |
Bootss1 BOOTSS1
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–15% Up | Always |
Bootss2 BOOTSS2
| Enchantment | Chance |
|---|---|
| Max HP +1–2000 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–15% Up | Always |
Bristiashd BRISTIASHD
| Enchantment | Chance |
|---|---|
| DEF 1 Up | 1 in 10,000 |
| Block +1 | 1 in 10,000 |
| Humanoid ATK Damage -1% | 1 in 10,000 |
| Wildlife ATK Damage -1% | 1 in 10,000 |
| Demon ATK Damage -1% | 1 in 10,000 |
| Undead ATK Damage -1% | 1 in 10,000 |
| Lifeless ATK Damage -1% | 1 in 10,000 |
| Fire RES +1 | 1 in 10,000 |
| Ice RES +1 | 1 in 10,000 |
| Lightning RES +1 | 1 in 10,000 |
| Status Ailment RES +1 | 1 in 10,000 |
| MaxHP 1% Up | 1 in 10,000 |
Bristiawep BRISTIAWEP
| Enchantment | Chance |
|---|---|
| +50–100 Basic ATK | 1 in 10,000 |
| ATK 5–40% Up | 1 in 10,000 |
| ATK SPD 5–30% Up | 1 in 10,000 |
| A.R. +1–5 | 1 in 10,000 |
| Critical +3–10 | 1 in 10,000 |
| Accuracy +3–20 | 1 in 10,000 |
| Additional Fire ATK +5–50 | 1 in 10,000 |
| Additional Ice ATK +5–50 | 1 in 10,000 |
| Additional Lightning ATK +5–50 | 1 in 10,000 |
| +5–50 Psychic Attribute, Additional ATK | 1 in 10,000 |
| +20–100% add. ATK to Heavy Armor | 1 in 10,000 |
| +20–100% add. ATK to Light Armor | 1 in 10,000 |
| +20–100% add. ATK to Soft Armor | 1 in 10,000 |
| STR +1–5 | 1 in 10,000 |
| AGI +1–5 | 1 in 10,000 |
| HP +1–5 | 1 in 10,000 |
| DEX +1–5 | 1 in 10,000 |
| INT +1–5 | 1 in 10,000 |
| SEN +1–5 | 1 in 10,000 |
| MaxSP 10–20% Up | 1 in 10,000 |
| During attack, [Burn] enemy by chance of 3–10% | 1 in 10,000 |
| 3–10% Chance to [Poison] Enemy during attack | 1 in 10,000 |
| 3–10% Chance to [Stun] Enemy during attack. | 1 in 10,000 |
| 3–10% Chance to [Fear] Enemy during attack. | 1 in 10,000 |
| During attack, [Electric Shock] enemy by chance of 3–10% | 1 in 10,000 |
| Attack causes [Darkness] with the possibility of 3–10% | 1 in 10,000 |
| During attack, [Freeze] enemy by chance of 3–10% | 1 in 10,000 |
| 5% damage restores HP | 1 in 10,000 |
Bristiawep Dummy BRISTIAWEP_DUMMY
| Enchantment | Chance |
|---|---|
| +1% ATK to Humans | 1 in 10,000 |
| +1% ATK to Wildlife | 1 in 10,000 |
| +1% ATK to Demons | 1 in 10,000 |
| +1% ATK to Undead | 1 in 10,000 |
| +1% ATK to Lifeless | 1 in 10,000 |
Bst Fire BST_FIRE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Fire ATK +1–80 | 1 in 15 |
| +30–100% add. ATK to Heavy Armor | 1 in 200 |
| +30–100% add. ATK to Light Armor | 1 in 200 |
| +30–100% add. ATK to Soft Armor | 1 in 200 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Bst Ice BST_ICE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Ice ATK +1–80 | 1 in 15 |
| +30–100% add. ATK to Heavy Armor | 1 in 200 |
| +30–100% add. ATK to Light Armor | 1 in 200 |
| +30–100% add. ATK to Soft Armor | 1 in 200 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Bst Lght BST_LGHT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +30–100% add. ATK to Heavy Armor | 1 in 200 |
| +30–100% add. ATK to Light Armor | 1 in 200 |
| +30–100% add. ATK to Soft Armor | 1 in 200 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Bst Melee BST_MELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +30–100% add. ATK to Heavy Armor | 1 in 200 |
| +30–100% add. ATK to Light Armor | 1 in 200 |
| +30–100% add. ATK to Soft Armor | 1 in 200 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Bst Psy BST_PSY
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +30–100% add. ATK to Heavy Armor | 1 in 200 |
| +30–100% add. ATK to Light Armor | 1 in 200 |
| +30–100% add. ATK to Soft Armor | 1 in 200 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Bst Shoot BST_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–50 Basic ATK | 1 in 200 |
| +30–100% add. ATK to Heavy Armor | 1 in 200 |
| +30–100% add. ATK to Light Armor | 1 in 200 |
| +30–100% add. ATK to Soft Armor | 1 in 200 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Bst Shoot1 BST_SHOOT1
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +30–100% add. ATK to Heavy Armor | 1 in 200 |
| +30–100% add. ATK to Light Armor | 1 in 200 |
| +30–100% add. ATK to Soft Armor | 1 in 200 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Clothe CLOTHE
| Enchantment | Chance |
|---|---|
| DEF 3–15 Up | 1 in 8 |
| Evasion 2–10 Up | 1 in 8 |
| MOVE SPD 4–20% Up | 1 in 7 |
| Fire RES +5–20 | 1 in 7 |
| Ice RES +5–20 | 1 in 7 |
| Lightning RES +5–20 | 1 in 7 |
| Status Ailment RES +5–20 | 1 in 7 |
| Psychic RES +5–20 | 1 in 7 |
| MaxHP 4–20% Up | 1 in 100 |
| D.R. +1–3 | 1 in 150 |
Clothe A CLOTHE_A
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–30 | 1 in 7 |
| Ice RES +5–30 | 1 in 7 |
| Lightning RES +5–30 | 1 in 7 |
| Status Ailment RES +5–30 | 1 in 7 |
| Psychic RES +5–30 | 1 in 7 |
| Immunity rate +3–5 | 1 in 90 |
| Max HP +5000–10000 | 1 in 100 |
| D.R. +1–3 | 1 in 170 |
Clothe A Jpn CLOTHE_A_JPN
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 10 |
| Fire RES +5–30 | 1 in 10 |
| Ice RES +5–30 | 1 in 10 |
| Lightning RES +5–30 | 1 in 10 |
| Status Ailment RES +5–30 | 1 in 10 |
| Psychic RES +5–30 | 1 in 10 |
| Immunity rate +3–5 | 1 in 6 |
| Max HP +5000–10000 | 1 in 100 |
| D.R. +1–3 | 1 in 170 |
Clothe C CLOTHE_C
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | Always |
| Evasion 8–10 Up | Always |
| MOVE SPD 10–20% Up | 1 in 2 |
| Fire RES +5–10 | 1 in 5 |
| Ice RES +5–10 | 1 in 5 |
| Lightning RES +5–10 | 1 in 5 |
| Status Ailment RES +5–10 | 1 in 5 |
| Psychic RES +5–10 | 1 in 5 |
| MaxHP 10–30% Up | 1 in 2 |
Clothe S CLOTHE_S
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | Always |
| Evasion 5–10 Up | Always |
| MOVE SPD 5–20% Up | 1 in 2 |
| Fire RES +5–10 | 1 in 5 |
| Ice RES +5–10 | 1 in 5 |
| Lightning RES +5–10 | 1 in 5 |
| Status Ailment RES +5–10 | 1 in 5 |
| Psychic RES +5–10 | 1 in 5 |
| MaxHP 10–30% Up | 1 in 2 |
Clothe2 CLOTHE2
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | Always |
| Evasion 5–10 Up | Always |
| MOVE SPD 10–20% Up | Always |
| MaxHP 15–25% Up | Always |
Crossbow CROSSBOW
| Enchantment | Chance |
|---|---|
| ATK 5–40% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| Critical +3–15 | 1 in 10 |
| Accuracy +3–20 | 1 in 10 |
| 3–10% Chance to [Fear] Enemy during attack. | 1 in 10 |
| Attack causes [Darkness] with the possibility of 3–10% | 1 in 10 |
| Additional Fire ATK +10–50 | 1 in 10 |
| Additional Ice ATK +10–50 | 1 in 10 |
| Additional Lightning ATK +10–50 | 1 in 10 |
| +10–50 Psychic Attribute, Additional ATK | 1 in 10 |
| A.R. +1–3 | 1 in 150 |
| +20–100% ATK to Humans | 1 in 200 |
| +20–100% ATK to Wildlife | 1 in 100 |
| +20–100% ATK to Demons | 1 in 100 |
| +20–100% ATK to Undead | 1 in 100 |
| +20–100% ATK to Lifeless | 1 in 100 |
Desabelt DESABELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–3500 | Always |
| DEF 1–10 Up | Always |
| STR +1–5 | 1 in 100 |
| HP +1–5 | 1 in 100 |
| AGI +1–5 | 1 in 100 |
| DEX +1–5 | 1 in 100 |
| INT +1–5 | 1 in 100 |
| SEN +1–5 | 1 in 100 |
Desaboot DESABOOT
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| MOVE SPD 1–20% Up | Always |
| Evasion 1–20 Up | Always |
| DEF 1–10 Up | Always |
Desaear DESAEAR
| Enchantment | Chance |
|---|---|
| Max HP +2000–2500 | Always |
| Max SP +100–250 | Always |
| STR +1–5 | 1 in 100 |
| HP +1–5 | 1 in 100 |
| AGI +1–5 | 1 in 100 |
| DEX +1–5 | 1 in 100 |
| INT +1–5 | 1 in 100 |
| SEN +1–5 | 1 in 100 |
Desaglove DESAGLOVE
| Enchantment | Chance |
|---|---|
| ATK SPD 10–20% Up | Always |
| Accuracy +1–10 | Always |
| Max HP +2000–2500 | Always |
| Max SP +100–250 | Always |
| DEF 1–10 Up | Always |
Desaneck DESANECK
| Enchantment | Chance |
|---|---|
| Max HP +2000–3500 | Always |
| Max SP +50–100 | Always |
| STR +1–5 | 1 in 100 |
| HP +1–5 | 1 in 100 |
| AGI +1–5 | 1 in 100 |
| DEX +1–5 | 1 in 100 |
| INT +1–5 | 1 in 100 |
| SEN +1–5 | 1 in 100 |
Ear1 EAR1
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| Max SP +1–50 | Always |
| STR +1 | 1 in 200 |
| AGI +1 | 1 in 150 |
| HP +1 | 1 in 100 |
| DEX +1 | 1 in 200 |
| INT +1 | 1 in 200 |
| SEN +1 | 1 in 100 |
Ear2 EAR2
| Enchantment | Chance |
|---|---|
| Max HP +1–2000 | Always |
| Max SP +1–100 | Always |
| STR +1–2 | 1 in 200 |
| AGI +1–2 | 1 in 150 |
| HP +1–2 | 1 in 100 |
| DEX +1–2 | 1 in 200 |
| INT +1–2 | 1 in 200 |
| SEN +1–2 | 1 in 100 |
Ear3 EAR3
| Enchantment | Chance |
|---|---|
| Max HP +1000–3000 | Always |
| Max SP +50–150 | Always |
| STR +1–3 | 1 in 200 |
| AGI +1–3 | 1 in 150 |
| HP +1–3 | 1 in 100 |
| DEX +1–3 | 1 in 200 |
| INT +1–3 | 1 in 200 |
| SEN +1–3 | 1 in 100 |
Ear4 EAR4
| Enchantment | Chance |
|---|---|
| Max HP +1–2000 | Always |
| Max SP +1–100 | Always |
Ear5 EAR5
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| Max SP +1–50 | Always |
Ear6 EAR6
| Enchantment | Chance |
|---|---|
| Max HP +1–3000 | Always |
| Max SP +1–200 | Always |
Elitecon Fire ELITECON_FIRE
| Enchantment | Chance |
|---|---|
| ATK 1–40% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Fire ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitecon Ice ELITECON_ICE
| Enchantment | Chance |
|---|---|
| ATK 1–40% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Ice ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitecon Lght ELITECON_LGHT
| Enchantment | Chance |
|---|---|
| ATK 1–40% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitecon Melee ELITECON_MELEE
| Enchantment | Chance |
|---|---|
| ATK 1–40% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitecon Psy ELITECON_PSY
| Enchantment | Chance |
|---|---|
| ATK 1–40% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitecon Shield ELITECON_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Immunity rate +5–10 | 1 in 150 |
Elitecon Shoot ELITECON_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–40% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Eliteconbelt ELITECONBELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–3500 | Always |
| DEF 5–15 Up | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Eliteconboot ELITECONBOOT
| Enchantment | Chance |
|---|---|
| Max HP +1–3000 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–20% Up | 1 in 5 |
| Evasion 5–20 Up | 1 in 5 |
Eliteconear ELITECONEAR
| Enchantment | Chance |
|---|---|
| Max HP +1000–3500 | Always |
| Max SP +50–150 | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Eliteconglove ELITECONGLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1–2500 | Always |
| Max SP +1–100 | Always |
| DEF 5–10 Up | 1 in 2 |
| ATK SPD 5–20% Up | 1 in 2 |
| Accuracy +1–20 | 1 in 2 |
Eliteconneck ELITECONNECK
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| Max SP +250–300 | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Elitemuertuors Etc ELITEMUERTUORS_ETC
| Enchantment | Chance |
|---|---|
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| Max SP +1–150 | Always |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Elitemuertuors Fire ELITEMUERTUORS_FIRE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–80 | 1 in 15 |
| +10–120% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitemuertuors Ice ELITEMUERTUORS_ICE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Ice ATK +1–80 | 1 in 15 |
| +10–120% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitemuertuors Lght ELITEMUERTUORS_LGHT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +10–120% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitemuertuors Melee ELITEMUERTUORS_MELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–120% ATK to Humans | 1 in 160 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitemuertuors Psy ELITEMUERTUORS_PSY
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–120% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Elitemuertuors Res ELITEMUERTUORS_RES
| Enchantment | Chance |
|---|---|
| DEF 1–15 Up | 1 in 20 |
| Max SP +1–150 | Always |
| Fire RES +1–10 | 1 in 10 |
| Ice RES +1–10 | 1 in 10 |
| Lightning RES +1–10 | 1 in 10 |
| Status Ailment RES +1–10 | 1 in 20 |
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| D.R. +1–3 | 1 in 200 |
Elitemuertuors Shield ELITEMUERTUORS_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Max SP +1–150 | Always |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Immunity rate +5–15 | 1 in 150 |
Elitemuertuors Shoot ELITEMUERTUORS_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–120% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Enexethereal Etc ENEXETHEREAL_ETC
| Enchantment | Chance |
|---|---|
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| Max SP +1–150 | Always |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Enexethereal Fire ENEXETHEREAL_FIRE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–80 | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Enexethereal Ice ENEXETHEREAL_ICE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Ice ATK +1–80 | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Enexethereal Lght ENEXETHEREAL_LGHT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Enexethereal Melee ENEXETHEREAL_MELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Enexethereal Psy ENEXETHEREAL_PSY
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Enexethereal Res ENEXETHEREAL_RES
| Enchantment | Chance |
|---|---|
| DEF 1–15 Up | 1 in 20 |
| Max SP +1–150 | Always |
| Fire RES +1–10 | 1 in 10 |
| Ice RES +1–10 | 1 in 10 |
| Lightning RES +1–10 | 1 in 10 |
| Status Ailment RES +1–10 | 1 in 20 |
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| D.R. +1–3 | 1 in 200 |
Enexethereal Shield ENEXETHEREAL_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Max SP +1–150 | Always |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Immunity rate +5–15 | 1 in 150 |
Enexethereal Shoot ENEXETHEREAL_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Enring Etc ENRING_ETC
| Enchantment | Chance |
|---|---|
| Max HP +500–1500 | Always |
| Max SP +100–400 | Always |
| Melee Damage received -2–7% | Always |
| SEN +1–2 | 1 in 100 |
Enring Magic ENRING_MAGIC
| Enchantment | Chance |
|---|---|
| Max HP +500–1500 | Always |
| Max SP +100–400 | Always |
| Melee Damage received -2–7% | Always |
| INT +1–2 | 1 in 100 |
Enring Melee ENRING_MELEE
| Enchantment | Chance |
|---|---|
| Max HP +1500–3000 | Always |
| Max SP +50–250 | Always |
| Shooting Damage received -2–7% | Always |
| STR +1–2 | 1 in 100 |
Enring Shoot ENRING_SHOOT
| Enchantment | Chance |
|---|---|
| Max HP +1000–2500 | Always |
| Max SP +50–250 | Always |
| Magic Damage received -2–7% | Always |
| DEX +1–2 | 1 in 100 |
Etc ETC
| Enchantment | Chance |
|---|---|
| MaxSP 10–25% Up | 1 in 4 |
| Summon ATK Level +1–2 | 1 in 200 |
| Summon DEF Level +1–2 | 1 in 200 |
Etc C ETC_C
| Enchantment | Chance |
|---|---|
| MaxSP 10–25% Up | Always |
| Summon ATK Level +1 | 1 in 10 |
| Summon DEF Level +1 | 1 in 10 |
Etc S ETC_S
| Enchantment | Chance |
|---|---|
| MaxSP 10–25% Up | Always |
| Summon ATK Level +1–2 | 1 in 150 |
| Summon DEF Level +1–2 | 1 in 150 |
Etc1 ETC1
| Enchantment | Chance |
|---|---|
| MaxSP 10–25% Up | 1 in 4 |
Evilbelt EVILBELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–3500 | Always |
| DEF 5–15 Up | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Evilboot EVILBOOT
| Enchantment | Chance |
|---|---|
| Max HP +1–3000 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–20% Up | 1 in 5 |
| Evasion 5–20 Up | 1 in 5 |
Evilcoat EVILCOAT
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 10 |
| Evasion 5–15 Up | 1 in 10 |
| Fire RES +10–30 | 1 in 10 |
| Ice RES +10–30 | 1 in 10 |
| Lightning RES +10–30 | 1 in 10 |
| Status Ailment RES +10–30 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 20 |
| MaxHP 10–30% Up | 1 in 100 |
Evilear EVILEAR
| Enchantment | Chance |
|---|---|
| Max HP +1000–3500 | Always |
| Max SP +50–150 | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Evilglove EVILGLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1–2500 | Always |
| Max SP +1–100 | Always |
| DEF 5–10 Up | 1 in 2 |
| ATK SPD 5–20% Up | 1 in 2 |
| Accuracy +1–20 | 1 in 2 |
Evilleather EVILLEATHER
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 10 |
| Evasion 5–20 Up | 1 in 10 |
| Fire RES +5–25 | 1 in 10 |
| Ice RES +5–25 | 1 in 10 |
| Lightning RES +5–25 | 1 in 10 |
| Status Ailment RES +5–25 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 20 |
| MaxHP 10–30% Up | 1 in 100 |
Evilmetal EVILMETAL
| Enchantment | Chance |
|---|---|
| DEF 10–25 Up | 1 in 10 |
| Fire RES +5–20 | 1 in 10 |
| Ice RES +5–20 | 1 in 10 |
| Lightning RES +5–20 | 1 in 10 |
| Status Ailment RES +5–20 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 10 |
| MaxHP 10–30% Up | 1 in 100 |
Evilneck EVILNECK
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| Max SP +250–300 | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Evilrobe EVILROBE
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 10 |
| Fire RES +10–30 | 1 in 10 |
| Ice RES +10–30 | 1 in 10 |
| Lightning RES +10–30 | 1 in 10 |
| Status Ailment RES +10–30 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 20 |
| MaxHP 10–30% Up | 1 in 100 |
Fire FIRE
| Enchantment | Chance |
|---|---|
| ATK 5–40% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 4 |
| During attack, [Burn] enemy by chance of 3–10% | 1 in 4 |
| Additional Fire ATK +10–80 | 1 in 4 |
| A.R. +1–3 | 1 in 150 |
| +20–100% ATK to Humans | 1 in 200 |
| +20–100% ATK to Wildlife | 1 in 100 |
| +20–100% ATK to Demons | 1 in 100 |
| +20–100% ATK to Undead | 1 in 100 |
| +20–100% ATK to Lifeless | 1 in 100 |
Fire C FIRE_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 5–25% Up | Always |
| Additional Fire ATK +20–80 | 1 in 2 |
| +15–40% ATK to Wildlife | 1 in 20 |
| +15–40% ATK to Demons | 1 in 20 |
| +15–40% ATK to Undead | 1 in 20 |
| +15–40% ATK to Lifeless | 1 in 20 |
| +15–40% ATK to Humans | 1 in 40 |
Fire S FIRE_S
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 5–25% Up | Always |
| Additional Fire ATK +10–80 | 1 in 2 |
| +10–40% ATK to Wildlife | 1 in 20 |
| +10–40% ATK to Demons | 1 in 20 |
| +10–40% ATK to Undead | 1 in 20 |
| +10–40% ATK to Lifeless | 1 in 20 |
Fire2 FIRE2
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 15–25% Up | Always |
| Additional Fire ATK +30–80 | Always |
Fire3 FIRE3
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | Always |
| ATK SPD 10–30% Up | Always |
| MaxSP 15–30% Up | Always |
| Additional Fire ATK +30–80 | Always |
Glove GLOVE
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 6 |
| ATK SPD 1–10% Up | 1 in 6 |
| Accuracy +1–5 | 1 in 6 |
| MaxSP 1–10% Up | 1 in 100 |
Glovel1 GLOVEL1
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| Max SP +1–50 | Always |
| DEF 5–10 Up | Always |
| ATK SPD 5–15% Up | Always |
| Accuracy +5–10 | Always |
Glovel2 GLOVEL2
| Enchantment | Chance |
|---|---|
| Max HP +1–2000 | Always |
| Max SP +1–100 | Always |
| DEF 5–10 Up | Always |
| ATK SPD 5–15% Up | Always |
| Accuracy +5–10 | Always |
Glovem1 GLOVEM1
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| Max SP +1–50 | Always |
| DEF 5–10 Up | Always |
| ATK SPD 5–15% Up | Always |
| Accuracy +1–5 | Always |
Glovem2 GLOVEM2
| Enchantment | Chance |
|---|---|
| Max HP +1–2000 | Always |
| Max SP +1–100 | Always |
| DEF 5–10 Up | Always |
| ATK SPD 5–15% Up | Always |
| Accuracy +1–5 | Always |
Gloves1 GLOVES1
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| Max SP +1–50 | Always |
| DEF 5–10 Up | Always |
| ATK SPD 5–15% Up | Always |
| MaxSP 5–10% Up | Always |
Gloves2 GLOVES2
| Enchantment | Chance |
|---|---|
| Max HP +1–2000 | Always |
| Max SP +1–100 | Always |
| DEF 5–10 Up | Always |
| ATK SPD 5–15% Up | Always |
| MaxSP 5–10% Up | Always |
Gring2 GRING2
| Enchantment | Chance |
|---|---|
| Max HP +1000–3000 | Always |
| Max SP +50–250 | Always |
| Shooting Damage received -1–5% | Always |
| STR +1–4 | 1 in 100 |
Gring3 GRING3
| Enchantment | Chance |
|---|---|
| Max HP +1000–3000 | Always |
| Max SP +50–250 | Always |
| Magic Damage received -1–5% | Always |
| DEX +1–4 | 1 in 100 |
Gring4 GRING4
| Enchantment | Chance |
|---|---|
| Max HP +1000–3000 | Always |
| Max SP +200–300 | Always |
| Melee Damage received -1–5% | Always |
| INT +1–4 | 1 in 100 |
Gring5 GRING5
| Enchantment | Chance |
|---|---|
| Max HP +1000–2500 | Always |
| Max SP +150–300 | Always |
| Melee Damage received -1–5% | Always |
| SEN +1–4 | 1 in 100 |
Ice ICE
| Enchantment | Chance |
|---|---|
| ATK 5–40% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 4 |
| During attack, [Freeze] enemy by chance of 3–10% | 1 in 4 |
| Additional Ice ATK +10–80 | 1 in 4 |
| A.R. +1–3 | 1 in 150 |
| +20–100% ATK to Humans | 1 in 200 |
| +20–100% ATK to Wildlife | 1 in 100 |
| +20–100% ATK to Demons | 1 in 100 |
| +20–100% ATK to Undead | 1 in 100 |
| +20–100% ATK to Lifeless | 1 in 100 |
Ice C ICE_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 5–25% Up | Always |
| Additional Ice ATK +20–80 | 1 in 2 |
| +15–40% ATK to Wildlife | 1 in 20 |
| +15–40% ATK to Demons | 1 in 20 |
| +15–40% ATK to Undead | 1 in 20 |
| +15–40% ATK to Lifeless | 1 in 20 |
| +15–40% ATK to Humans | 1 in 40 |
Ice S ICE_S
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 5–25% Up | Always |
| Additional Ice ATK +10–80 | 1 in 2 |
| +10–40% ATK to Wildlife | 1 in 20 |
| +10–40% ATK to Demons | 1 in 20 |
| +10–40% ATK to Undead | 1 in 20 |
| +10–40% ATK to Lifeless | 1 in 20 |
Ice2 ICE2
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 15–25% Up | Always |
| Additional Ice ATK +30–80 | Always |
Ice3 ICE3
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | Always |
| ATK SPD 10–30% Up | Always |
| MaxSP 15–30% Up | Always |
| Additional Ice ATK +30–80 | Always |
J Boot 46 J_ BOOT_46
| Enchantment | Chance |
|---|---|
| Max HP +1000–5000 | 1 in 3 |
| DEF 5–10 Up | 1 in 3 |
| MOVE SPD 10–20% Up | 1 in 9 |
| Evasion 10–20 Up | 1 in 9 |
J 11th Boot J_11TH_ BOOT
| Enchantment | Chance |
|---|---|
| Max HP +1000–5000 | 1 in 3 |
| DEF 5–10 Up | 1 in 3 |
| MOVE SPD 10–20% Up | 1 in 9 |
| Evasion 10–20 Up | 1 in 9 |
J 11th Belt J_11TH_BELT
| Enchantment | Chance |
|---|---|
| Max HP +10000–20000 | 1 in 6 |
| DEF 5–15 Up | 1 in 9 |
| All Stats +1–3 | 1 in 300 |
J 11th Ear J_11TH_EAR
| Enchantment | Chance |
|---|---|
| Max HP +2500–6000 | 1 in 6 |
| Max SP +100–200 | 1 in 9 |
| All Stats +1–3 | 1 in 300 |
J 11th Glove J_11TH_GLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1000–8000 | 1 in 3 |
| Max SP +50–200 | 1 in 3 |
| DEF 5–10 Up | 1 in 6 |
| ATK SPD 10–20% Up | 1 in 9 |
| Accuracy +10–20 | 1 in 9 |
J 11th Neck J_11TH_NECK
| Enchantment | Chance |
|---|---|
| Max HP +2500–6000 | 1 in 6 |
| Max SP +250–400 | 1 in 9 |
| All Stats +1–3 | 1 in 300 |
J Ar 46 J_AR_46
| Enchantment | Chance |
|---|---|
| Max HP +1000–50000 | 1 in 5 |
| MOVE SPD 1–30% Up | 1 in 5 |
| All Attribute RES +1–30 | 1 in 5 |
| Status Ailment RES +1–30 | 1 in 5 |
| Immunity rate +1–20 | 1 in 10 |
| Melee ATK Damage by -1–10% | 1 in 150 |
| Shooting ATK Damage by -1–10% | 1 in 150 |
| Magic ATK Damage by -1–10% | 1 in 150 |
| D.R. +1–3 | 1 in 150 |
J Belt 46 J_BELT_46
| Enchantment | Chance |
|---|---|
| Max HP +10000–20000 | 1 in 12 |
| DEF 5–15 Up | 1 in 18 |
| All Stats +1–3 | 1 in 300 |
J Ear 46 J_EAR_46
| Enchantment | Chance |
|---|---|
| Max HP +2500–6000 | 1 in 12 |
| Max SP +100–200 | 1 in 18 |
| All Stats +1–3 | 1 in 300 |
J Glove 46 J_GLOVE_46
| Enchantment | Chance |
|---|---|
| Max HP +1000–8000 | 1 in 3 |
| Max SP +50–200 | 1 in 3 |
| DEF 5–10 Up | 1 in 6 |
| ATK SPD 10–20% Up | 1 in 9 |
| Accuracy +10–20 | 1 in 9 |
J Neck 46 J_NECK_46
| Enchantment | Chance |
|---|---|
| Max HP +2500–6000 | 1 in 12 |
| Max SP +250–400 | 1 in 18 |
| All Stats +1–3 | 1 in 300 |
Jpn 1607charmagic JPN_1607CHARMAGIC
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| Penetration +1–50 | 1 in 30 |
| +1–50 All attribute additional ATK | 1 in 6 |
| MaxSP 1–50% Up | 1 in 6 |
| ATK toward monster +1–50% | 1 in 30 |
| ATK SPD 1–50% Up | 1 in 30 |
Jpn 1607charmelee JPN_1607CHARMELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| Penetration +1–50 | 1 in 30 |
| Accuracy +1–50 | 1 in 6 |
| Critical +1–50 | 1 in 6 |
| ATK toward monster +1–50% | 1 in 30 |
| ATK SPD 1–50% Up | 1 in 30 |
Jpn 1607charshoot JPN_1607CHARSHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| Penetration +1–50 | 1 in 30 |
| Accuracy +1–50 | 1 in 6 |
| Critical +1–50 | 1 in 6 |
| ATK toward monster +1–50% | 1 in 30 |
| ATK SPD 1–50% Up | 1 in 30 |
Jpn 1609ar JPN_1609AR
| Enchantment | Chance |
|---|---|
| Max HP +1–50000 | 1 in 3 |
| MOVE SPD 1–30% Up | 1 in 15 |
| All Attribute RES +1–30 | 1 in 15 |
| Status Ailment RES +1–30 | 1 in 15 |
| Immunity rate +1–20 | 1 in 30 |
| Melee ATK Damage by -1–10% | 1 in 50 |
| Shooting ATK Damage by -1–10% | 1 in 50 |
| Magic ATK Damage by -1–10% | 1 in 50 |
| D.R. +1–3 | 1 in 30 |
Jpn Afire JPN_AFIRE
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 50 |
| Additional Fire ATK +10–40 | 1 in 10 |
| Penetration +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Aice JPN_AICE
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 50 |
| Additional Ice ATK +10–40 | 1 in 10 |
| Penetration +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Alght JPN_ALGHT
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 50 |
| Additional Lightning ATK +10–40 | 1 in 10 |
| Penetration +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Apsy JPN_APSY
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 50 |
| +10–40 Psychic Attribute, Additional ATK | 1 in 10 |
| Penetration +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Fire JPN_FIRE
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 50 |
| Additional Fire ATK +10–40 | 1 in 10 |
| Fire penetration rate +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Ice JPN_ICE
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 50 |
| Additional Ice ATK +10–40 | 1 in 10 |
| Ice penetration rate +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Lght JPN_LGHT
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 50 |
| Additional Lightning ATK +10–40 | 1 in 10 |
| Lightning penetration rate +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Magic 45 JPN_MAGIC_45
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| Penetration +1–50 | 1 in 3 |
| +1–50 All attribute additional ATK | 1 in 3 |
| MaxSP 1–50% Up | 1 in 3 |
| ATK toward monster +1–50% | 1 in 300 |
| ATK SPD 1–50% Up | 1 in 300 |
Jpn Magic 46 JPN_MAGIC_46
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 5 |
| Penetration +1–50 | 1 in 5 |
| +1–50 All attribute additional ATK | 1 in 5 |
| MaxSP 1–50% Up | 1 in 5 |
| ATK toward monster +1–50% | 1 in 300 |
| ATK SPD 1–50% Up | 1 in 300 |
Jpn Melee JPN_MELEE
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 20 |
| Critical +5–15 | 1 in 10 |
| Additional Fire ATK +10–50 | 1 in 33.3 |
| Additional Ice ATK +10–50 | 1 in 33.3 |
| Additional Lightning ATK +10–50 | 1 in 33.3 |
| +10–50 Psychic Attribute, Additional ATK | 1 in 33.3 |
| Penetration +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Melee 45 JPN_MELEE_45
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| Penetration +1–50 | 1 in 3 |
| Accuracy +1–50 | 1 in 3 |
| Critical +1–50 | 1 in 3 |
| ATK toward monster +1–50% | 1 in 300 |
| ATK SPD 1–50% Up | 1 in 300 |
Jpn Melee 46 JPN_MELEE_46
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 5 |
| Penetration +1–50 | 1 in 5 |
| Accuracy +1–50 | 1 in 5 |
| Critical +1–50 | 1 in 5 |
| ATK toward monster +1–50% | 1 in 300 |
| ATK SPD 1–50% Up | 1 in 300 |
Jpn Newbelt JPN_NEWBELT
| Enchantment | Chance |
|---|---|
| Max HP +1–20000 | 1 in 3 |
| DEF 5–15 Up | 1 in 6 |
| All Stats +1–3 | 1 in 300 |
Jpn Newear JPN_NEWEAR
| Enchantment | Chance |
|---|---|
| Max HP +1–5000 | 1 in 3 |
| Max SP +50–150 | 1 in 6 |
| All Stats +1–3 | 1 in 300 |
Jpn Newmagic JPN_NEWMAGIC
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| +1–50 All attribute additional ATK | 1 in 3 |
| MaxSP 5–25% Up | 1 in 3 |
| Immunity rate +1–5 | 1 in 3 |
| Penetration +1–20 | 1 in 3 |
| ATK SPD 1–50% Up | 1 in 150 |
| ATK toward monster +1–80% | 1 in 150 |
| ATK toward PC +1–40% | 1 in 150 |
Jpn Newmelee JPN_NEWMELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| +1–50 All attribute additional ATK | 1 in 3 |
| Accuracy +1–30 | 1 in 3 |
| Penetration +1–20 | 1 in 3 |
| Critical +1–40 | 1 in 3 |
| ATK SPD 1–50% Up | 1 in 150 |
| ATK toward monster +1–80% | 1 in 150 |
| ATK toward PC +1–40% | 1 in 150 |
Jpn Newneck JPN_NEWNECK
| Enchantment | Chance |
|---|---|
| Max HP +1–5000 | 1 in 3 |
| Max SP +250–300 | 1 in 6 |
| All Stats +1–3 | 1 in 300 |
Jpn Newshield JPN_NEWSHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| PC ATK Evasion -1–25% | 1 in 150 |
| Monster ATK Evasion -1–25% | 1 in 150 |
| Immunity rate +1–10 | 1 in 150 |
Jpn Newshoot JPN_NEWSHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| +1–50 All attribute additional ATK | 1 in 3 |
| Accuracy +1–30 | 1 in 3 |
| Penetration +1–20 | 1 in 3 |
| Critical +1–40 | 1 in 3 |
| ATK SPD 1–50% Up | 1 in 150 |
| ATK toward monster +1–80% | 1 in 150 |
| ATK toward PC +1–40% | 1 in 150 |
Jpn Psy JPN_PSY
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 50 |
| +10–40 Psychic Attribute, Additional ATK | 1 in 10 |
| Psychic PEN rate +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Royalmagic JPN_ROYALMAGIC
| Enchantment | Chance |
|---|---|
| ATK toward monster +1–40% | 1 in 30 |
| +1–50 All attribute additional ATK | 1 in 6 |
| Immunity rate +1–5 | 1 in 6 |
| ATK 1–40% Up | 1 in 3 |
| ATK SPD 1–50% Up | 1 in 30 |
| Penetration +1–30 | 1 in 30 |
Jpn Royalmelee JPN_ROYALMELEE
| Enchantment | Chance |
|---|---|
| ATK toward monster +1–40% | 1 in 30 |
| Accuracy +1–40 | 1 in 6 |
| Critical +1–50 | 1 in 6 |
| ATK 1–40% Up | 1 in 3 |
| ATK SPD 1–50% Up | 1 in 30 |
| Penetration +1–30 | 1 in 30 |
Jpn Royalshoot JPN_ROYALSHOOT
| Enchantment | Chance |
|---|---|
| ATK toward monster +1–40% | 1 in 30 |
| Accuracy +1–40 | 1 in 6 |
| Critical +1–50 | 1 in 6 |
| ATK 1–40% Up | 1 in 3 |
| ATK SPD 1–50% Up | 1 in 30 |
| Penetration +1–30 | 1 in 30 |
Jpn Shoot JPN_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2.9 |
| ATK SPD 5–30% Up | 1 in 5 |
| Critical +5–15 | 1 in 20 |
| Accuracy +3–20 | 1 in 20 |
| Additional Fire ATK +10–50 | 1 in 50 |
| Additional Ice ATK +10–50 | 1 in 50 |
| Additional Lightning ATK +10–50 | 1 in 50 |
| +10–50 Psychic Attribute, Additional ATK | 1 in 50 |
| Penetration +1–10 | 1 in 2.9 |
| +1–120% ATK to Humans | 1 in 250 |
| +1–120% ATK to Wildlife | 1 in 71 |
| +1–120% ATK to Demons | 1 in 71 |
| +1–120% ATK to Undead | 1 in 71 |
| +1–120% ATK to Lifeless | 1 in 71 |
Jpn Shoot 45 JPN_SHOOT_45
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 3 |
| Penetration +1–50 | 1 in 3 |
| Accuracy +1–50 | 1 in 3 |
| Critical +1–50 | 1 in 3 |
| ATK toward monster +1–50% | 1 in 300 |
| ATK SPD 1–50% Up | 1 in 300 |
Jpn Shoot 46 JPN_SHOOT_46
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 5 |
| Penetration +1–50 | 1 in 5 |
| Accuracy +1–50 | 1 in 5 |
| Critical +1–50 | 1 in 5 |
| ATK toward monster +1–50% | 1 in 300 |
| ATK SPD 1–50% Up | 1 in 300 |
Jpn1605armor JPN1605ARMOR
| Enchantment | Chance |
|---|---|
| Max HP +1–30000 | 1 in 3 |
| MOVE SPD 1–30% Up | 1 in 15 |
| Status Ailment RES +1–30 | 1 in 15 |
| All Attribute RES +1–20 | 1 in 15 |
| D.R. +1–3 | 1 in 30 |
| Melee ATK Damage by -1–10% | 1 in 30 |
| Shooting ATK Damage by -1–10% | 1 in 30 |
| Magic ATK Damage by -1–10% | 1 in 30 |
Legendarmor A LegendARMOR_A
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–30 | 1 in 7 |
| Ice RES +5–30 | 1 in 7 |
| Lightning RES +5–30 | 1 in 7 |
| Status Ailment RES +5–30 | 1 in 7 |
| Psychic RES +5–30 | 1 in 7 |
| Immunity rate +1–8 | 1 in 90 |
| Max HP +1000–15000 | 1 in 100 |
| D.R. +1–3 | 1 in 170 |
Legendboot LEGENDBOOT
| Enchantment | Chance |
|---|---|
| Max HP +1–3000 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–20% Up | 1 in 5 |
| Evasion 5–20 Up | 1 in 5 |
Legendclothe A LegendCLOTHE_A
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–35 | 1 in 7 |
| Ice RES +5–35 | 1 in 7 |
| Lightning RES +5–35 | 1 in 7 |
| Status Ailment RES +5–35 | 1 in 7 |
| Psychic RES +5–35 | 1 in 7 |
| Immunity rate +1–8 | 1 in 90 |
| Max HP +1000–15000 | 1 in 100 |
| D.R. +1–3 | 1 in 170 |
Legendcoat LEGENDCOAT
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 10 |
| Evasion 5–15 Up | 1 in 10 |
| Fire RES +10–30 | 1 in 10 |
| Ice RES +10–30 | 1 in 10 |
| Lightning RES +10–30 | 1 in 10 |
| Status Ailment RES +10–30 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 20 |
| MaxHP 10–30% Up | 1 in 100 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendcoat2 LEGENDCOAT2
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 10 |
| Evasion 5–15 Up | 1 in 10 |
| Fire RES +10–30 | 1 in 10 |
| Ice RES +10–30 | 1 in 10 |
| Lightning RES +10–30 | 1 in 10 |
| Status Ailment RES +10–30 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 20 |
| MaxHP 10–30% Up | 1 in 100 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendcon LEGENDCON
| Enchantment | Chance |
|---|---|
| MaxSP 10–40% Up | 1 in 5 |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Legendfire LEGENDFIRE
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 10 |
| Additional Fire ATK +10–40 | 1 in 10 |
| +1–10 Additional Fire Attribute Penetration | 1 in 50 |
| +10–100% ATK to Humans | 1 in 180 |
| +10–100% ATK to Wildlife | 1 in 150 |
| +10–100% ATK to Demons | 1 in 150 |
| +10–100% ATK to Undead | 1 in 150 |
| +10–100% ATK to Lifeless | 1 in 150 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendglove LEGENDGLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1–2500 | Always |
| Max SP +1–100 | Always |
| DEF 5–10 Up | 1 in 2 |
| ATK SPD 5–20% Up | 1 in 2 |
| Accuracy +1–20 | 1 in 2 |
Legendice LEGENDICE
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 10 |
| Additional Ice ATK +10–40 | 1 in 10 |
| +1–10 Additional Ice Attribute Penetration | 1 in 50 |
| +10–100% ATK to Humans | 1 in 180 |
| +10–100% ATK to Wildlife | 1 in 150 |
| +10–100% ATK to Demons | 1 in 150 |
| +10–100% ATK to Undead | 1 in 150 |
| +10–100% ATK to Lifeless | 1 in 150 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendleather LEGENDLEATHER
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 10 |
| Evasion 5–20 Up | 1 in 10 |
| Fire RES +5–25 | 1 in 10 |
| Ice RES +5–25 | 1 in 10 |
| Lightning RES +5–25 | 1 in 10 |
| Status Ailment RES +5–25 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 20 |
| MaxHP 10–30% Up | 1 in 100 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendleather2 LEGENDLEATHER2
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 10 |
| Evasion 5–20 Up | 1 in 10 |
| Fire RES +5–25 | 1 in 10 |
| Ice RES +5–25 | 1 in 10 |
| Lightning RES +5–25 | 1 in 10 |
| Status Ailment RES +5–25 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 20 |
| MaxHP 10–30% Up | 1 in 100 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendlght LEGENDLGHT
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 10 |
| Additional Lightning ATK +10–40 | 1 in 10 |
| +1–10 Additional Lightning Attribute Penetration | 1 in 50 |
| +10–100% ATK to Humans | 1 in 180 |
| +10–100% ATK to Wildlife | 1 in 150 |
| +10–100% ATK to Demons | 1 in 150 |
| +10–100% ATK to Undead | 1 in 150 |
| +10–100% ATK to Lifeless | 1 in 150 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendmagic LEGENDMAGIC
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 10 |
| +10–40 Psychic Attribute, Additional ATK | 1 in 10 |
| +1–10 Additional Psychic Attribute Penetration | 1 in 50 |
| +10–100% ATK to Humans | 1 in 180 |
| +10–100% ATK to Wildlife | 1 in 150 |
| +10–100% ATK to Demons | 1 in 150 |
| +10–100% ATK to Undead | 1 in 150 |
| +10–100% ATK to Lifeless | 1 in 150 |
| +20–50 Basic ATK | 1 in 100 |
Legendmel LEGENDMEL
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 10 |
| Critical +5–15 | 1 in 10 |
| Additional Fire ATK +10–40 | 1 in 10 |
| Additional Ice ATK +10–40 | 1 in 10 |
| Additional Lightning ATK +10–40 | 1 in 10 |
| +10–40 Psychic Attribute, Additional ATK | 1 in 10 |
| +40–100% ATK to Humans | 1 in 180 |
| +40–100% ATK to Wildlife | 1 in 150 |
| +40–100% ATK to Demons | 1 in 150 |
| +40–100% ATK to Undead | 1 in 150 |
| +40–100% ATK to Lifeless | 1 in 150 |
| Trigger Unique Specialization 1–15% | 1 in 300 |
Legendmetal LEGENDMETAL
| Enchantment | Chance |
|---|---|
| DEF 10–25 Up | 1 in 10 |
| Fire RES +5–20 | 1 in 10 |
| Ice RES +5–20 | 1 in 10 |
| Lightning RES +5–20 | 1 in 10 |
| Status Ailment RES +5–20 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 10 |
| MaxHP 10–30% Up | 1 in 100 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendneck LEGENDNECK
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| Max SP +250–300 | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Legendpsy LEGENDPSY
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 10 |
| +10–40 Psychic Attribute, Additional ATK | 1 in 10 |
| +1–10 Additional Psychic Attribute Penetration | 1 in 50 |
| +10–100% ATK to Humans | 1 in 180 |
| +10–100% ATK to Wildlife | 1 in 150 |
| +10–100% ATK to Demons | 1 in 150 |
| +10–100% ATK to Undead | 1 in 150 |
| +10–100% ATK to Lifeless | 1 in 150 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendres LEGENDRES
| Enchantment | Chance |
|---|---|
| DEF 1–15 Up | 1 in 20 |
| Fire RES +1–10 | 1 in 10 |
| Ice RES +1–10 | 1 in 10 |
| Lightning RES +1–10 | 1 in 10 |
| Status Ailment RES +1–10 | 1 in 20 |
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
| D.R. +1–3 | 1 in 200 |
Legendrobe LEGENDROBE
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 10 |
| Fire RES +10–30 | 1 in 10 |
| Ice RES +10–30 | 1 in 10 |
| Lightning RES +10–30 | 1 in 10 |
| Status Ailment RES +10–30 | 1 in 10 |
| MOVE SPD 5–20% Up | 1 in 20 |
| MaxHP 10–30% Up | 1 in 100 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendshd LEGENDSHD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendsht LEGENDSHT
| Enchantment | Chance |
|---|---|
| ATK 5–50% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 5 |
| Critical +3–15 | 1 in 20 |
| Accuracy +3–20 | 1 in 20 |
| Additional Fire ATK +10–40 | 1 in 10 |
| Additional Ice ATK +10–40 | 1 in 10 |
| Additional Lightning ATK +10–40 | 1 in 10 |
| +10–40 Psychic Attribute, Additional ATK | 1 in 10 |
| +10–100% ATK to Humans | 1 in 180 |
| +10–100% ATK to Wildlife | 1 in 150 |
| +10–100% ATK to Demons | 1 in 150 |
| +10–100% ATK to Undead | 1 in 150 |
| +10–100% ATK to Lifeless | 1 in 150 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Legendsum LEGENDSUM
| Enchantment | Chance |
|---|---|
| MaxSP 10–40% Up | 1 in 5 |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Legendweapon Con LEGENDWEAPON_CON
| Enchantment | Chance |
|---|---|
| MaxSP 10–40% Up | 1 in 5 |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Legendweapon Fire LEGENDWEAPON_FIRE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Fire ATK +1–80 | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Legendweapon Ice LEGENDWEAPON_ICE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Ice ATK +1–80 | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Legendweapon Lght LEGENDWEAPON_LGHT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Legendweapon Melee LEGENDWEAPON_MELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Legendweapon Psy LEGENDWEAPON_PSY
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Legendweapon Res LEGENDWEAPON_RES
| Enchantment | Chance |
|---|---|
| DEF 1–15 Up | 1 in 20 |
| Fire RES +1–10 | 1 in 10 |
| Ice RES +1–10 | 1 in 10 |
| Lightning RES +1–10 | 1 in 10 |
| Status Ailment RES +1–10 | 1 in 20 |
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| D.R. +1–3 | 1 in 200 |
Legendweapon Shield LEGENDWEAPON_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Immunity rate +5–15 | 1 in 150 |
Legendweapon Shoot LEGENDWEAPON_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–110% ATK to Humans | 1 in 190 |
| +10–110% ATK to Wildlife | 1 in 160 |
| +10–110% ATK to Demons | 1 in 160 |
| +10–110% ATK to Undead | 1 in 160 |
| +10–110% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Legendweapon Sum LEGENDWEAPON_SUM
| Enchantment | Chance |
|---|---|
| MaxSP 10–40% Up | 1 in 5 |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Legnedbelt LEGNEDBELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–3500 | Always |
| DEF 5–15 Up | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Legnedear LEGNEDEAR
| Enchantment | Chance |
|---|---|
| Max HP +1000–3500 | Always |
| Max SP +50–150 | Always |
| STR +1–4 | 1 in 200 |
| AGI +1–4 | 1 in 150 |
| HP +1–4 | 1 in 100 |
| DEX +1–4 | 1 in 200 |
| INT +1–4 | 1 in 200 |
| SEN +1–4 | 1 in 100 |
Lght LGHT
| Enchantment | Chance |
|---|---|
| ATK 5–40% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 4 |
| During attack, [Electric Shock] enemy by chance of 3–10% | 1 in 4 |
| Additional Lightning ATK +10–80 | 1 in 4 |
| A.R. +1–3 | 1 in 150 |
| +20–100% ATK to Humans | 1 in 200 |
| +20–100% ATK to Wildlife | 1 in 100 |
| +20–100% ATK to Demons | 1 in 100 |
| +20–100% ATK to Undead | 1 in 100 |
| +20–100% ATK to Lifeless | 1 in 100 |
Lght C LGHT_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 5–25% Up | Always |
| Additional Lightning ATK +20–80 | 1 in 2 |
| +15–40% ATK to Wildlife | 1 in 20 |
| +15–40% ATK to Demons | 1 in 20 |
| +15–40% ATK to Undead | 1 in 20 |
| +15–40% ATK to Lifeless | 1 in 20 |
| +15–40% ATK to Humans | 1 in 40 |
Lght S LGHT_S
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 5–25% Up | Always |
| Additional Lightning ATK +10–80 | 1 in 2 |
| +10–40% ATK to Wildlife | 1 in 20 |
| +10–40% ATK to Demons | 1 in 20 |
| +10–40% ATK to Undead | 1 in 20 |
| +10–40% ATK to Lifeless | 1 in 20 |
Lght2 LGHT2
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 15–25% Up | Always |
| Additional Lightning ATK +30–80 | Always |
Lght3 LGHT3
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | Always |
| ATK SPD 10–30% Up | Always |
| MaxSP 15–30% Up | Always |
| Additional Lightning ATK +30–80 | Always |
Melee MELEE
| Enchantment | Chance |
|---|---|
| ATK 5–40% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| Critical +3–10 | 1 in 9 |
| 3–12% Chance to [Poison] Enemy during attack | 1 in 9 |
| 3–12% Chance to [Stun] Enemy during attack. | 1 in 9 |
| Additional Fire ATK +5–50 | 1 in 9 |
| Additional Ice ATK +5–50 | 1 in 9 |
| Additional Lightning ATK +5–50 | 1 in 9 |
| +5–50 Psychic Attribute, Additional ATK | 1 in 9 |
| A.R. +1–3 | 1 in 150 |
| +20–100% ATK to Humans | 1 in 200 |
| +20–100% ATK to Wildlife | 1 in 100 |
| +20–100% ATK to Demons | 1 in 100 |
| +20–100% ATK to Undead | 1 in 100 |
| +20–100% ATK to Lifeless | 1 in 100 |
Melee C MELEE_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +5–10 | Always |
| Additional Fire ATK +5–40 | 1 in 5 |
| Additional Ice ATK +5–40 | 1 in 5 |
| Additional Lightning ATK +5–40 | 1 in 5 |
| +5–40 Psychic Attribute, Additional ATK | 1 in 5 |
| +15–40% ATK to Wildlife | 1 in 20 |
| +15–40% ATK to Demons | 1 in 20 |
| +15–40% ATK to Undead | 1 in 20 |
| +15–40% ATK to Lifeless | 1 in 20 |
| +15–40% ATK to Humans | 1 in 40 |
Melee S MELEE_S
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| Critical +5–10 | Always |
| Additional Fire ATK +5–40 | 1 in 5 |
| Additional Ice ATK +5–40 | 1 in 5 |
| Additional Lightning ATK +5–40 | 1 in 5 |
| +5–40 Psychic Attribute, Additional ATK | 1 in 5 |
| +10–40% ATK to Wildlife | 1 in 20 |
| +10–40% ATK to Demons | 1 in 20 |
| +10–40% ATK to Undead | 1 in 20 |
| +10–40% ATK to Lifeless | 1 in 20 |
Melee2 MELEE2
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| Critical +5–10 | Always |
| +30–50 Psychic Attribute, Additional ATK | Always |
Melee3 MELEE3
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | Always |
| ATK SPD 10–30% Up | Always |
| Critical +5–10 | Always |
| +20–50 Psychic Attribute, Additional ATK | Always |
Muertuors Belt MUERTUORS_BELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–4000 | Always |
| DEF 5–20 Up | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Muertuors Boot MUERTUORS_BOOT
| Enchantment | Chance |
|---|---|
| Max HP +1–3500 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–20% Up | 1 in 5 |
| Evasion 5–20 Up | 1 in 5 |
Muertuors Ear MUERTUORS_EAR
| Enchantment | Chance |
|---|---|
| Max HP +2000–4000 | Always |
| Max SP +200–350 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Muertuors Etc MUERTUORS_ETC
| Enchantment | Chance |
|---|---|
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| Max SP +1–150 | Always |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Muertuors Fire MUERTUORS_FIRE
| Enchantment | Chance |
|---|---|
| +1–10 Basic ATK | 1 in 5 |
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Muertuors Glove MUERTUORS_GLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1–3000 | Always |
| Max SP +1–150 | Always |
| DEF 5–10 Up | 1 in 2 |
| ATK SPD 5–20% Up | 1 in 2 |
| Accuracy +1–20 | 1 in 2 |
Muertuors Ice MUERTUORS_ICE
| Enchantment | Chance |
|---|---|
| +1–10 Basic ATK | 1 in 5 |
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Ice ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Muertuors Lght MUERTUORS_LGHT
| Enchantment | Chance |
|---|---|
| +1–10 Basic ATK | 1 in 5 |
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Muertuors Melee MUERTUORS_MELEE
| Enchantment | Chance |
|---|---|
| +1–10 Basic ATK | 1 in 5 |
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Muertuors Neck MUERTUORS_NECK
| Enchantment | Chance |
|---|---|
| Max HP +2000–4000 | Always |
| Max SP +200–350 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Muertuors Psy MUERTUORS_PSY
| Enchantment | Chance |
|---|---|
| +1–10 Basic ATK | 1 in 5 |
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Max SP +1–150 | Always |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Muertuors Res MUERTUORS_RES
| Enchantment | Chance |
|---|---|
| DEF 1–15 Up | 1 in 20 |
| Max SP +1–150 | Always |
| Fire RES +1–10 | 1 in 10 |
| Ice RES +1–10 | 1 in 10 |
| Lightning RES +1–10 | 1 in 10 |
| Status Ailment RES +1–10 | 1 in 20 |
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| D.R. +1–3 | 1 in 200 |
Muertuors Shield MUERTUORS_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Max SP +1–150 | Always |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Immunity rate +5–15 | 1 in 150 |
Muertuors Shoot MUERTUORS_SHOOT
| Enchantment | Chance |
|---|---|
| +1–10 Basic ATK | 1 in 5 |
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Neck1 NECK1
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| Max SP +50–100 | Always |
| STR +1 | 1 in 200 |
| AGI +1 | 1 in 150 |
| HP +1 | 1 in 100 |
| DEX +1 | 1 in 200 |
| INT +1 | 1 in 200 |
| SEN +1 | 1 in 100 |
Neck2 NECK2
| Enchantment | Chance |
|---|---|
| Max HP +1500–2000 | Always |
| Max SP +150–200 | Always |
| STR +1–2 | 1 in 200 |
| AGI +1–2 | 1 in 150 |
| HP +1–2 | 1 in 100 |
| DEX +1–2 | 1 in 200 |
| INT +1–2 | 1 in 200 |
| SEN +1–2 | 1 in 100 |
Neck3 NECK3
| Enchantment | Chance |
|---|---|
| Max HP +2500–3000 | Always |
| Max SP +250–300 | Always |
| STR +1–3 | 1 in 200 |
| AGI +1–3 | 1 in 150 |
| HP +1–3 | 1 in 100 |
| DEX +1–3 | 1 in 200 |
| INT +1–3 | 1 in 200 |
| SEN +1–3 | 1 in 100 |
Psy PSY
| Enchantment | Chance |
|---|---|
| ATK 5–40% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| MaxSP 5–25% Up | 1 in 4 |
| Attack causes [Darkness] with the possibility of 3–10% | 1 in 4 |
| +10–80 Psychic Attribute, Additional ATK | 1 in 4 |
| A.R. +1–3 | 1 in 150 |
| +20–100% ATK to Humans | 1 in 200 |
| +20–100% ATK to Wildlife | 1 in 100 |
| +20–100% ATK to Demons | 1 in 100 |
| +20–100% ATK to Undead | 1 in 100 |
| +20–100% ATK to Lifeless | 1 in 100 |
Psy C PSY_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 5–25% Up | Always |
| +20–80 Psychic Attribute, Additional ATK | 1 in 2 |
| +15–40% ATK to Wildlife | 1 in 20 |
| +15–40% ATK to Demons | 1 in 20 |
| +15–40% ATK to Undead | 1 in 20 |
| +15–40% ATK to Lifeless | 1 in 20 |
| +15–40% ATK to Humans | 1 in 40 |
Psy S PSY_S
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 5–25% Up | Always |
| +10–80 Psychic Attribute, Additional ATK | 1 in 2 |
| +10–40% ATK to Wildlife | 1 in 20 |
| +10–40% ATK to Demons | 1 in 20 |
| +10–40% ATK to Undead | 1 in 20 |
| +10–40% ATK to Lifeless | 1 in 20 |
Psy2 PSY2
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 15–25% Up | Always |
| +30–80 Psychic Attribute, Additional ATK | Always |
Psy3 PSY3
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | Always |
| ATK SPD 10–30% Up | Always |
| MaxSP 15–30% Up | Always |
| +30–80 Psychic Attribute, Additional ATK | Always |
Relic Constellation Relic_Constellation
| Enchantment | Chance |
|---|---|
| <Stance Skill 1> Skill DMG to non-boss monsters +12–24% | 1 in 960 |
| <Stance Skill 2> Skill DMG to non-boss monsters +12–24% | 1 in 960 |
| <Stance Skill 3> Skill DMG to non-boss monsters +12–24% | 1 in 960 |
| <Stance Skill 4> Skill DMG to non-boss monsters +12–24% | 1 in 960 |
| <Stance Skill 5> Skill DMG to non-boss monsters +12–24% | 1 in 960 |
| If <Stance Skill 1> is a Melee skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 2> is a Melee skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 3> is a Melee skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 4> is a Melee skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 5> is a Melee skill, its Skill DMG +12–24% | 1 in 960 |
| If another Relic has the same Twin Constellation, <Stance Skill 1> Skill DMG +24–48% | 1 in 960 |
| If another Relic has the same Twin Constellation, <Stance Skill 2> Skill DMG +24–48% | 1 in 960 |
| If another Relic has the same Twin Constellation, <Stance Skill 3> Skill DMG +24–48% | 1 in 960 |
| If another Relic has the same Twin Constellation, <Stance Skill 4> Skill DMG +24–48% | 1 in 960 |
| If another Relic has the same Twin Constellation, <Stance Skill 5> Skill DMG +24–48% | 1 in 960 |
| If a 2H Weapon is equipped, <Stance Skill 1> ignores additional DEF +9–18 | 1 in 960 |
| If a 2H Weapon is equipped, <Stance Skill 2> ignores additional DEF +9–18 | 1 in 960 |
| If a 2H Weapon is equipped, <Stance Skill 3> ignores additional DEF +9–18 | 1 in 960 |
| If a 2H Weapon is equipped, <Stance Skill 4> ignores additional DEF +9–18 | 1 in 960 |
| If a 2H Weapon is equipped, <Stance Skill 5> ignores additional DEF +9–18 | 1 in 960 |
| <Stance Skill 1> Skill DMG to bosses +12–24% | 1 in 960 |
| <Stance Skill 2> Skill DMG to bosses +12–24% | 1 in 960 |
| <Stance Skill 3> Skill DMG to bosses +12–24% | 1 in 960 |
| <Stance Skill 4> Skill DMG to bosses +12–24% | 1 in 960 |
| <Stance Skill 5> Skill DMG dealt to bosses +12–24% | 1 in 960 |
| If <Stance Skill 1> is a Purity buff skill, its team buff effect +4–10% | 1 in 960 |
| If <Stance Skill 2> is a Purity buff skill, its team buff effect +4–10% | 1 in 960 |
| If <Stance Skill 3> is a Purity buff skill, its team buff effect +4–10% | 1 in 960 |
| If <Stance Skill 4> is a Purity buff skill, its team buff effect +4–10% | 1 in 960 |
| If <Stance Skill 5> is a Purity buff skill, its team buff effect +4–10% | 1 in 960 |
| When <Stance Skill 1> is cast on an enemy, apply [Harmony of Libra] Level 3–9 to the team. | 1 in 960 |
| When <Stance Skill 2> is cast on an enemy, apply [Harmony of Libra] Level 3–9 to the team. | 1 in 960 |
| When <Stance Skill 3> is cast on an enemy, apply [Harmony of Libra] Level 3–9 to the team. | 1 in 960 |
| When <Stance Skill 4> is cast on an enemy, apply [Harmony of Libra] Level 3–9 to the team. | 1 in 960 |
| When <Stance Skill 5> is cast on an enemy, apply [Harmony of Libra] Level 3–9 to the team. | 1 in 960 |
| If a One-Handed Weapon is equipped, <Stance Skill 1> Additional DEF Ignore +9–18 | 1 in 960 |
| If a One-Handed Weapon is equipped, <Stance Skill 2> Additional DEF Ignore +9–18 | 1 in 960 |
| If a One-Handed Weapon is equipped, <Stance Skill 3> Additional DEF Ignore +9–18 | 1 in 960 |
| If a One-Handed Weapon is equipped, <Stance Skill 4> Additional DEF Ignore +9–18 | 1 in 960 |
| If a One-Handed Weapon is equipped, <Stance Skill 5> Additional DEF Ignore +9–18 | 1 in 960 |
| If <Stance Skill 1> is a Shooting skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 2> is a Shooting skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 3> is a Shooting skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 4> is a Shooting skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 5> is a Shooting skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 1> is a Magic skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 2> is a Magic skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 3> is a Magic skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 4> is a Magic skill, its Skill DMG +12–24% | 1 in 960 |
| If <Stance Skill 5> is a Magic skill, its Skill DMG +12–24% | 1 in 960 |
| If there are fewer than 3 enemies within range when <Stance Skill 1> is cast, Skill DMG +12–24% | 1 in 960 |
| If there are fewer than 3 enemies within range when <Stance Skill 2> is cast, Skill DMG +12–24% | 1 in 960 |
| If there are fewer than 3 enemies within range when <Stance Skill 3> is cast, Skill DMG +12–24% | 1 in 960 |
| If there are fewer than 3 enemies within range when <Stance Skill 4> is cast, Skill DMG +12–24% | 1 in 960 |
| When casting <Stance Skill 5>, if there are fewer than 3 enemies in range, Skill DMG +12–24% | 1 in 960 |
| When casting <Stance Skill 1>, if there are 3 or more enemies in range, Skill DMG +12–24% | 1 in 960 |
| When casting <Stance Skill 2>, if there are 3 or more enemies in range, Skill DMG +12–24% | 1 in 960 |
| When casting <Stance Skill 3>, if there are 3 or more enemies in range, Skill DMG +12–24% | 1 in 960 |
| When casting <Stance Skill 4>, if there are 3 or more enemies in range, Skill DMG +12–24% | 1 in 960 |
| When casting <Stance Skill 5>, if there are 3 or more enemies in range, Skill DMG +12–24% | 1 in 960 |
Relicain RelicAin
| Enchantment | Chance |
|---|---|
| Max HP +3% | 1 in 4,200 |
| Max HP +5% | 1 in 1,500 |
| Max HP +8% | 1 in 300 |
| DEF 6 Up | 1 in 5,600 |
| DEF 9 Up | 1 in 2,000 |
| DEF 12 Up | 1 in 400 |
| Immunity rate +4 | 1 in 4,200 |
| Immunity rate +6 | 1 in 1,500 |
| Immunity rate +8 | 1 in 300 |
| Fire RES +4 | 1 in 4,830 |
| Fire RES +7 | 1 in 1,725 |
| Fire RES +10 | 1 in 345 |
| Ice RES +4 | 1 in 4,830 |
| Ice RES +7 | 1 in 1,725 |
| Ice RES +10 | 1 in 345 |
| Lightning RES +4 | 1 in 4,830 |
| Lightning RES +7 | 1 in 1,725 |
| Lightning RES +10 | 1 in 345 |
| Psychic RES +4 | 1 in 4,830 |
| Psychic RES +7 | 1 in 1,725 |
| Psychic RES +10 | 1 in 345 |
| All Attribute RES +3 | 1 in 4,200 |
| All Attribute RES +5 | 1 in 1,500 |
| All Attribute RES +7 | 1 in 300 |
| Melee DMG received -3% | 1 in 4,480 |
| Melee DMG received -4% | 1 in 1,600 |
| Melee DMG received -5% | 1 in 320 |
| Shooting DMG received -3% | 1 in 4,480 |
| Shooting DMG received -4% | 1 in 1,600 |
| Shooting DMG received -5% | 1 in 320 |
| Magic DMG received -3% | 1 in 4,480 |
| Magic DMG received -4% | 1 in 1,600 |
| Magic DMG received -5% | 1 in 320 |
| PC DMG received -3% | 1 in 4,200 |
| PC DMG received -4% | 1 in 1,500 |
| PC DMG received -5% | 1 in 300 |
| Monster DMG received -3% | 1 in 4,200 |
| Monster DMG received -4% | 1 in 1,500 |
| Monster DMG received -5% | 1 in 300 |
| MOVE SPD +5% | 1 in 5,040 |
| MOVE SPD +10% | 1 in 1,800 |
| MOVE SPD +15% | 1 in 360 |
| HP Absorption +2% | 1 in 5,600 |
| HP Absorption +3% | 1 in 2,000 |
| HP Absorption +4% | 1 in 400 |
Relicaur RelicAur
| Enchantment | Chance |
|---|---|
| ATK +8% | 1 in 5,600 |
| ATK +16% | 1 in 2,000 |
| ATK +24% | 1 in 400 |
| Physical PEN +4 | 1 in 4,480 |
| Physical PEN +6 | 1 in 1,600 |
| Physical PEN +8 | 1 in 320 |
| Fire penetration rate +4 | 1 in 4,480 |
| Fire penetration rate +6 | 1 in 1,600 |
| Fire penetration rate +8 | 1 in 320 |
| Ice penetration rate +4 | 1 in 4,480 |
| Ice penetration rate +6 | 1 in 1,600 |
| Ice penetration rate +8 | 1 in 320 |
| Lightning penetration rate +4 | 1 in 4,480 |
| Lightning penetration rate +6 | 1 in 1,600 |
| Lightning penetration rate +8 | 1 in 320 |
| Psychic PEN rate +4 | 1 in 4,480 |
| Psychic PEN rate +6 | 1 in 1,600 |
| Psychic PEN rate +8 | 1 in 320 |
| Critical +4 | 1 in 5,600 |
| Critical +8 | 1 in 2,000 |
| Critical +12 | 1 in 400 |
| CRT DMG +4% | 1 in 4,480 |
| CRT DMG +8% | 1 in 1,600 |
| CRT DMG +12% | 1 in 320 |
| Additional ATK to Human-type +8% | 1 in 4,200 |
| Additional ATK to Human-type +12% | 1 in 1,500 |
| Additional ATK to Human-type +16% | 1 in 300 |
| Additional ATK to Undead +8% | 1 in 4,480 |
| Additional ATK to Undead +12% | 1 in 1,600 |
| Additional ATK to Undead +16% | 1 in 320 |
| Additional ATK to Demon-type enemies +8% | 1 in 4,480 |
| Additional ATK to Demon-type enemies +12% | 1 in 1,600 |
| Additional ATK to Demon-type enemies +16% | 1 in 320 |
| Additional ATK to Lifeless enemies +8% | 1 in 4,480 |
| Additional ATK to Lifeless enemies +12% | 1 in 1,600 |
| Additional ATK to Lifeless enemies +16% | 1 in 320 |
| Additional ATK to Wildlife enemies +8% | 1 in 4,480 |
| Additional ATK to Wildlife enemies +12% | 1 in 1,600 |
| Additional ATK to Wildlife enemies +16% | 1 in 320 |
| ATK against PCs +4% | 1 in 4,200 |
| ATK against PCs +8% | 1 in 1,500 |
| ATK against PCs +12% | 1 in 300 |
| ATK against monsters +12% | 1 in 5,600 |
| ATK against monsters +24% | 1 in 2,000 |
| ATK against monsters +36% | 1 in 400 |
Relicsoph RelicSoph
| Enchantment | Chance |
|---|---|
| Max HP +2000 | 1 in 6,440 |
| Max HP +5000 | 1 in 2,300 |
| Max HP +8000 | 1 in 460 |
| Max SP +200 | 1 in 6,440 |
| Max SP +300 | 1 in 2,300 |
| Max SP +400 | 1 in 460 |
| STR +3 | 1 in 4,760 |
| STR +4 | 1 in 1,700 |
| STR +5 | 1 in 340 |
| AGI +3 | 1 in 4,760 |
| AGI +4 | 1 in 1,700 |
| AGI +5 | 1 in 340 |
| HP +3 | 1 in 4,760 |
| HP +4 | 1 in 1,700 |
| HP +5 | 1 in 340 |
| DEX +3 | 1 in 4,760 |
| DEX +4 | 1 in 1,700 |
| DEX +5 | 1 in 340 |
| INT +3 | 1 in 4,760 |
| INT +4 | 1 in 1,700 |
| INT +5 | 1 in 340 |
| SEN +3 | 1 in 4,760 |
| SEN +4 | 1 in 1,700 |
| SEN +5 | 1 in 340 |
| Main Stat/STR +1 | 1 in 4,200 |
| Main Stat/STR +2 | 1 in 1,500 |
| Main Stat/STR +3 | 1 in 300 |
| Main Stat/AGI +1 | 1 in 4,200 |
| Main Stat/AGI +2 | 1 in 1,500 |
| Main Stat/AGI +3 | 1 in 300 |
| Main Stat/CON +1 | 1 in 4,200 |
| Main Stat/CON +2 | 1 in 1,500 |
| Main Stat/CON +3 | 1 in 300 |
| Main Stat/DEX +1 | 1 in 4,200 |
| Main Stat/DEX +2 | 1 in 1,500 |
| Main Stat/DEX +3 | 1 in 300 |
| Main Stat/INT +1 | 1 in 4,200 |
| Main Stat/INT +2 | 1 in 1,500 |
| Main Stat/INT +3 | 1 in 300 |
| Main Stat/SEN +1 | 1 in 4,200 |
| Main Stat/SEN +2 | 1 in 1,500 |
| Main Stat/SEN +3 | 1 in 300 |
| +4 Basic ATK | 1 in 3,360 |
| +7 Basic ATK | 1 in 1,200 |
| +10 Basic ATK | 1 in 240 |
Ring2 RING2
| Enchantment | Chance |
|---|---|
| Max HP +500–1500 | Always |
| Max SP +1–150 | Always |
| Shooting Damage received -1–5% | Always |
| STR +1–2 | 1 in 100 |
Ring3 RING3
| Enchantment | Chance |
|---|---|
| Max HP +500–1500 | Always |
| Max SP +1–150 | Always |
| Magic Damage received -1–5% | Always |
| DEX +1–2 | 1 in 100 |
Ring4 RING4
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| Max SP +100–150 | Always |
| Melee Damage received -1–5% | Always |
| INT +1–2 | 1 in 100 |
Ring5 RING5
| Enchantment | Chance |
|---|---|
| Max HP +1–1000 | Always |
| Max SP +100–150 | Always |
| Melee Damage received -1–5% | Always |
| SEN +1–2 | 1 in 100 |
Rosario ROSARIO
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 6 |
| Fire RES +1–8 | 1 in 6 |
| Ice RES +1–8 | 1 in 6 |
| Lightning RES +1–8 | 1 in 6 |
| MaxHP 5–15% Up | 1 in 20 |
| MaxSP 10–20% Up | 1 in 10 |
| D.R. +1–2 | 1 in 200 |
Rosario C ROSARIO_C
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | Always |
| MaxSP 5–10% Up | Always |
| D.R. +1 | 1 in 10 |
Rosario2 ROSARIO2
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | Always |
| MaxSP 5–10% Up | Always |
Rosario3 ROSARIO3
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | Always |
| MaxSP 5–10% Up | Always |
Shield SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 6 |
| Fire RES +1–8 | 1 in 6 |
| Ice RES +1–8 | 1 in 6 |
| Lightning RES +1–8 | 1 in 6 |
| Block +2–10 | 1 in 6 |
| Humanoid ATK Damage -5–25% | 1 in 150 |
| Wildlife ATK Damage -5–25% | 1 in 150 |
| Demon ATK Damage -5–25% | 1 in 150 |
| Undead ATK Damage -5–25% | 1 in 150 |
| Lifeless ATK Damage -5–25% | 1 in 150 |
| D.R. +1–2 | 1 in 200 |
Shield C SHIELD_C
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | Always |
| Fire RES +1–4 | 1 in 4 |
| Ice RES +1–4 | 1 in 4 |
| Lightning RES +1–4 | 1 in 4 |
| Block +3–10 | 1 in 2 |
| Wildlife ATK Damage -2–5% | 1 in 25 |
| Demon ATK Damage -2–5% | 1 in 25 |
| Undead ATK Damage -2–5% | 1 in 25 |
| Lifeless ATK Damage -2–5% | 1 in 25 |
| D.R. +1 | 1 in 3 |
| Humanoid ATK Damage -2–5% | 1 in 25 |
Shield S SHIELD_S
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | Always |
| Fire RES +1–4 | 1 in 4 |
| Ice RES +1–4 | 1 in 4 |
| Lightning RES +1–4 | 1 in 4 |
| Block +1–10 | 1 in 2 |
| Wildlife ATK Damage -1–5% | 1 in 25 |
| Demon ATK Damage -1–5% | 1 in 25 |
| Undead ATK Damage -1–5% | 1 in 25 |
| Lifeless ATK Damage -1–5% | 1 in 25 |
| D.R. +1 | 1 in 5 |
Shield1 SHIELD1
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 6 |
| Fire RES +1–8 | 1 in 6 |
| Ice RES +1–8 | 1 in 6 |
| Lightning RES +1–8 | 1 in 6 |
| Block +2–10 | 1 in 6 |
| Humanoid ATK Damage -5–25% | 1 in 150 |
| Wildlife ATK Damage -5–25% | 1 in 150 |
| Demon ATK Damage -5–25% | 1 in 150 |
| Undead ATK Damage -5–25% | 1 in 150 |
| Lifeless ATK Damage -5–25% | 1 in 150 |
Shield2 SHIELD2
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | Always |
| Block +5–10 | Always |
| D.R. +1 | Always |
Shoot SHOOT
| Enchantment | Chance |
|---|---|
| ATK 5–40% Up | 1 in 2 |
| ATK SPD 5–30% Up | 1 in 8 |
| Critical +3–15 | 1 in 10 |
| Accuracy +3–20 | 1 in 10 |
| 3–10% Chance to [Fear] Enemy during attack. | 1 in 10 |
| Attack causes [Darkness] with the possibility of 3–10% | 1 in 10 |
| Additional Fire ATK +10–50 | 1 in 10 |
| Additional Ice ATK +10–50 | 1 in 10 |
| Additional Lightning ATK +10–50 | 1 in 10 |
| +10–50 Psychic Attribute, Additional ATK | 1 in 10 |
| A.R. +1–3 | 1 in 150 |
| +20–100% ATK to Humans | 1 in 200 |
| +20–100% ATK to Wildlife | 1 in 100 |
| +20–100% ATK to Demons | 1 in 100 |
| +20–100% ATK to Undead | 1 in 100 |
| +20–100% ATK to Lifeless | 1 in 100 |
Shoot C SHOOT_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +5–10 | Always |
| Accuracy +5–20 | 1 in 4 |
| Additional Fire ATK +5–40 | 1 in 5 |
| Additional Ice ATK +5–40 | 1 in 5 |
| Additional Lightning ATK +5–40 | 1 in 5 |
| +5–40 Psychic Attribute, Additional ATK | 1 in 5 |
| +15–40% ATK to Wildlife | 1 in 20 |
| +15–40% ATK to Demons | 1 in 20 |
| +15–40% ATK to Undead | 1 in 20 |
| +15–40% ATK to Lifeless | 1 in 20 |
| +15–40% ATK to Humans | 1 in 40 |
Shoot S SHOOT_S
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| Critical +5–10 | Always |
| Accuracy +5–20 | 1 in 4 |
| Additional Fire ATK +5–40 | 1 in 5 |
| Additional Ice ATK +5–40 | 1 in 5 |
| Additional Lightning ATK +5–40 | 1 in 5 |
| +5–40 Psychic Attribute, Additional ATK | 1 in 5 |
| +10–40% ATK to Wildlife | 1 in 20 |
| +10–40% ATK to Demons | 1 in 20 |
| +10–40% ATK to Undead | 1 in 20 |
| +10–40% ATK to Lifeless | 1 in 20 |
Shoot2 SHOOT2
| Enchantment | Chance |
|---|---|
| ATK 25–40% Up | Always |
| ATK SPD 15–30% Up | Always |
| Critical +5–10 | Always |
| Accuracy +10–20 | Always |
| +30–50 Psychic Attribute, Additional ATK | Always |
Shoot3 SHOOT3
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | Always |
| ATK SPD 10–30% Up | Always |
| Critical +5–10 | Always |
| Accuracy +5–10 | Always |
| +20–50 Psychic Attribute, Additional ATK | Always |
Valarmor A VALARMOR_A
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–30 | 1 in 7 |
| Ice RES +5–30 | 1 in 7 |
| Lightning RES +5–30 | 1 in 7 |
| Status Ailment RES +5–30 | 1 in 7 |
| Psychic RES +5–30 | 1 in 7 |
| Immunity rate +1–8 | 1 in 90 |
| Max HP +1000–15000 | 1 in 100 |
| D.R. +1–3 | 1 in 170 |
Valclothe A VALCLOTHE_A
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–35 | 1 in 7 |
| Ice RES +5–35 | 1 in 7 |
| Lightning RES +5–35 | 1 in 7 |
| Status Ailment RES +5–35 | 1 in 7 |
| Psychic RES +5–35 | 1 in 7 |
| Immunity rate +1–8 | 1 in 90 |
| Max HP +1000–15000 | 1 in 100 |
| D.R. +1–3 | 1 in 170 |
Valelon Belt VALELON_BELT
| Enchantment | Chance |
|---|---|
| Max HP +2500–4000 | Always |
| DEF 5–15 Up | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Valelon Boot VALELON_BOOT
| Enchantment | Chance |
|---|---|
| Max HP +1–3500 | Always |
| DEF 5–10 Up | Always |
| MOVE SPD 5–20% Up | 1 in 5 |
| Evasion 5–20 Up | 1 in 5 |
Valelon Ear VALELON_EAR
| Enchantment | Chance |
|---|---|
| Max HP +1500–4000 | Always |
| Max SP +50–200 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Valelon Glove VALELON_GLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1–3000 | Always |
| Max SP +1–150 | Always |
| DEF 5–10 Up | 1 in 2 |
| ATK SPD 5–20% Up | 1 in 2 |
| Accuracy +1–20 | 1 in 2 |
Valelon Neck VALELON_NECK
| Enchantment | Chance |
|---|---|
| Max HP +3000–4000 | Always |
| Max SP +300–350 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| HP +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| SEN +1–5 | 1 in 200 |
Valeron Con VALERON_CON
| Enchantment | Chance |
|---|---|
| MaxSP 10–40% Up | 1 in 5 |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Valeron Fire VALERON_FIRE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Fire ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Valeron Ice VALERON_ICE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Ice ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Valeron Lght VALERON_LGHT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| Additional Lightning ATK +1–80 | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Valeron Melee VALERON_MELEE
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Valeron Psy VALERON_PSY
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| MaxSP 1–25% Up | 1 in 15 |
| +1–80 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Valeron Res VALERON_RES
| Enchantment | Chance |
|---|---|
| DEF 1–15 Up | 1 in 20 |
| Fire RES +1–10 | 1 in 10 |
| Ice RES +1–10 | 1 in 10 |
| Lightning RES +1–10 | 1 in 10 |
| Status Ailment RES +1–10 | 1 in 20 |
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| D.R. +1–3 | 1 in 200 |
Valeron Shield VALERON_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–5 Up | 1 in 5 |
| Fire RES +1–50 | 1 in 10 |
| Ice RES +1–50 | 1 in 10 |
| Lightning RES +1–50 | 1 in 10 |
| Status Ailment RES +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -1–25% | 1 in 180 |
| Wildlife ATK Damage -1–25% | 1 in 150 |
| Demon ATK Damage -1–25% | 1 in 150 |
| Undead ATK Damage -1–25% | 1 in 150 |
| Lifeless ATK Damage -1–25% | 1 in 150 |
| Immunity rate +5–15 | 1 in 150 |
Valeron Shoot VALERON_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 1–50% Up | 1 in 2 |
| ATK SPD 1–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| +1–50 Psychic Attribute, Additional ATK | 1 in 15 |
| +10–100% ATK to Humans | 1 in 190 |
| +10–100% ATK to Wildlife | 1 in 160 |
| +10–100% ATK to Demons | 1 in 160 |
| +10–100% ATK to Undead | 1 in 160 |
| +10–100% ATK to Lifeless | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| HP +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| SEN +3–5 | 1 in 50 |
Valeron Sum VALERON_SUM
| Enchantment | Chance |
|---|---|
| MaxSP 10–40% Up | 1 in 5 |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Violante Belt VIOLANTE_BELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–5000 | Always |
| DEF 5–15 Up | Always |
| STR +1–6 | 1 in 200 |
| AGI +1–6 | 1 in 200 |
| HP +1–6 | 1 in 200 |
| DEX +1–6 | 1 in 200 |
| INT +1–6 | 1 in 200 |
| SEN +1–6 | 1 in 200 |
Wepcosetc WepCosETC
| Enchantment | Chance |
|---|---|
| STR +1–3 | Always |
| AGI +1–3 | Always |
| HP +1–3 | Always |
| DEX +1–3 | Always |
| INT +1–3 | Always |
| SEN +1–3 | Always |
| Max HP +1–5000 | Always |
Wepcosoh WepCosOH
| Enchantment | Chance |
|---|---|
| STR +1–2 | Always |
| AGI +1–2 | Always |
| HP +1–2 | Always |
| DEX +1–2 | Always |
| INT +1–2 | Always |
| SEN +1–2 | Always |
| ATK toward PC +1–10% | Always |
| ATK toward monster +1–10% | Always |
| ATK SPD 1–10% Up | Always |
| Critical +1–10 | Always |
| Accuracy +1–10 | Always |
Wepcosth WepCosTH
| Enchantment | Chance |
|---|---|
| STR +1–3 | Always |
| AGI +1–3 | Always |
| HP +1–3 | Always |
| DEX +1–3 | Always |
| INT +1–3 | Always |
| SEN +1–3 | Always |
| ATK toward PC +1–10% | Always |
| ATK toward monster +1–10% | Always |
| ATK SPD 1–10% Up | Always |
| Critical +1–10 | Always |
| Accuracy +1–10 | Always |
Zizarmor A ZIZARMOR_A
| Enchantment | Chance |
|---|---|
| DEF 5–20 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–30 | 1 in 7 |
| Ice RES +5–30 | 1 in 7 |
| Lightning RES +5–30 | 1 in 7 |
| Status Ailment RES +5–30 | 1 in 7 |
| Psychic RES +5–30 | 1 in 7 |
| Immunity rate +1–8 | 1 in 90 |
| D.R. +1–3 | 1 in 170 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Zizarmor B ZIZARMOR_B
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–30 | 1 in 7 |
| Ice RES +5–30 | 1 in 7 |
| Lightning RES +5–30 | 1 in 7 |
| Status Ailment RES +5–30 | 1 in 7 |
| Psychic RES +5–30 | 1 in 7 |
| Immunity rate +1–8 | 1 in 90 |
| D.R. +1–3 | 1 in 170 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Zizarmor C ZIZARMOR_C
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–30 | 1 in 7 |
| Ice RES +5–30 | 1 in 7 |
| Lightning RES +5–30 | 1 in 7 |
| Status Ailment RES +5–30 | 1 in 7 |
| Psychic RES +5–30 | 1 in 7 |
| Immunity rate +1–8 | 1 in 90 |
| D.R. +1–3 | 1 in 170 |
| Trigger Unique Specialization 1–15% | 1 in 200 |
Zizarmor D ZIZARMOR_D
| Enchantment | Chance |
|---|---|
| DEF 5–25 Up | 1 in 8 |
| Evasion 5–20 Up | 1 in 8 |
| MOVE SPD 5–20% Up | 1 in 7 |
| Fire RES +5–25 | 1 in 7 |
| Ice RES +5–25 | 1 in 7 |
| Lightning RES +5–25 | 1 in 7 |
| Status Ailment RES +5–25 | 1 in 7 |
| Psychic RES +5–25 | 1 in 7 |
| Immunity rate +1–8 | 1 in 90 |
| D.R. +1–3 | 1 in 170 |
| Trigger Unique Specialization 1–15% | 1 in 200 |