A relic is a slot of its own. It comes out of the box at
Dormant with a
rolled stat and nothing else; you feed it growth items to fill a bar, spend
the bar on a breakthrough, and four breakthroughs later it has a source of
power, a constellation and two more stats.
All three hold the same 51 sources of power,
with different effects behind each gate. Everything on this page is read
from this client's own tables.
Every relic is an item too:
462 relics in the Items section.
Five stages, four breakthroughs. Each step shows what it costs to take it
and how often it works. A failed attempt keeps the stage, the source and
the stats, and takes the branches and the bar.
Aur is worn from Superior Lv8.
A relic gains its source at the first breakthrough, in one of three tiers.
The percentages are this client's own roll weights:
17 of the 51 sources
share 85% of rolls between
them, and they are exactly the ones that carry
Additional Effect of Aur — an always-on bonus on top of the effect.
Arcane Arts
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Mental Penetration +4 - Immunity -3 |
- Mental Penetration another +2 (total +6) |
7% |
|
Mid
|
- Mental Penetration +7 - Immunity -5 |
- Mental Penetration another +4 (total +11) |
25% |
|
High
|
- Mental Penetration +10 - Immunity -7 |
- Mental Penetration another +6 (total +16) |
5% |
In the end I have contained all the world's knowledge in my brain, but... who am I?
Archmage
5% of rolls
While your current stance is a magic stance:
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +10% - All damage taken +3% (this part applies in every stance) |
- Skill damage +4% (same stance condition) |
7% |
|
Mid
|
- ATK +20% - All damage taken +6% (this part applies in every stance) |
- Skill damage +7% (same stance condition) |
25% |
|
High
|
- ATK +30% - All damage taken +9% (this part applies in every stance) |
- Skill damage +10% (same stance condition) |
5% |
Relic of the great one who once summoned a cluster of stars
Assassin
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Physical Penetration +4 - Immunity -3 |
- Physical Penetration another +2 (total +6) |
7% |
|
Mid
|
- Physical Penetration +7 - Immunity -5 |
- Physical Penetration another +4 (total +11) |
25% |
|
High
|
- Physical Penetration +10 - Immunity -7 |
- Physical Penetration another +6 (total +16) |
5% |
No matter how thick the armor, there's always a gap.
Breaker
5% of rolls
Scales with your Movement Speed: nothing at 3.00 or below, full bonus at 10.00 or above (at 6.50 half).
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Skill damage up to +6% - Movement Speed -40% |
- Skill damage up to another +6% (total up to +12%) |
7% |
|
Mid
|
- Skill damage up to +9% - Movement Speed -35% |
- Skill damage up to another +9% (total up to +18%) |
25% |
|
High
|
- Skill damage up to +12% - Movement Speed -30% |
- Skill damage up to another +12% (total up to +24%) |
5% |
Hey, what good is getting immense power if you can't run anymore?
Chariot
5% of rolls
Scales with your total DEF: nothing at 250 or below, full bonus at 450 or above (at 350 half).
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Skill damage up to +2% - All damage taken +4% |
- Skill damage up to another +2%, scaling the same way with your total Immunity from 125 to 275 |
7% |
|
Mid
|
- Skill damage up to +4% - All damage taken +7% |
- Skill damage up to another +4%, scaling the same way with your total Immunity from 125 to 275 |
25% |
|
High
|
- Skill damage up to +6% - All damage taken +10% |
- Skill damage up to another +6%, scaling the same way with your total Immunity from 125 to 275 |
5% |
Trample it down
Destroyer
5% of rolls
Applies to damage dealt to colony structures (Colony War).
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Damage to structures +4% - All damage taken +4% |
- Damage to structures another +4% (total +8%) |
7% |
|
Mid
|
- Damage to structures +8% - All damage taken +8% |
- Damage to structures another +8% (total +16%) |
25% |
|
High
|
- Damage to structures +12% - All damage taken +12% |
- Damage to structures another +12% (total +24%) |
5% |
I won't kill you, but I don't need to help you either.
Flame
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Fire Penetration +4 - Immunity -3 |
- Fire Penetration another +2 (total +6) |
7% |
|
Mid
|
- Fire Penetration +7 - Immunity -5 |
- Fire Penetration another +4 (total +11) |
25% |
|
High
|
- Fire Penetration +10 - Immunity -7 |
- Fire Penetration another +6 (total +16) |
5% |
My flame that devours the world, when there is nothing left to burn, seems to turn and stare back at me
Gladiator
5% of rolls
While your current stance is a melee or hybrid stance:
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +10% - All damage taken +3% (this part applies in every stance) |
- Skill damage +4% (same stance condition) |
7% |
|
Mid
|
- ATK +20% - All damage taken +6% (this part applies in every stance) |
- Skill damage +7% (same stance condition) |
25% |
|
High
|
- ATK +30% - All damage taken +9% (this part applies in every stance) |
- Skill damage +10% (same stance condition) |
5% |
Relic of one who has never been defeated in battle
Glass
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Normal attack and skill damage +2% - Immunity -3 |
- Normal attack and skill damage another +2% (total +4%) |
7% |
|
Mid
|
- Normal attack and skill damage +4% - Immunity -4 |
- Normal attack and skill damage another +4% (total +8%) |
25% |
|
High
|
- Normal attack and skill damage +6% - Immunity -5 |
- Normal attack and skill damage another +6% (total +12%) |
5% |
A tempting, sharp power impossible to refuse
Immense Gravity
5% of rolls
Scales with the number of item slots used in your inventory: 248 items = 80% of the effect, 298 or more = full effect.
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK up to +30% - Movement Speed down to -30% |
- Penetration up to +4 |
7% |
|
Mid
|
- ATK up to +40% - Movement Speed down to -25% |
- Penetration up to +6 |
25% |
|
High
|
- ATK up to +50% - Movement Speed down to -20% |
- Penetration up to +8 |
5% |
One who carries the world can only quietly step forward
Marksman
5% of rolls
While your current stance is a shooting stance:
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +10% - All damage taken +3% (this part applies in every stance) |
- Skill damage +4% (same stance condition) |
7% |
|
Mid
|
- ATK +20% - All damage taken +6% (this part applies in every stance) |
- Skill damage +7% (same stance condition) |
25% |
|
High
|
- ATK +30% - All damage taken +9% (this part applies in every stance) |
- Skill damage +10% (same stance condition) |
5% |
A relic of one who once pierced through unseen enemies
Pressure
5% of rolls
Scales with your attack speed after this relic's own penalty: full bonus at attack delay 400 or faster, nothing at 4000 or slower, even scaling in between.
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Normal attack damage up to +4% - Attack Speed -400% (your attack delay x5) |
- Normal attack damage up to another +2% (total up to +6%) |
7% |
|
Mid
|
- Normal attack damage up to +6% - Attack Speed -400% (your attack delay x5) |
- Normal attack damage up to another +3% (total up to +9%) |
25% |
|
High
|
- Normal attack damage up to +8% - Attack Speed -400% (your attack delay x5) |
- Normal attack damage up to another +4% (total up to +12%) |
5% |
What's in my hand isn't a weapon, but power
Rebel
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +10% - Immunity -3 |
- ATK another +10% (total +20%) |
7% |
|
Mid
|
- ATK +20% - Immunity -4 |
- ATK another +15% (total +35%) |
25% |
|
High
|
- ATK +30% - Immunity -5 |
- ATK another +20% (total +50%) |
5% |
If you desire power, smash the crown and sit upon the throne
Snowfall
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Frost Penetration +4 - Immunity -3 |
- Frost Penetration another +2 (total +6) |
7% |
|
Mid
|
- Frost Penetration +7 - Immunity -5 |
- Frost Penetration another +4 (total +11) |
25% |
|
High
|
- Frost Penetration +10 - Immunity -7 |
- Frost Penetration another +6 (total +16) |
5% |
The day the snow fell was beautiful, until the village crumbled
The Exile
5% of rolls
Active while your team has exactly 1 character out (1 MCC).
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- ATK +20% - Penetration +8 |
- All Stats +4 |
7% |
|
Mid
|
- ATK +30% - Penetration +13 |
- All Stats +7 |
25% |
|
High
|
- ATK +40% - Penetration +18 |
- All Stats +10 |
5% |
A fate destined to walk alone shall carve its own path
Thunderbolt
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Lightning Penetration +4 - Immunity -3 |
- Lightning Penetration another +2 (total +6) |
7% |
|
Mid
|
- Lightning Penetration +7 - Immunity -5 |
- Lightning Penetration another +4 (total +11) |
25% |
|
High
|
- Lightning Penetration +10 - Immunity -7 |
- Lightning Penetration another +6 (total +16) |
5% |
My prayers reach the sky, and so do my enemy's.
Wave
5% of rolls
Applies to monsters that cannot be knocked back (knockback-immune or rank 3 and higher monsters). Not against players.
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Skill damage against those monsters +4% - All damage taken +4% |
- Skill damage against those monsters another +4% (total +8%) |
7% |
|
Mid
|
- Skill damage against those monsters +7% - All damage taken +8% |
- Skill damage against those monsters another +7% (total +14%) |
25% |
|
High
|
- Skill damage against those monsters +10% - All damage taken +12% |
- Skill damage against those monsters another +10% (total +20%) |
5% |
If you can withstand this current, you have no choice but to swallow it whole.
Commander
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +4% |
70.1% |
|
Mid
|
- Max HP +7% |
24.9% |
|
High
|
- Max HP +10% |
5% |
Push forward, until the very last second
Giant
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Immunity +4 |
70.1% |
|
Mid
|
- Immunity +6 |
24.9% |
|
High
|
- Immunity +8 |
5% |
Its footsteps are like an earthquake
Sage
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Max SP +200 |
70.1% |
|
Mid
|
- Max SP +400 |
24.9% |
|
High
|
- Max SP +600 |
5% |
One who perceives the world's truth possesses eternity
Stone
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Defense +10 |
70.1% |
|
Mid
|
- Defense +14 |
24.9% |
|
High
|
- Defense +18 |
5% |
Will not bend to any storm
Tyrant
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- STR +3 |
70.1% |
|
Mid
|
- STR +5 |
24.9% |
|
High
|
- STR +7 |
5% |
The power of a great one who trampled the earth with blood and fear
Warrior
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +5000 |
70.1% |
|
Mid
|
- Max HP +7500 |
24.9% |
|
High
|
- Max HP +10000 |
5% |
I will shed blood for the battlefield to the last drop
Assault Trooper
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken from magic attacks -3% |
70.1% |
|
Mid
|
- Damage taken from magic attacks -6% |
24.9% |
|
High
|
- Damage taken from magic attacks -9% |
5% |
Magic can't even graze my collar
Avatar
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats +2 |
70.1% |
|
Mid
|
- All Stats +3 |
24.9% |
|
High
|
- All Stats +4 |
5% |
I don't know why, but everything is connected to the avatar
Balance
0.44% of rolls
Looks at the gap between your two highest stats (STR, AGI, CON, DEX, INT, SEN - totals with gear).
Active while that gap is 60 or less. The smaller the gap, the bigger the bonus; the full bonus needs a gap of 20 or less (never below +1 while active).
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP up to +4% - Immunity up to +9
* Example: STR 130 / DEX 118 = gap 12 = full bonus. STR 130 / DEX 90 = gap 40 = half bonus. Gap over 60 = nothing. |
70.1% |
|
Mid
|
- Max HP up to +7% - Immunity up to +12
* Example: STR 130 / DEX 118 = gap 12 = full bonus. STR 130 / DEX 90 = gap 40 = half bonus. Gap over 60 = nothing. |
24.9% |
|
High
|
- Max HP up to +10% - Immunity up to +15
* Example: STR 130 / DEX 118 = gap 12 = full bonus. STR 130 / DEX 90 = gap 40 = half bonus. Gap over 60 = nothing. |
5% |
Power that resides with those who do not waver
Blacksmith
0.44% of rolls
Active only while you wear no equipment set of 2 or more pieces (no set bonus at all).
| Tier |
Effect |
If rolled |
|
Low
|
- ATK +20% - Penetration +18 - Immunity +18 - All Stats +6 - All damage taken -4% |
70.1% |
|
Mid
|
- ATK +30% - Penetration +23 - Immunity +23 - All Stats +8 - All damage taken -6% |
24.9% |
|
High
|
- ATK +40% - Penetration +28 - Immunity +28 - All Stats +10 - All damage taken -8% |
5% |
Why do I dress like this, you ask? Well, it's just fun
Bulwark
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken from melee attacks -3% |
70.1% |
|
Mid
|
- Damage taken from melee attacks -6% |
24.9% |
|
High
|
- Damage taken from melee attacks -9% |
5% |
Even before the enemy's blade, never retreat!
Clear Sky
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Effect of buffs you cast on yourself +2%
* Buffs whose effect is a multiplier (x2, x3 ...) are not increased. |
70.1% |
|
Mid
|
- Effect of buffs you cast on yourself +3%
* Buffs whose effect is a multiplier (x2, x3 ...) are not increased. |
24.9% |
|
High
|
- Effect of buffs you cast on yourself +5%
* Buffs whose effect is a multiplier (x2, x3 ...) are not increased. |
5% |
Will bathe the wide fields with dewdrops
Designer
0.44% of rolls
Counts costume pieces worn in these 6 slots: right-hand weapon costume, back, body costume, head, face, achievement costume.
Active with 4 or more pieces.
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats +3
* Left-hand weapon costumes do not count. |
70.1% |
|
Mid
|
- All Stats +4
* Left-hand weapon costumes do not count. |
24.9% |
|
High
|
- All Stats +5
* Left-hand weapon costumes do not count. |
5% |
A single stitched thread awakens hidden strength.
Duelist
0.44% of rolls
Applies to attacks that hit more than one target (area attacks).
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken from area attacks -1% |
70.1% |
|
Mid
|
- Damage taken from area attacks -2% |
24.9% |
|
High
|
- Damage taken from area attacks -3% |
5% |
The eye of the storm is always calm
Fighter
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- AGI +3 |
70.1% |
|
Mid
|
- AGI +5 |
24.9% |
|
High
|
- AGI +7 |
5% |
No one can stop me
Harmony
0.44% of rolls
Counts how many of your current stance's 5 skills are below level 10.
Each one gives 1/5 of the bonus: all 5 below level 10 = full bonus, all 5 at level 10 or higher = nothing.
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP up to +10000 - Max SP up to +400 |
70.1% |
|
Mid
|
- Max HP up to +15000 - Max SP up to +550 |
24.9% |
|
High
|
- Max HP up to +20000 - Max SP up to +700 |
5% |
An unexpected talent that resides in hands not yet skilled
Moonlight
0.44% of rolls
Scales with how low your HP is: nothing at full HP, full at 25% HP or less (at 62% HP about half).
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken up to -3% |
70.1% |
|
Mid
|
- Damage taken up to -6% |
24.9% |
|
High
|
- Damage taken up to -9% |
5% |
The deep silence of the night shall protect its owner
Oracle
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Effect of the buffs you cast on your team +2%
* Buffs whose effect is a multiplier (x2, x3 ...) are not increased. |
70.1% |
|
Mid
|
- Effect of the buffs you cast on your team +3%
* Buffs whose effect is a multiplier (x2, x3 ...) are not increased. |
24.9% |
|
High
|
- Effect of the buffs you cast on your team +5%
* Buffs whose effect is a multiplier (x2, x3 ...) are not increased. |
5% |
Unbelievable, yet a single word from that person could change fate
Outlaw
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- DEX +3 |
70.1% |
|
Mid
|
- DEX +5 |
24.9% |
|
High
|
- DEX +7 |
5% |
Nothing is predetermined, I simply go where my hands lead me
Path of Wind
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Movement Speed +5% |
70.1% |
|
Mid
|
- Movement Speed +15% |
24.9% |
|
High
|
- Movement Speed +25% |
5% |
For those who follow the wind, no obstacle stands in the way
Phantom
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken from shooting attacks -3% |
70.1% |
|
Mid
|
- Damage taken from shooting attacks -6% |
24.9% |
|
High
|
- Damage taken from shooting attacks -9% |
5% |
The enemy's bullets pass through emptiness, leaving only emptiness behind
Plate Armor
0.44% of rolls
Applies to hits that are not critical. Wearing metal armor makes the reduction 1.2x.
| Tier |
Effect |
If rolled |
|
Low
|
- Non-critical damage taken -2% |
70.1% |
|
Mid
|
- Non-critical damage taken -3% |
24.9% |
|
High
|
- Non-critical damage taken -4% |
5% |
A half-hearted attack doesn't even deserve a response.
Purity
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- CON +3 |
70.1% |
|
Mid
|
- CON +5 |
24.9% |
|
High
|
- CON +7 |
5% |
A fragment of an untainted soul that even the dust of the world cannot sully
Serenity
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Fire, Frost, Lightning and Mental Resistance +4 |
70.1% |
|
Mid
|
- Fire, Frost, Lightning and Mental Resistance +7 |
24.9% |
|
High
|
- Fire, Frost, Lightning and Mental Resistance +10 |
5% |
The power of one who remains unshaken even in a raging storm
Sorcerer
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- INT +3 |
70.1% |
|
Mid
|
- INT +5 |
24.9% |
|
High
|
- INT +7 |
5% |
The more you understand, the wider the world opens up
Strategist
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Cast Time -4% |
70.1% |
|
Mid
|
- Cast Time -6% |
24.9% |
|
High
|
- Cast Time -8% |
5% |
...The war ended before he even opened his mouth
Summoner
0.44% of rolls
Applies to hits taken by your own summons.
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken by your summons -2% |
70.1% |
|
Mid
|
- Damage taken by your summons -4% |
24.9% |
|
High
|
- Damage taken by your summons -6% |
5% |
Guess you're stronger than me now, haha.
Sunlight
0.44% of rolls
Scales with your current HP: nothing at 0% HP, full at 75% HP or more (at 37% HP about half).
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken up to -2% |
70.1% |
|
Mid
|
- Damage taken up to -4% |
24.9% |
|
High
|
- Damage taken up to -6% |
5% |
A brilliant light that dispels the darkness of the darkest day
Turtle
0.44% of rolls
Scales with your Movement Speed (the value in the status window, e.g. 8.00).
| Tier |
Effect |
If rolled |
|
Low
|
- HP Absorption +20% of your Movement Speed (at 8.00: +1.6) |
70.1% |
|
Mid
|
- HP Absorption +40% of your Movement Speed (at 8.00: +3.2) |
24.9% |
|
High
|
- HP Absorption +60% of your Movement Speed (at 8.00: +4.8) |
5% |
Only those who never stop will survive
Vault
0.44% of rolls
Adds up the enhancement (+) of your right-hand weapon, armor, gloves, boots, belt, necklace, earrings, both rings and artifact.
Active above a total of 80, full bonus at 100 (a total of 90 gives half).
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats up to +9 |
70.1% |
|
Mid
|
- All Stats up to +12 |
24.9% |
|
High
|
- All Stats up to +15 |
5% |
Keeping things saved always has its uses, just like this weapon that has been forged countless times.
Vigilance
0.44% of rolls
Active when the enemy that hits you is farther than 12m away.
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken -2% |
70.1% |
|
Mid
|
- Damage taken -4% |
24.9% |
|
High
|
- Damage taken -6% |
5% |
Even death rushing toward me could not find me
Wandering Poet
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- SEN +3 |
70.1% |
|
Mid
|
- SEN +5 |
24.9% |
|
High
|
- SEN +7 |
5% |
One who hears everything, and conveys everything
Watcher
0.44% of rolls
Active when the enemy that hits you is closer than 6m.
| Tier |
Effect |
If rolled |
|
Low
|
- Damage taken -2% |
70.1% |
|
Mid
|
- Damage taken -4% |
24.9% |
|
High
|
- Damage taken -6% |
5% |
See the truth even in darkness.
Water Drop
0.44% of rolls
Takes your lowest base stat (STR, AGI, CON, DEX, INT, SEN - without gear) and adds part of it to the main stat of your current stance
(STR for melee/hybrid, DEX for shooting, INT for magic, or the stat the stance itself uses).
| Tier |
Effect |
If rolled |
|
Low
|
- Main stat of the stance +9% of your lowest base stat |
70.1% |
|
Mid
|
- Main stat of the stance +12% of your lowest base stat |
24.9% |
|
High
|
- Main stat of the stance +15% of your lowest base stat |
5% |
The shallowest water fills the deepest water
Rolled at the third breakthrough: one sign, on one of the five skills of
the stance the relic is worn with. Which sign you get decides what the
bonus does; which tier you get decides how big it is, and a tier is a
range rather than a number.
n is whichever of the
stance's five skills the roll landed on, and X is
the rolled value: Low, Mid and High are the three tiers it can roll at,
each with the chance of getting it. Both are decided when the relic rolls,
so neither is a number the game stores anywhere.
What the bar accepts, and what each one is worth. The bar stops at exactly
what the next breakthrough needs, so nothing is lost to overfeeding.