A relic is a slot of its own. It comes out of the box at
Dormant with a
rolled stat and nothing else; you feed it growth items to fill a bar, spend
the bar on a breakthrough, and four breakthroughs later it has a source of
power, a constellation and two more stats.
All three hold the same 51 sources of power,
with different effects behind each gate. Everything on this page is read
from this client's own tables.
Every relic is an item too:
462 relics in the Items section.
Five stages, four breakthroughs. Each step shows what it costs to take it
and how often it works. A failed attempt keeps the stage, the source and
the stats, and takes the branches and the bar.
-
1
Dormant
out of the box, one rolled stat
2 fragments
↓
15,728,160 growth
· 2 Sephirot Branches · 64%,
or 100% with a Herma’s Mirror
-
2
Awakened
Add Wellspring of Power
4 fragments
↓
23,592,240 growth
· 4 Sephirot Branches · 32%,
or 64% with a Herma’s Mirror
-
3
Stable
Add Relic Stat
8 fragments!
↓
31,456,320 growth
· 7 Sephirot Branches · 16%,
or 32% with a Herma’s Mirror
-
4
Shining
Add Constellation Power
16 fragments!
↓
39,320,400 growth
· 10 Sephirot Branches · 8%,
or 16% with a Herma’s Mirror
-
5
Transcended
Enhance Constellation Power / Add Relic Stat
32 fragments!
Aur is worn from Superior Lv8.
A relic gains its source at the first breakthrough, in one of three tiers.
The percentages are this client's own roll weights:
17 of the 51 sources
share 85% of rolls between
them, and they are exactly the ones that carry
Aur Bonus — an always-on bonus on top of the effect.
Arcane
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Psychic PEN +4 - IMM -3 |
- Psychic PEN +2 |
7% |
|
Mid
|
- Psychic PEN +7 - IMM -5 |
- Psychic PEN +4 |
25% |
|
High
|
- Psychic PEN +10 - IMM -7 |
- Psychic PEN +6 |
5% |
Finally, I held all the world's knowledge in my mind. But who was I?
Archmage
5% of rolls
Applies when active stance is Magic stance
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +10% - All DMG received +3% |
- Skill DMG +4% |
7% |
|
Mid
|
- ATK +20% - All DMG received +6% |
- Skill DMG +7% |
25% |
|
High
|
- ATK +30% - All DMG received +9% |
- Skill DMG +10% |
5% |
A relic of the great one who summoned stars.
Assassin
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Physical PEN +4 - IMM -3 |
- Physical PEN +2 |
7% |
|
Mid
|
- Physical PEN +7 - IMM -5 |
- Physical PEN +4 |
25% |
|
High
|
- Physical PEN +10 - IMM -7 |
- Physical PEN +6 |
5% |
Even the thickest armor has a weakness.
Chariot
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Skill DMG up to +2% proportional to total DEF (max at DEF 475) - All DMG received +4% |
- Skill DMG up to +2% proportional to total IMM (max at IMM 275)
* Applies from Min DEF 225, Min IMM 125 |
7% |
|
Mid
|
- Skill DMG up to +4% proportional to total DEF (max at DEF 475) - All DMG received +7% |
- Skill DMG up to +4% proportional to total IMM (max at IMM 275)
* Applies from Min DEF 225, Min IMM 125 |
25% |
|
High
|
- Skill DMG up to +6% proportional to total DEF (max at DEF 475) - All DMG received +10% |
- Skill DMG up to +6% proportional to total IMM (max at IMM 275)
* Applies from Min DEF 225, Min IMM 125 |
5% |
Trample them.
Destroyer
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Skill DMG to Structures +4% - All DMG received +4% |
- Skill DMG to Structures +4% |
7% |
|
Mid
|
- Skill DMG to Structures +8% - All DMG received +8% |
- Skill DMG to Structures +8% |
25% |
|
High
|
- Skill DMG to Structures +12% - All DMG received +12% |
- Skill DMG to Structures +12% |
5% |
I won't kill you. But I don't need to save you either.
Exile
5% of rolls
Applied when 1MCC
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +20% - PEN +8 |
- All Abilities +4 |
7% |
|
Mid
|
- ATK +30% - PEN +13 |
- All Abilities +7 |
25% |
|
High
|
- ATK +40% - PEN +18 |
- All Abilities +10 |
5% |
The destiny of solitude shall forge its own path.
Fighter
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
Applies when activated stance is Melee/Mixed stance. - ATK +10% - All DMG received +3% |
- Skill DMG +4% |
7% |
|
Mid
|
Applies when active stance is Melee/Mixed stance - ATK +20% - All DMG received +6% |
- Skill DMG +7% |
25% |
|
High
|
Applies when active stance is Melee/Mixed stance - ATK +30% - All DMG received +9% |
- Skill DMG +10% |
5% |
An artifact of one who had never been defeated in battle.
Glass
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Basic Attack/Skill DMG +2% - IMM -3 |
- Basic Attack/Skill DMG +2% |
7% |
|
Mid
|
- Basic Attack/Skill DMG +4% - IMM -4 |
- Basic Attack/Skill DMG +4% |
25% |
|
High
|
- Basic Attack/Skill DMG +6% - IMM -5 |
- Basic Attack/Skill DMG +6% |
5% |
A precarious and sharp, irresistible power.
Hunter
5% of rolls
Applies when active stance is Shooting stance
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +10% - All DMG received +3% |
- Skill DMG +4% |
7% |
|
Mid
|
- ATK +20% - All DMG received +6% |
- Skill DMG +7% |
25% |
|
High
|
- ATK +30% - All DMG received +9% |
- Skill DMG +10% |
5% |
A relic of one who pierced unseen foes.
Hypergravity
5% of rolls
Max effect applied when item count is 298
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK max +30% proportional to item count - MOVE SPD max -30% proportional to item count |
- PEN max +4 proportional to item count |
7% |
|
Mid
|
- ATK max +40% proportional to item count - MOVE SPD max -25% proportional to item count |
- PEN max +6 proportional to item count |
25% |
|
High
|
- ATK max +50% proportional to item count - MOVE SPD max -20% proportional to item count |
- PEN max +8 proportional to item count |
5% |
Those who bear the weight of the world simply move forward in silence.
Inferno
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Fire PEN +4 - IMM -3 |
- Fire PEN +2 |
7% |
|
Mid
|
- Fire PEN +7 - IMM -5 |
- Fire PEN +4 |
25% |
|
High
|
- Fire PEN +10 - IMM -7 |
- Fire PEN +6 |
5% |
My Inferno, which had swallowed the world, seemed to stare at me when there was nothing left to burn.
Pressure
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Basic Attack DMG up to +4% proportional to ATK SPD - ATK SPD -400% |
- Basic Attack DMG up to +2% proportional to ATK SPD |
7% |
|
Mid
|
- Basic Attack DMG up to +6% proportional to ATK SPD - ATK SPD -400% |
- Basic Attack DMG up to +3% proportional to ATK SPD |
25% |
|
High
|
- Basic Attack DMG up to +8% proportional to ATK SPD - ATK SPD -400% |
- Basic Attack DMG up to +4% proportional to ATK SPD |
5% |
What is held in my hand is not a weapon, but power.
Snowpour
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Ice PEN +4 - IMM -3 |
- Ice PEN +2 |
7% |
|
Mid
|
- Ice PEN +7 - IMM -5 |
- Ice PEN +4 |
25% |
|
High
|
- Ice PEN +10 - IMM -7 |
- Ice PEN +6 |
5% |
That snowy day was very beautiful. Until the village collapsed.
Thunderbolt
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Lightning PEN +4 - IMM -3 |
- Lightning PEN +2 |
7% |
|
Mid
|
- Lightning PEN +7 - IMM -5 |
- Lightning PEN +4 |
25% |
|
High
|
- Lightning PEN +10 - IMM -7 |
- Lightning PEN +6 |
5% |
My prayer reached the heavens. And the enemy's prayer also reached the heavens.
Tide
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Skill DMG to enemies immune to knockback +4% - All DMG received +4% |
- Skill DMG to enemies immune to knockback +4% |
7% |
|
Mid
|
- Skill DMG to enemies immune to knockback +7% - All DMG received +8% |
- Skill DMG to enemies immune to knockback +7% |
25% |
|
High
|
- Skill DMG to enemies immune to knockback +10% - All DMG received +12% |
- Skill DMG to enemies immune to knockback +10% |
5% |
Resist this current, and you will only be swallowed.
Usurper
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +10% - IMM -3 |
- ATK +10% |
7% |
|
Mid
|
- ATK +20% - IMM -4 |
- ATK +15% |
25% |
|
High
|
- ATK +30% - IMM -5 |
- ATK +20% |
5% |
If you desire power, shatter the crown and claim the throne.
Vanguard
5% of rolls
Applies when MOVE SPD is 3.00 or higher
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Skill DMG up to +6% proportional to MOVE SPD (max at MOVE SPD 10.00) - MOVE SPD -40% |
- Skill DMG up to +4% proportional to MOVE SPD (max at MOVE SPD 10.00) |
7% |
|
Mid
|
- Skill DMG up to +9% proportional to MOVE SPD (max at MOVE SPD 10.00) - MOVE SPD -35% |
- Skill DMG up to +5% proportional to MOVE SPD (max at MOVE SPD 10.00) |
25% |
|
High
|
- Skill DMG up to +12% proportional to MOVE SPD (max at MOVE SPD 10.00) - MOVE SPD -30% |
- Skill DMG up to +6% proportional to MOVE SPD (max at MOVE SPD 10.00) |
5% |
You know, what if you gain immense power but can no longer run?
Commander
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +4% |
70.1% |
|
Mid
|
- Max HP +7% |
24.9% |
|
High
|
- Max HP +10% |
5% |
Advance, until the final moment.
Monolith
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- DEF +10 |
70.1% |
|
Mid
|
- DEF +14 |
24.9% |
|
High
|
- DEF +18 |
5% |
Unbroken by any storm.
Sage
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Max SP +200 |
70.1% |
|
Mid
|
- Max SP +400 |
24.9% |
|
High
|
- Max SP +600 |
5% |
Those who comprehend the truths of the world shall possess eternity.
Titan
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- IMM +4 |
70.1% |
|
Mid
|
- IMM +6 |
24.9% |
|
High
|
- IMM +8 |
5% |
His footsteps were like an earthquake.
Tyrant
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- STR +3 |
70.1% |
|
Mid
|
- STR +5 |
24.9% |
|
High
|
- STR +7 |
5% |
The power of the absolute one who trampled the land with blood and fear.
Warrior
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +5000 |
70.1% |
|
Mid
|
- Max HP +7500 |
24.9% |
|
High
|
- Max HP +10000 |
5% |
I shall shed my last drop of blood for the battlefield.
Avatar
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats +2 |
70.1% |
|
Mid
|
- All Stats +3 |
24.9% |
|
High
|
- All Stats +4 |
5% |
For reasons unknown, everything was connected to the Avatar.
Bard
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- SEN +3 |
70.1% |
|
Mid
|
- SEN +5 |
24.9% |
|
High
|
- SEN +7 |
5% |
One who hears all and expresses all.
Blacksmith
0.44% of rolls
Applies when no more than 2 set effects are active from all equipment.
| Tier |
Effect |
If rolled |
|
Low
|
- ATK +20% - PEN/IMM +18 - All Stats +6 - All DMG received -4% |
70.1% |
|
Mid
|
- ATK +30% - PEN/IMM +23 - All Stats +8 - All DMG received -6% |
24.9% |
|
High
|
- ATK +40% - PEN/IMM +28 - All Stats +10 - All DMG received -8% |
5% |
Why do I dress like this? It's fun.
Bulwark
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Melee DMG received -3% |
70.1% |
|
Mid
|
- Melee DMG received -6% |
24.9% |
|
High
|
- Melee DMG received -9% |
5% |
Do not retreat, even before the enemy's blade!
Clarity
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Self-Buff Effect +2%
* Buff effects do not apply to multiplier effects. |
70.1% |
|
Mid
|
- Self-Buff Effect +3%
* Buff effects do not apply to multiplier effects. |
24.9% |
|
High
|
- Self-Buff Effect +5%
* Buff effects do not apply to multiplier effects. |
5% |
I shall drench the fields with dew.
Couturier
0.44% of rolls
Applies when 4 or more Costumes are equipped.
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats +3
* Excludes LH Weapon Costume. |
70.1% |
|
Mid
|
- All Stats +4
* Excludes LH Weapon Costume. |
24.9% |
|
High
|
- All Stats +5
* Excludes LH Weapon Costume. |
5% |
A single embroidered thread shall awaken strength.
Dewdrop
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Increases stance Main Stat by 9% of the lowest base Stat. |
70.1% |
|
Mid
|
- Increases stance Main Stat by 12% of the lowest base Stat. |
24.9% |
|
High
|
- Increases stance Main Stat by 15% of the lowest base Stat. |
5% |
The shallowest water shall fill the deepest.
Duelist
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- AoE DMG received -1% |
70.1% |
|
Mid
|
- AoE DMG received -2% |
24.9% |
|
High
|
- AoE DMG received -3% |
5% |
The eye of the storm is always calm.
Equilibrium
0.44% of rolls
Applies when the difference between your highest and second highest Stat is 60 or less.
Maximum effect if the Stat difference is 20 or less.
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +4% - Max IMM +9 |
70.1% |
|
Mid
|
- Max HP +7% - Max IMM +12 |
24.9% |
|
High
|
- Max HP +10% - Max IMM +15 |
5% |
Power bestowed upon the balanced.
Ghost
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Shooting DMG received -3% |
70.1% |
|
Mid
|
- Shooting DMG received -6% |
24.9% |
|
High
|
- Shooting DMG received -9% |
5% |
The enemy's bullets pierced the void, and only the void remained.
Harmony
0.44% of rolls
Applied according to the number of Stance Skills below Lv.10
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +10000 - Max SP +400 |
70.1% |
|
Mid
|
- Max HP +15000 - Max SP +550 |
24.9% |
|
High
|
- Max HP +20000 - Max SP +700 |
5% |
An unexpected talent residing in clumsy hands.
Ironclad
0.44% of rolls
Effect is 1.2x for Metal Armor.
| Tier |
Effect |
If rolled |
|
Low
|
- Non-CRT DMG received -2% |
70.1% |
|
Mid
|
- Non-CRT DMG received -3% |
24.9% |
|
High
|
- Non-CRT DMG received -4% |
5% |
Clumsy attacks are not worth countering.
Luna
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Reduces DMG received by up to -3% as current HP decreases (max below 25%) |
70.1% |
|
Mid
|
- Reduces DMG received by up to -6% as current HP decreases (max below 25%) |
24.9% |
|
High
|
- Reduces DMG received by up to -9% as current HP decreases (max below 25%) |
5% |
The stillness of the deep night will protect its master.
Oracle
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Team Buff Effect +2%
* Buff effects do not apply to 'n-times' effects. |
70.1% |
|
Mid
|
- Team Buff Effect +3%
* Buff effects do not apply to 'n-times' effects. |
24.9% |
|
High
|
- Team Buff Effect +5%
* Buff effects do not apply to 'n-times' effects. |
5% |
Unbelievable, but with a single word from that person, destiny could be changed.
Purity
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- CON +3 |
70.1% |
|
Mid
|
- CON +5 |
24.9% |
|
High
|
- CON +7 |
5% |
A fragment of a flawless soul, untouched by even the dust of the world.
Ranger
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Magic DMG received -3% |
70.1% |
|
Mid
|
- Magic DMG received -6% |
24.9% |
|
High
|
- Magic DMG received -9% |
5% |
Magic can't even graze my clothes.
Renegade
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- DEX +3 |
70.1% |
|
Mid
|
- DEX +5 |
24.9% |
|
High
|
- DEX +7 |
5% |
Nothing is set. I just do as I please.
Serenity
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- All Attribute RES +4 |
70.1% |
|
Mid
|
- All Attribute RES +7 |
24.9% |
|
High
|
- All Attribute RES +10 |
5% |
The power of one unshaken by fierce storms.
Sol
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Reduces DMG received by up to -2% as current HP increases (max at 75% or higher) |
70.1% |
|
Mid
|
- Reduces DMG received by up to -4% as current HP increases (max at 75% or higher) |
24.9% |
|
High
|
- Reduces DMG received by up to -6% as current HP increases (max at 75% or higher) |
5% |
The brilliant light that dispels the darkness of the darkest day.
Sorcerer
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- INT +3 |
70.1% |
|
Mid
|
- INT +5 |
24.9% |
|
High
|
- INT +7 |
5% |
The more you understand, the wider the world opens.
Striker
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- AGI +3 |
70.1% |
|
Mid
|
- AGI +5 |
24.9% |
|
High
|
- AGI +7 |
5% |
No one can stop me.
Summoner
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- My Summon's DMG received -2% |
70.1% |
|
Mid
|
- My Summon's DMG received -4% |
24.9% |
|
High
|
- My Summon's DMG received -6% |
5% |
Now they'll be tougher than me, hahaha.
Tactician
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Casting Time -4% |
70.1% |
|
Mid
|
- Casting Time -6% |
24.9% |
|
High
|
- Casting Time -8% |
5% |
...The war ended before they even uttered a word.
Tortoise
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- HP Absorption increased by 20% of MOVE SPD |
70.1% |
|
Mid
|
- HP Absorption increased by 40% of MOVE SPD |
24.9% |
|
High
|
- Increase HP Absorption by 60% of MOVE SPD |
5% |
Only those who keep moving can survive.
Vault
0.44% of rolls
Applies when the total enhancement level of equipment, excluding LH equipment, exceeds 80.
Max at total enhancement level 100.
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats Max +9, proportional to the exceeded amount. |
70.1% |
|
Mid
|
- All Stats Max +12 proportional to the exceeded amount. |
24.9% |
|
High
|
- All Stats Max +15, proportional to the exceeded amount. |
5% |
Everything has its use if you keep it, like this Weapon forged countless times.
Vigilance
0.44% of rolls
Applies when taking damage from enemies beyond 12m.
| Tier |
Effect |
If rolled |
|
Low
|
- DMG received -2% |
70.1% |
|
Mid
|
- DMG received -4% |
24.9% |
|
High
|
- DMG received -6% |
5% |
Even flying death cannot find me.
Watcher
0.44% of rolls
Applies when taking damage from enemies within 6m.
| Tier |
Effect |
If rolled |
|
Low
|
- DMG received -2% |
70.1% |
|
Mid
|
- DMG received -4% |
24.9% |
|
High
|
- DMG received -6% |
5% |
See the truth even in darkness.
Zephyr
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- MOVE SPD +5% |
70.1% |
|
Mid
|
- MOVE SPD +15% |
24.9% |
|
High
|
- MOVE SPD +25% |
5% |
For those who follow the wind, there are no obstacles.
Rolled at the third breakthrough: one sign, on one of the five skills of
the stance the relic is worn with. Which sign you get decides what the
bonus does; which tier you get decides how big it is, and a tier is a
range rather than a number.
n is whichever of the
stance's five skills the roll landed on, and X is
the rolled value: Low, Mid and High are the three tiers it can roll at,
each with the chance of getting it. Both are decided when the relic rolls,
so neither is a number the game stores anywhere.
What the bar accepts, and what each one is worth. The bar stops at exactly
what the next breakthrough needs, so nothing is lost to overfeeding.