Enchantment

296 enchantment groups

An enchant chip rolls one option from its group's pool. "Always" means the option is on every chip of that group; "1 in 20" means it lands on roughly one chip in twenty. An item names its group on its own page, under Options.

Abyssarma Con AbyssArma_CON

EnchantmentChance
Max SP +10–40% 1 in 5
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Abyssarma Fire AbyssArma_FIRE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Fire ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Abyssarma Ice AbyssArma_ICE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Ice ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Abyssarma Lght AbyssArma_LGHT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Lightning ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Abyssarma Melee AbyssArma_MELEE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Abyssarma Psy AbyssArma_PSY

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Psychic ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Abyssarma Res AbyssArma_RES

EnchantmentChance
DEF +1–15 1 in 20
Fire RES +1–10 1 in 10
Ice RES +1–10 1 in 10
Lightning RES +1–10 1 in 10
Status Ailment RES +1–10 1 in 20
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
D.R. +1–3 1 in 200

Abyssarma Shield AbyssArma_SHIELD

EnchantmentChance
DEF +1–5 1 in 5
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Immunity rate +5–15 1 in 150

Abyssarma Shoot AbyssArma_SHOOT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Abyssarma Sum AbyssArma_SUM

EnchantmentChance
Max SP +10–40% 1 in 5
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Arm Belt ARM_BELT

EnchantmentChance
Max HP +2000–3500 Always
DEF +5–15 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Arm Boot ARM_BOOT

EnchantmentChance
Max HP +1–3000 Always
DEF +5–10 Always
MOVE SPD +5–20% 1 in 5
Evasion +5–20 1 in 5

Arm Ear ARM_EAR

EnchantmentChance
Max HP +1000–3500 Always
Max SP +50–150 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Arm Fire ARM_FIRE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Fire ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Arm Glove ARM_GLOVE

EnchantmentChance
Max HP +1–2500 Always
Max SP +1–100 Always
DEF +5–10 1 in 2
ATK SPD +5–20% 1 in 2
Accuracy +1–20 1 in 2

Arm Ice ARM_ICE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Ice ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Arm Lght ARM_LGHT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Lightning ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Arm Melee ARM_MELEE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Arm Neck ARM_NECK

EnchantmentChance
Max HP +2500–3500 Always
Max SP +250–300 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Arm Psy ARM_PSY

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Psychic ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Arm Shield ARM_SHIELD

EnchantmentChance
DEF +1–5 1 in 5
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Immunity rate +5–10 1 in 150

Arm Shoot ARM_SHOOT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Armor ARMOR

EnchantmentChance
DEF +4–20 1 in 8
Evasion +3–15 1 in 8
MOVE SPD +4–20% 1 in 7
Fire RES +5–15 1 in 7
Ice RES +5–15 1 in 7
Lightning RES +5–15 1 in 7
Status Ailment RES +5–15 1 in 7
Psychic RES +5–15 1 in 7
Max HP +5–25% 1 in 100
D.R. +1–3 1 in 150

Armor A ARMOR_A

EnchantmentChance
DEF +5–20 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–25 1 in 7
Ice RES +5–25 1 in 7
Lightning RES +5–25 1 in 7
Status Ailment RES +5–25 1 in 7
Psychic RES +5–25 1 in 7
Immunity rate +3–5 1 in 90
Max HP +5000–10000 1 in 100
D.R. +1–3 1 in 170

Armor A Jpn ARMOR_A_JPN

EnchantmentChance
DEF +5–20 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 10
Fire RES +5–25 1 in 10
Ice RES +5–25 1 in 10
Lightning RES +5–25 1 in 10
Status Ailment RES +5–25 1 in 10
Psychic RES +5–25 1 in 10
Immunity rate +3–5 1 in 6
Max HP +5000–10000 1 in 100
D.R. +1–3 1 in 170

Armor C ARMOR_C

EnchantmentChance
DEF +10–20 Always
Evasion +8–15 Always
MOVE SPD +10–20% 1 in 2
Fire RES +5–10 1 in 5
Ice RES +5–10 1 in 5
Lightning RES +5–10 1 in 5
Status Ailment RES +5–10 1 in 5
Psychic RES +5–10 1 in 5
Max HP +10–30% 1 in 2

Armor S ARMOR_S

EnchantmentChance
DEF +5–20 Always
Evasion +5–15 Always
MOVE SPD +5–20% 1 in 2
Fire RES +5–10 1 in 5
Ice RES +5–10 1 in 5
Lightning RES +5–10 1 in 5
Status Ailment RES +5–10 1 in 5
Psychic RES +5–10 1 in 5
Max HP +10–30% 1 in 2

Armor2 ARMOR2

EnchantmentChance
DEF +10–20 Always
Evasion +8–15 Always
MOVE SPD +10–20% Always
Max HP +15–25% Always

Armsld ARMSLD

EnchantmentChance
DEF +1–5 1 in 6
Block +2–10 1 in 6
Lightning RES +1–8 1 in 6
A.R. +1 1 in 150

Armsld C ARMSLD_C

EnchantmentChance
DEF +1–3 1 in 10
Block +2–5 1 in 5
Lightning RES +1–4 Always

Back BACK

EnchantmentChance
A.R. +1 Always
D.R. +1 Always
ATK SPD +10% Always
ATK +10% Always
Max HP +1500 Always
Max SP +300 Always
DEF +10 Always
Additional Fire ATK +30 Always
Additional Ice ATK +30 Always
Additional Lightning ATK +30 Always
Additional Psychic ATK +30 Always
+10% ATK to Humans Always
+10% ATK to Wildlife Always
+10% ATK to Demons Always
+15% ATK to Undead Always
+15% ATK to Lifeless Always
Penetration +3–10 Always
Absorb 5% of ATK DMG as HP Always
Immunity rate +5 Always
ATK +20% Always
DEF +15 Always
Max HP +2000–2500 Always
Melee Damage -5% Always
Shoot Damage -5% Always
Magic Damage -5% Always
STR +3 Always
AGI +3 Always
HP +3 Always
DEX +3 Always
INT +3 Always
SEN +3 Always
DEF +10–20 Always
ATK +10–30% Always

Belith Ear BELITH_EAR

EnchantmentChance
Max HP +1000–5000 Always
Max SP +100–300 Always
STR +1–6 1 in 200
AGI +1–6 1 in 200
HP +1–6 1 in 200
DEX +1–6 1 in 200
INT +1–6 1 in 200
SEN +1–6 1 in 200

Belt1 BELT1

EnchantmentChance
Max HP +500–1000 Always
DEF +1–5 Always
STR +1 1 in 200
AGI +1 1 in 150
HP +1 1 in 100
DEX +1 1 in 200
INT +1 1 in 200
SEN +1 1 in 100

Belt2 BELT2

EnchantmentChance
Max HP +1500–2000 Always
DEF +6–10 Always
STR +1–2 1 in 200
AGI +1–2 1 in 150
HP +1–2 1 in 100
DEX +1–2 1 in 200
INT +1–2 1 in 200
SEN +1–2 1 in 100

Belt3 BELT3

EnchantmentChance
Max HP +2500–3000 Always
DEF +11–15 Always
STR +1–3 1 in 200
AGI +1–3 1 in 150
HP +1–3 1 in 100
DEX +1–3 1 in 200
INT +1–3 1 in 200
SEN +1–3 1 in 100

Belt4 BELT4

EnchantmentChance
Max HP +2500–3000 Always
DEF +6–10 Always

Belt5 BELT5

EnchantmentChance
Max HP +2500–4000 Always
DEF +5–10 Always

Book BOOK

EnchantmentChance
ATK +5–40% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 4
3–10% chance to [Darkness] enemy during attack 1 in 4
Additional Psychic ATK +10–80 1 in 4
A.R. +1–3 1 in 150
+20–100% ATK to Humans 1 in 200
+20–100% ATK to Wildlife 1 in 100
+20–100% ATK to Demons 1 in 100
+20–100% ATK to Undead 1 in 100
+20–100% ATK to Lifeless 1 in 100

Boots BOOTS

EnchantmentChance
DEF +1–5 1 in 6
MOVE SPD +1–10% 1 in 6
Evasion +1–5 1 in 6
Max HP +1–10% 1 in 100

Bootsl1 BOOTSL1

EnchantmentChance
Max HP +1–1000 Always
DEF +5–10 Always
MOVE SPD +5–15% Always

Bootsl2 BOOTSL2

EnchantmentChance
Max HP +1–2000 Always
DEF +5–10 Always
MOVE SPD +5–15% Always

Bootsm1 BOOTSM1

EnchantmentChance
Max HP +1–1500 Always
DEF +5–10 Always
MOVE SPD +5–15% Always

Bootsm2 BOOTSM2

EnchantmentChance
Max HP +1–2500 Always
DEF +5–10 Always
MOVE SPD +5–15% Always

Bootss1 BOOTSS1

EnchantmentChance
Max HP +1–1000 Always
DEF +5–10 Always
MOVE SPD +5–15% Always

Bootss2 BOOTSS2

EnchantmentChance
Max HP +1–2000 Always
DEF +5–10 Always
MOVE SPD +5–15% Always

Bristiashd BRISTIASHD

EnchantmentChance
DEF +1 1 in 10,000
Block +1 1 in 10,000
Humanoid ATK Damage -1% 1 in 10,000
Wildlife ATK Damage -1% 1 in 10,000
Demon ATK Damage -1% 1 in 10,000
Undead ATK Damage -1% 1 in 10,000
Lifeless ATK Damage -1% 1 in 10,000
Fire RES +1 1 in 10,000
Ice RES +1 1 in 10,000
Lightning RES +1 1 in 10,000
Status Ailment RES +1 1 in 10,000
Max HP +1% 1 in 10,000

Bristiawep BRISTIAWEP

EnchantmentChance
+50–100 Basic ATK 1 in 10,000
ATK +5–40% 1 in 10,000
ATK SPD +5–30% 1 in 10,000
A.R. +1–5 1 in 10,000
Critical +3–10 1 in 10,000
Accuracy +3–20 1 in 10,000
Additional Fire ATK +5–50 1 in 10,000
Additional Ice ATK +5–50 1 in 10,000
Additional Lightning ATK +5–50 1 in 10,000
Additional Psychic ATK +5–50 1 in 10,000
+20–100% add. ATK to Heavy Armor 1 in 10,000
+20–100% add. ATK to Light Armor 1 in 10,000
+20–100% add. ATK to Soft Armor 1 in 10,000
STR +1–5 1 in 10,000
AGI +1–5 1 in 10,000
HP +1–5 1 in 10,000
DEX +1–5 1 in 10,000
INT +1–5 1 in 10,000
SEN +1–5 1 in 10,000
Max SP +10–20% 1 in 10,000
3–10% chance to [Burn] enemy during attack 1 in 10,000
3–10% chance to [Poison] enemy during attack 1 in 10,000
3–10% chance to [Stun] enemy during attack. 1 in 10,000
3–10% chance to [Fear] enemy during attack. 1 in 10,000
3–10% chance to [Electric Shock] enemy during attack 1 in 10,000
3–10% chance to [Darkness] enemy during attack 1 in 10,000
3–10% chance to [Freeze] enemy during attack 1 in 10,000
Absorb 5% of ATK DMG as HP 1 in 10,000

Bristiawep Dummy BRISTIAWEP_DUMMY

EnchantmentChance
+1% ATK to Humans 1 in 10,000
+1% ATK to Wildlife 1 in 10,000
+1% ATK to Demons 1 in 10,000
+1% ATK to Undead 1 in 10,000
+1% ATK to Lifeless 1 in 10,000

Bst Fire BST_FIRE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Fire ATK +1–80 1 in 15
+30–100% add. ATK to Heavy Armor 1 in 200
+30–100% add. ATK to Light Armor 1 in 200
+30–100% add. ATK to Soft Armor 1 in 200
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Bst Ice BST_ICE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Ice ATK +1–80 1 in 15
+30–100% add. ATK to Heavy Armor 1 in 200
+30–100% add. ATK to Light Armor 1 in 200
+30–100% add. ATK to Soft Armor 1 in 200
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Bst Lght BST_LGHT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Lightning ATK +1–80 1 in 15
+30–100% add. ATK to Heavy Armor 1 in 200
+30–100% add. ATK to Light Armor 1 in 200
+30–100% add. ATK to Soft Armor 1 in 200
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Bst Melee BST_MELEE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+30–100% add. ATK to Heavy Armor 1 in 200
+30–100% add. ATK to Light Armor 1 in 200
+30–100% add. ATK to Soft Armor 1 in 200
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Bst Psy BST_PSY

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Psychic ATK +1–80 1 in 15
+30–100% add. ATK to Heavy Armor 1 in 200
+30–100% add. ATK to Light Armor 1 in 200
+30–100% add. ATK to Soft Armor 1 in 200
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Bst Shoot BST_SHOOT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–50 Basic ATK 1 in 200
+30–100% add. ATK to Heavy Armor 1 in 200
+30–100% add. ATK to Light Armor 1 in 200
+30–100% add. ATK to Soft Armor 1 in 200
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Bst Shoot1 BST_SHOOT1

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+30–100% add. ATK to Heavy Armor 1 in 200
+30–100% add. ATK to Light Armor 1 in 200
+30–100% add. ATK to Soft Armor 1 in 200
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Clothe CLOTHE

EnchantmentChance
DEF +3–15 1 in 8
Evasion +2–10 1 in 8
MOVE SPD +4–20% 1 in 7
Fire RES +5–20 1 in 7
Ice RES +5–20 1 in 7
Lightning RES +5–20 1 in 7
Status Ailment RES +5–20 1 in 7
Psychic RES +5–20 1 in 7
Max HP +4–20% 1 in 100
D.R. +1–3 1 in 150

Clothe A CLOTHE_A

EnchantmentChance
DEF +5–15 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–30 1 in 7
Ice RES +5–30 1 in 7
Lightning RES +5–30 1 in 7
Status Ailment RES +5–30 1 in 7
Psychic RES +5–30 1 in 7
Immunity rate +3–5 1 in 90
Max HP +5000–10000 1 in 100
D.R. +1–3 1 in 170

Clothe A Jpn CLOTHE_A_JPN

EnchantmentChance
DEF +5–15 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 10
Fire RES +5–30 1 in 10
Ice RES +5–30 1 in 10
Lightning RES +5–30 1 in 10
Status Ailment RES +5–30 1 in 10
Psychic RES +5–30 1 in 10
Immunity rate +3–5 1 in 6
Max HP +5000–10000 1 in 100
D.R. +1–3 1 in 170

Clothe C CLOTHE_C

EnchantmentChance
DEF +10–15 Always
Evasion +8–10 Always
MOVE SPD +10–20% 1 in 2
Fire RES +5–10 1 in 5
Ice RES +5–10 1 in 5
Lightning RES +5–10 1 in 5
Status Ailment RES +5–10 1 in 5
Psychic RES +5–10 1 in 5
Max HP +10–30% 1 in 2

Clothe S CLOTHE_S

EnchantmentChance
DEF +5–15 Always
Evasion +5–10 Always
MOVE SPD +5–20% 1 in 2
Fire RES +5–10 1 in 5
Ice RES +5–10 1 in 5
Lightning RES +5–10 1 in 5
Status Ailment RES +5–10 1 in 5
Psychic RES +5–10 1 in 5
Max HP +10–30% 1 in 2

Clothe2 CLOTHE2

EnchantmentChance
DEF +10–15 Always
Evasion +5–10 Always
MOVE SPD +10–20% Always
Max HP +15–25% Always

Crossbow CROSSBOW

EnchantmentChance
ATK +5–40% 1 in 2
ATK SPD +5–30% 1 in 8
Critical +3–15 1 in 10
Accuracy +3–20 1 in 10
3–10% chance to [Fear] enemy during attack. 1 in 10
3–10% chance to [Darkness] enemy during attack 1 in 10
Additional Fire ATK +10–50 1 in 10
Additional Ice ATK +10–50 1 in 10
Additional Lightning ATK +10–50 1 in 10
Additional Psychic ATK +10–50 1 in 10
A.R. +1–3 1 in 150
+20–100% ATK to Humans 1 in 200
+20–100% ATK to Wildlife 1 in 100
+20–100% ATK to Demons 1 in 100
+20–100% ATK to Undead 1 in 100
+20–100% ATK to Lifeless 1 in 100

Desabelt DESABELT

EnchantmentChance
Max HP +2000–3500 Always
DEF +1–10 Always
STR +1–5 1 in 100
HP +1–5 1 in 100
AGI +1–5 1 in 100
DEX +1–5 1 in 100
INT +1–5 1 in 100
SEN +1–5 1 in 100

Desaboot DESABOOT

EnchantmentChance
Max HP +1000–2000 Always
MOVE SPD +1–20% Always
Evasion +1–20 Always
DEF +1–10 Always

Desaear DESAEAR

EnchantmentChance
Max HP +2000–2500 Always
Max SP +100–250 Always
STR +1–5 1 in 100
HP +1–5 1 in 100
AGI +1–5 1 in 100
DEX +1–5 1 in 100
INT +1–5 1 in 100
SEN +1–5 1 in 100

Desaglove DESAGLOVE

EnchantmentChance
ATK SPD +10–20% Always
Accuracy +1–10 Always
Max HP +2000–2500 Always
Max SP +100–250 Always
DEF +1–10 Always

Desaneck DESANECK

EnchantmentChance
Max HP +2000–3500 Always
Max SP +50–100 Always
STR +1–5 1 in 100
HP +1–5 1 in 100
AGI +1–5 1 in 100
DEX +1–5 1 in 100
INT +1–5 1 in 100
SEN +1–5 1 in 100

Ear1 EAR1

EnchantmentChance
Max HP +1–1000 Always
Max SP +1–50 Always
STR +1 1 in 200
AGI +1 1 in 150
HP +1 1 in 100
DEX +1 1 in 200
INT +1 1 in 200
SEN +1 1 in 100

Ear2 EAR2

EnchantmentChance
Max HP +1–2000 Always
Max SP +1–100 Always
STR +1–2 1 in 200
AGI +1–2 1 in 150
HP +1–2 1 in 100
DEX +1–2 1 in 200
INT +1–2 1 in 200
SEN +1–2 1 in 100

Ear3 EAR3

EnchantmentChance
Max HP +1000–3000 Always
Max SP +50–150 Always
STR +1–3 1 in 200
AGI +1–3 1 in 150
HP +1–3 1 in 100
DEX +1–3 1 in 200
INT +1–3 1 in 200
SEN +1–3 1 in 100

Ear4 EAR4

EnchantmentChance
Max HP +1–2000 Always
Max SP +1–100 Always

Ear5 EAR5

EnchantmentChance
Max HP +1–1000 Always
Max SP +1–50 Always

Ear6 EAR6

EnchantmentChance
Max HP +1–3000 Always
Max SP +1–200 Always

Elitecon Fire ELITECON_FIRE

EnchantmentChance
ATK +1–40% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Fire ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitecon Ice ELITECON_ICE

EnchantmentChance
ATK +1–40% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Ice ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitecon Lght ELITECON_LGHT

EnchantmentChance
ATK +1–40% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Lightning ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitecon Melee ELITECON_MELEE

EnchantmentChance
ATK +1–40% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitecon Psy ELITECON_PSY

EnchantmentChance
ATK +1–40% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Psychic ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitecon Shield ELITECON_SHIELD

EnchantmentChance
DEF +1–5 1 in 5
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Immunity rate +5–10 1 in 150

Elitecon Shoot ELITECON_SHOOT

EnchantmentChance
ATK +1–40% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Eliteconbelt ELITECONBELT

EnchantmentChance
Max HP +2000–3500 Always
DEF +5–15 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Eliteconboot ELITECONBOOT

EnchantmentChance
Max HP +1–3000 Always
DEF +5–10 Always
MOVE SPD +5–20% 1 in 5
Evasion +5–20 1 in 5

Eliteconear ELITECONEAR

EnchantmentChance
Max HP +1000–3500 Always
Max SP +50–150 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Eliteconglove ELITECONGLOVE

EnchantmentChance
Max HP +1–2500 Always
Max SP +1–100 Always
DEF +5–10 1 in 2
ATK SPD +5–20% 1 in 2
Accuracy +1–20 1 in 2

Eliteconneck ELITECONNECK

EnchantmentChance
Max HP +2500–3500 Always
Max SP +250–300 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Elitemuertuors Etc ELITEMUERTUORS_ETC

EnchantmentChance
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
Max SP +1–150 Always
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Elitemuertuors Fire ELITEMUERTUORS_FIRE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Fire ATK +1–80 1 in 15
+10–120% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitemuertuors Ice ELITEMUERTUORS_ICE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Ice ATK +1–80 1 in 15
+10–120% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitemuertuors Lght ELITEMUERTUORS_LGHT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Lightning ATK +1–80 1 in 15
+10–120% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitemuertuors Melee ELITEMUERTUORS_MELEE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Max SP +1–150 Always
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–120% ATK to Humans 1 in 160
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitemuertuors Psy ELITEMUERTUORS_PSY

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Psychic ATK +1–80 1 in 15
+10–120% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Elitemuertuors Res ELITEMUERTUORS_RES

EnchantmentChance
DEF +1–15 1 in 20
Max SP +1–150 Always
Fire RES +1–10 1 in 10
Ice RES +1–10 1 in 10
Lightning RES +1–10 1 in 10
Status Ailment RES +1–10 1 in 20
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
D.R. +1–3 1 in 200

Elitemuertuors Shield ELITEMUERTUORS_SHIELD

EnchantmentChance
DEF +1–5 1 in 5
Max SP +1–150 Always
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Immunity rate +5–15 1 in 150

Elitemuertuors Shoot ELITEMUERTUORS_SHOOT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Max SP +1–150 Always
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–120% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Enexethereal Etc ENEXETHEREAL_ETC

EnchantmentChance
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
Max SP +1–150 Always
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Enexethereal Fire ENEXETHEREAL_FIRE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Fire ATK +1–80 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Enexethereal Ice ENEXETHEREAL_ICE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Ice ATK +1–80 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Enexethereal Lght ENEXETHEREAL_LGHT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Lightning ATK +1–80 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Enexethereal Melee ENEXETHEREAL_MELEE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Max SP +1–150 Always
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Enexethereal Psy ENEXETHEREAL_PSY

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Psychic ATK +1–80 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Enexethereal Res ENEXETHEREAL_RES

EnchantmentChance
DEF +1–15 1 in 20
Max SP +1–150 Always
Fire RES +1–10 1 in 10
Ice RES +1–10 1 in 10
Lightning RES +1–10 1 in 10
Status Ailment RES +1–10 1 in 20
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
D.R. +1–3 1 in 200

Enexethereal Shield ENEXETHEREAL_SHIELD

EnchantmentChance
DEF +1–5 1 in 5
Max SP +1–150 Always
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Immunity rate +5–15 1 in 150

Enexethereal Shoot ENEXETHEREAL_SHOOT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Max SP +1–150 Always
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Enring Etc ENRING_ETC

EnchantmentChance
Max HP +500–1500 Always
Max SP +100–400 Always
Melee Damage -2–7% Always
SEN +1–2 1 in 100

Enring Magic ENRING_MAGIC

EnchantmentChance
Max HP +500–1500 Always
Max SP +100–400 Always
Melee Damage -2–7% Always
INT +1–2 1 in 100

Enring Melee ENRING_MELEE

EnchantmentChance
Max HP +1500–3000 Always
Max SP +50–250 Always
Shoot Damage -2–7% Always
STR +1–2 1 in 100

Enring Shoot ENRING_SHOOT

EnchantmentChance
Max HP +1000–2500 Always
Max SP +50–250 Always
Magic Damage -2–7% Always
DEX +1–2 1 in 100

Etc ETC

EnchantmentChance
Max SP +10–25% 1 in 4
Summon ATK Level +1–2 1 in 200
Summon DEF Level +1–2 1 in 200

Etc C ETC_C

EnchantmentChance
Max SP +10–25% Always
Summon ATK Level +1 1 in 10
Summon DEF Level +1 1 in 10

Etc S ETC_S

EnchantmentChance
Max SP +10–25% Always
Summon ATK Level +1–2 1 in 150
Summon DEF Level +1–2 1 in 150

Etc1 ETC1

EnchantmentChance
Max SP +10–25% 1 in 4

Evilbelt EVILBELT

EnchantmentChance
Max HP +2000–3500 Always
DEF +5–15 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Evilboot EVILBOOT

EnchantmentChance
Max HP +1–3000 Always
DEF +5–10 Always
MOVE SPD +5–20% 1 in 5
Evasion +5–20 1 in 5

Evilcoat EVILCOAT

EnchantmentChance
DEF +5–20 1 in 10
Evasion +5–15 1 in 10
Fire RES +10–30 1 in 10
Ice RES +10–30 1 in 10
Lightning RES +10–30 1 in 10
Status Ailment RES +10–30 1 in 10
MOVE SPD +5–20% 1 in 20
Max HP +10–30% 1 in 100

Evilear EVILEAR

EnchantmentChance
Max HP +1000–3500 Always
Max SP +50–150 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Evilglove EVILGLOVE

EnchantmentChance
Max HP +1–2500 Always
Max SP +1–100 Always
DEF +5–10 1 in 2
ATK SPD +5–20% 1 in 2
Accuracy +1–20 1 in 2

Evilleather EVILLEATHER

EnchantmentChance
DEF +5–20 1 in 10
Evasion +5–20 1 in 10
Fire RES +5–25 1 in 10
Ice RES +5–25 1 in 10
Lightning RES +5–25 1 in 10
Status Ailment RES +5–25 1 in 10
MOVE SPD +5–20% 1 in 20
Max HP +10–30% 1 in 100

Evilmetal EVILMETAL

EnchantmentChance
DEF +10–25 1 in 10
Fire RES +5–20 1 in 10
Ice RES +5–20 1 in 10
Lightning RES +5–20 1 in 10
Status Ailment RES +5–20 1 in 10
MOVE SPD +5–20% 1 in 10
Max HP +10–30% 1 in 100

Evilneck EVILNECK

EnchantmentChance
Max HP +2500–3500 Always
Max SP +250–300 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Evilrobe EVILROBE

EnchantmentChance
DEF +5–15 1 in 10
Fire RES +10–30 1 in 10
Ice RES +10–30 1 in 10
Lightning RES +10–30 1 in 10
Status Ailment RES +10–30 1 in 10
MOVE SPD +5–20% 1 in 20
Max HP +10–30% 1 in 100

Fire FIRE

EnchantmentChance
ATK +5–40% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 4
3–10% chance to [Burn] enemy during attack 1 in 4
Additional Fire ATK +10–80 1 in 4
A.R. +1–3 1 in 150
+20–100% ATK to Humans 1 in 200
+20–100% ATK to Wildlife 1 in 100
+20–100% ATK to Demons 1 in 100
+20–100% ATK to Undead 1 in 100
+20–100% ATK to Lifeless 1 in 100

Fire C FIRE_C

EnchantmentChance
ATK +30–40% Always
ATK SPD +20–30% Always
Max SP +5–25% Always
Additional Fire ATK +20–80 1 in 2
+15–40% ATK to Wildlife 1 in 20
+15–40% ATK to Demons 1 in 20
+15–40% ATK to Undead 1 in 20
+15–40% ATK to Lifeless 1 in 20
+15–40% ATK to Humans 1 in 40

Fire S FIRE_S

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Max SP +5–25% Always
Additional Fire ATK +10–80 1 in 2
+10–40% ATK to Wildlife 1 in 20
+10–40% ATK to Demons 1 in 20
+10–40% ATK to Undead 1 in 20
+10–40% ATK to Lifeless 1 in 20

Fire2 FIRE2

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Max SP +15–25% Always
Additional Fire ATK +30–80 Always

Fire3 FIRE3

EnchantmentChance
ATK +30–50% Always
ATK SPD +10–30% Always
Max SP +15–30% Always
Additional Fire ATK +30–80 Always

Glove GLOVE

EnchantmentChance
DEF +1–5 1 in 6
ATK SPD +1–10% 1 in 6
Accuracy +1–5 1 in 6
Max SP +1–10% 1 in 100

Glovel1 GLOVEL1

EnchantmentChance
Max HP +1–1000 Always
Max SP +1–50 Always
DEF +5–10 Always
ATK SPD +5–15% Always
Accuracy +5–10 Always

Glovel2 GLOVEL2

EnchantmentChance
Max HP +1–2000 Always
Max SP +1–100 Always
DEF +5–10 Always
ATK SPD +5–15% Always
Accuracy +5–10 Always

Glovem1 GLOVEM1

EnchantmentChance
Max HP +1–1000 Always
Max SP +1–50 Always
DEF +5–10 Always
ATK SPD +5–15% Always
Accuracy +1–5 Always

Glovem2 GLOVEM2

EnchantmentChance
Max HP +1–2000 Always
Max SP +1–100 Always
DEF +5–10 Always
ATK SPD +5–15% Always
Accuracy +1–5 Always

Gloves1 GLOVES1

EnchantmentChance
Max HP +1–1000 Always
Max SP +1–50 Always
DEF +5–10 Always
ATK SPD +5–15% Always
Max SP +5–10% Always

Gloves2 GLOVES2

EnchantmentChance
Max HP +1–2000 Always
Max SP +1–100 Always
DEF +5–10 Always
ATK SPD +5–15% Always
Max SP +5–10% Always

Gring2 GRING2

EnchantmentChance
Max HP +1000–3000 Always
Max SP +50–250 Always
Shoot Damage -1–5% Always
STR +1–4 1 in 100

Gring3 GRING3

EnchantmentChance
Max HP +1000–3000 Always
Max SP +50–250 Always
Magic Damage -1–5% Always
DEX +1–4 1 in 100

Gring4 GRING4

EnchantmentChance
Max HP +1000–3000 Always
Max SP +200–300 Always
Melee Damage -1–5% Always
INT +1–4 1 in 100

Gring5 GRING5

EnchantmentChance
Max HP +1000–2500 Always
Max SP +150–300 Always
Melee Damage -1–5% Always
SEN +1–4 1 in 100

Ice ICE

EnchantmentChance
ATK +5–40% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 4
3–10% chance to [Freeze] enemy during attack 1 in 4
Additional Ice ATK +10–80 1 in 4
A.R. +1–3 1 in 150
+20–100% ATK to Humans 1 in 200
+20–100% ATK to Wildlife 1 in 100
+20–100% ATK to Demons 1 in 100
+20–100% ATK to Undead 1 in 100
+20–100% ATK to Lifeless 1 in 100

Ice C ICE_C

EnchantmentChance
ATK +30–40% Always
ATK SPD +20–30% Always
Max SP +5–25% Always
Additional Ice ATK +20–80 1 in 2
+15–40% ATK to Wildlife 1 in 20
+15–40% ATK to Demons 1 in 20
+15–40% ATK to Undead 1 in 20
+15–40% ATK to Lifeless 1 in 20
+15–40% ATK to Humans 1 in 40

Ice S ICE_S

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Max SP +5–25% Always
Additional Ice ATK +10–80 1 in 2
+10–40% ATK to Wildlife 1 in 20
+10–40% ATK to Demons 1 in 20
+10–40% ATK to Undead 1 in 20
+10–40% ATK to Lifeless 1 in 20

Ice2 ICE2

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Max SP +15–25% Always
Additional Ice ATK +30–80 Always

Ice3 ICE3

EnchantmentChance
ATK +30–50% Always
ATK SPD +10–30% Always
Max SP +15–30% Always
Additional Ice ATK +30–80 Always

J Boot 46 J_ BOOT_46

EnchantmentChance
Max HP +1000–5000 1 in 3
DEF +5–10 1 in 3
MOVE SPD +10–20% 1 in 9
Evasion +10–20 1 in 9

J 11th Boot J_11TH_ BOOT

EnchantmentChance
Max HP +1000–5000 1 in 3
DEF +5–10 1 in 3
MOVE SPD +10–20% 1 in 9
Evasion +10–20 1 in 9

J 11th Belt J_11TH_BELT

EnchantmentChance
Max HP +10000–20000 1 in 6
DEF +5–15 1 in 9
All Stats +1–3 1 in 300

J 11th Ear J_11TH_EAR

EnchantmentChance
Max HP +2500–6000 1 in 6
Max SP +100–200 1 in 9
All Stats +1–3 1 in 300

J 11th Glove J_11TH_GLOVE

EnchantmentChance
Max HP +1000–8000 1 in 3
Max SP +50–200 1 in 3
DEF +5–10 1 in 6
ATK SPD +10–20% 1 in 9
Accuracy +10–20 1 in 9

J 11th Neck J_11TH_NECK

EnchantmentChance
Max HP +2500–6000 1 in 6
Max SP +250–400 1 in 9
All Stats +1–3 1 in 300

J Ar 46 J_AR_46

EnchantmentChance
Max HP +1000–50000 1 in 5
MOVE SPD +1–30% 1 in 5
+1–30 to all Elemental Resistances 1 in 5
Status Ailment RES +1–30 1 in 5
Immunity rate +1–20 1 in 10
Melee ATK Damage by -1–10% 1 in 150
Shooting ATK Damage by -1–10% 1 in 150
Magic ATK Damage by -1–10% 1 in 150
D.R. +1–3 1 in 150

J Belt 46 J_BELT_46

EnchantmentChance
Max HP +10000–20000 1 in 12
DEF +5–15 1 in 18
All Stats +1–3 1 in 300

J Ear 46 J_EAR_46

EnchantmentChance
Max HP +2500–6000 1 in 12
Max SP +100–200 1 in 18
All Stats +1–3 1 in 300

J Glove 46 J_GLOVE_46

EnchantmentChance
Max HP +1000–8000 1 in 3
Max SP +50–200 1 in 3
DEF +5–10 1 in 6
ATK SPD +10–20% 1 in 9
Accuracy +10–20 1 in 9

J Neck 46 J_NECK_46

EnchantmentChance
Max HP +2500–6000 1 in 12
Max SP +250–400 1 in 18
All Stats +1–3 1 in 300

Jpn 1607charmagic JPN_1607CHARMAGIC

EnchantmentChance
ATK +1–50% 1 in 3
Penetration +1–50 1 in 30
+1–50 All Attributes Bonus Attack 1 in 6
Max SP +1–50% 1 in 6
ATK toward monster +1–50% 1 in 30
ATK SPD +1–50% 1 in 30

Jpn 1607charmelee JPN_1607CHARMELEE

EnchantmentChance
ATK +1–50% 1 in 3
Penetration +1–50 1 in 30
Accuracy +1–50 1 in 6
Critical +1–50 1 in 6
ATK toward monster +1–50% 1 in 30
ATK SPD +1–50% 1 in 30

Jpn 1607charshoot JPN_1607CHARSHOOT

EnchantmentChance
ATK +1–50% 1 in 3
Penetration +1–50 1 in 30
Accuracy +1–50 1 in 6
Critical +1–50 1 in 6
ATK toward monster +1–50% 1 in 30
ATK SPD +1–50% 1 in 30

Jpn 1609ar JPN_1609AR

EnchantmentChance
Max HP +1–50000 1 in 3
MOVE SPD +1–30% 1 in 15
+1–30 to all Elemental Resistances 1 in 15
Status Ailment RES +1–30 1 in 15
Immunity rate +1–20 1 in 30
Melee ATK Damage by -1–10% 1 in 50
Shooting ATK Damage by -1–10% 1 in 50
Magic ATK Damage by -1–10% 1 in 50
D.R. +1–3 1 in 30

Jpn Afire JPN_AFIRE

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 50
Additional Fire ATK +10–40 1 in 10
Penetration +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Aice JPN_AICE

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 50
Additional Ice ATK +10–40 1 in 10
Penetration +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Alght JPN_ALGHT

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 50
Additional Lightning ATK +10–40 1 in 10
Penetration +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Apsy JPN_APSY

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 50
Additional Psychic ATK +10–40 1 in 10
Penetration +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Fire JPN_FIRE

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 50
Additional Fire ATK +10–40 1 in 10
Fire penetration rate +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Ice JPN_ICE

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 50
Additional Ice ATK +10–40 1 in 10
Ice penetration rate +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Lght JPN_LGHT

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 50
Additional Lightning ATK +10–40 1 in 10
Lightning penetration rate +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Magic 45 JPN_MAGIC_45

EnchantmentChance
ATK +1–50% 1 in 3
Penetration +1–50 1 in 3
+1–50 All Attributes Bonus Attack 1 in 3
Max SP +1–50% 1 in 3
ATK toward monster +1–50% 1 in 300
ATK SPD +1–50% 1 in 300

Jpn Magic 46 JPN_MAGIC_46

EnchantmentChance
ATK +1–50% 1 in 5
Penetration +1–50 1 in 5
+1–50 All Attributes Bonus Attack 1 in 5
Max SP +1–50% 1 in 5
ATK toward monster +1–50% 1 in 300
ATK SPD +1–50% 1 in 300

Jpn Melee JPN_MELEE

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 20
Critical +5–15 1 in 10
Additional Fire ATK +10–50 1 in 33.3
Additional Ice ATK +10–50 1 in 33.3
Additional Lightning ATK +10–50 1 in 33.3
Additional Psychic ATK +10–50 1 in 33.3
Penetration +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Melee 45 JPN_MELEE_45

EnchantmentChance
ATK +1–50% 1 in 3
Penetration +1–50 1 in 3
Accuracy +1–50 1 in 3
Critical +1–50 1 in 3
ATK toward monster +1–50% 1 in 300
ATK SPD +1–50% 1 in 300

Jpn Melee 46 JPN_MELEE_46

EnchantmentChance
ATK +1–50% 1 in 5
Penetration +1–50 1 in 5
Accuracy +1–50 1 in 5
Critical +1–50 1 in 5
ATK toward monster +1–50% 1 in 300
ATK SPD +1–50% 1 in 300

Jpn Newbelt JPN_NEWBELT

EnchantmentChance
Max HP +1–20000 1 in 3
DEF +5–15 1 in 6
All Stats +1–3 1 in 300

Jpn Newear JPN_NEWEAR

EnchantmentChance
Max HP +1–5000 1 in 3
Max SP +50–150 1 in 6
All Stats +1–3 1 in 300

Jpn Newmagic JPN_NEWMAGIC

EnchantmentChance
ATK +1–50% 1 in 3
+1–50 All Attributes Bonus Attack 1 in 3
Max SP +5–25% 1 in 3
Immunity rate +1–5 1 in 3
Penetration +1–20 1 in 3
ATK SPD +1–50% 1 in 150
ATK toward monster +1–80% 1 in 150
ATK toward PC +1–40% 1 in 150

Jpn Newmelee JPN_NEWMELEE

EnchantmentChance
ATK +1–50% 1 in 3
+1–50 All Attributes Bonus Attack 1 in 3
Accuracy +1–30 1 in 3
Penetration +1–20 1 in 3
Critical +1–40 1 in 3
ATK SPD +1–50% 1 in 150
ATK toward monster +1–80% 1 in 150
ATK toward PC +1–40% 1 in 150

Jpn Newneck JPN_NEWNECK

EnchantmentChance
Max HP +1–5000 1 in 3
Max SP +250–300 1 in 6
All Stats +1–3 1 in 300

Jpn Newshield JPN_NEWSHIELD

EnchantmentChance
DEF +1–5 1 in 5
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
+1–50 Status Resistance 1 in 10
Block +1–15 1 in 5
PC Attack 1–25% Reduction 1 in 150
Reduces monster Attack by 1–25% 1 in 150
Immunity rate +1–10 1 in 150

Jpn Newshoot JPN_NEWSHOOT

EnchantmentChance
ATK +1–50% 1 in 3
+1–50 All Attributes Bonus Attack 1 in 3
Accuracy +1–30 1 in 3
Penetration +1–20 1 in 3
Critical +1–40 1 in 3
ATK SPD +1–50% 1 in 150
ATK toward monster +1–80% 1 in 150
ATK toward PC +1–40% 1 in 150

Jpn Psy JPN_PSY

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 50
Additional Psychic ATK +10–40 1 in 10
Psychic PEN rate +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Royalmagic JPN_ROYALMAGIC

EnchantmentChance
ATK toward monster +1–40% 1 in 30
+1–50 All Attributes Bonus Attack 1 in 6
Immunity rate +1–5 1 in 6
ATK +1–40% 1 in 3
ATK SPD +1–50% 1 in 30
Penetration +1–30 1 in 30

Jpn Royalmelee JPN_ROYALMELEE

EnchantmentChance
ATK toward monster +1–40% 1 in 30
Accuracy +1–40 1 in 6
Critical +1–50 1 in 6
ATK +1–40% 1 in 3
ATK SPD +1–50% 1 in 30
Penetration +1–30 1 in 30

Jpn Royalshoot JPN_ROYALSHOOT

EnchantmentChance
ATK toward monster +1–40% 1 in 30
Accuracy +1–40 1 in 6
Critical +1–50 1 in 6
ATK +1–40% 1 in 3
ATK SPD +1–50% 1 in 30
Penetration +1–30 1 in 30

Jpn Shoot JPN_SHOOT

EnchantmentChance
ATK +5–50% 1 in 2.9
ATK SPD +5–30% 1 in 5
Critical +5–15 1 in 20
Accuracy +3–20 1 in 20
Additional Fire ATK +10–50 1 in 50
Additional Ice ATK +10–50 1 in 50
Additional Lightning ATK +10–50 1 in 50
Additional Psychic ATK +10–50 1 in 50
Penetration +1–10 1 in 2.9
+1–120% ATK to Humans 1 in 250
+1–120% ATK to Wildlife 1 in 71
+1–120% ATK to Demons 1 in 71
+1–120% ATK to Undead 1 in 71
+1–120% ATK to Lifeless 1 in 71

Jpn Shoot 45 JPN_SHOOT_45

EnchantmentChance
ATK +1–50% 1 in 3
Penetration +1–50 1 in 3
Accuracy +1–50 1 in 3
Critical +1–50 1 in 3
ATK toward monster +1–50% 1 in 300
ATK SPD +1–50% 1 in 300

Jpn Shoot 46 JPN_SHOOT_46

EnchantmentChance
ATK +1–50% 1 in 5
Penetration +1–50 1 in 5
Accuracy +1–50 1 in 5
Critical +1–50 1 in 5
ATK toward monster +1–50% 1 in 300
ATK SPD +1–50% 1 in 300

Jpn1605armor JPN1605ARMOR

EnchantmentChance
Max HP +1–30000 1 in 3
MOVE SPD +1–30% 1 in 15
Status Ailment RES +1–30 1 in 15
+1–20 to all Elemental Resistances 1 in 15
D.R. +1–3 1 in 30
Melee ATK Damage by -1–10% 1 in 30
Shooting ATK Damage by -1–10% 1 in 30
Magic ATK Damage by -1–10% 1 in 30

Legendarmor A LegendARMOR_A

EnchantmentChance
DEF +5–20 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–30 1 in 7
Ice RES +5–30 1 in 7
Lightning RES +5–30 1 in 7
Status Ailment RES +5–30 1 in 7
Psychic RES +5–30 1 in 7
Immunity rate +1–8 1 in 90
Max HP +1000–15000 1 in 100
D.R. +1–3 1 in 170

Legendboot LEGENDBOOT

EnchantmentChance
Max HP +1–3000 Always
DEF +5–10 Always
MOVE SPD +5–20% 1 in 5
Evasion +5–20 1 in 5

Legendclothe A LegendCLOTHE_A

EnchantmentChance
DEF +5–15 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–35 1 in 7
Ice RES +5–35 1 in 7
Lightning RES +5–35 1 in 7
Status Ailment RES +5–35 1 in 7
Psychic RES +5–35 1 in 7
Immunity rate +1–8 1 in 90
Max HP +1000–15000 1 in 100
D.R. +1–3 1 in 170

Legendcoat LEGENDCOAT

EnchantmentChance
DEF +5–20 1 in 10
Evasion +5–15 1 in 10
Fire RES +10–30 1 in 10
Ice RES +10–30 1 in 10
Lightning RES +10–30 1 in 10
Status Ailment RES +10–30 1 in 10
MOVE SPD +5–20% 1 in 20
Max HP +10–30% 1 in 100
Trigger Unique Specialization 1–15% 1 in 200

Legendcoat2 LEGENDCOAT2

EnchantmentChance
DEF +5–20 1 in 10
Evasion +5–15 1 in 10
Fire RES +10–30 1 in 10
Ice RES +10–30 1 in 10
Lightning RES +10–30 1 in 10
Status Ailment RES +10–30 1 in 10
MOVE SPD +5–20% 1 in 20
Max HP +10–30% 1 in 100
Trigger Unique Specialization 1–15% 1 in 200

Legendcon LEGENDCON

EnchantmentChance
Max SP +10–40% 1 in 5
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Legendfire LEGENDFIRE

EnchantmentChance
ATK +5–50% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 10
Additional Fire ATK +10–40 1 in 10
+1–10 Additional Fire Attribute Penetration 1 in 50
+10–100% ATK to Humans 1 in 180
+10–100% ATK to Wildlife 1 in 150
+10–100% ATK to Demons 1 in 150
+10–100% ATK to Undead 1 in 150
+10–100% ATK to Lifeless 1 in 150
Trigger Unique Specialization 1–15% 1 in 200

Legendglove LEGENDGLOVE

EnchantmentChance
Max HP +1–2500 Always
Max SP +1–100 Always
DEF +5–10 1 in 2
ATK SPD +5–20% 1 in 2
Accuracy +1–20 1 in 2

Legendice LEGENDICE

EnchantmentChance
ATK +5–50% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 10
Additional Ice ATK +10–40 1 in 10
+1–10 Additional Ice Attribute Penetration 1 in 50
+10–100% ATK to Humans 1 in 180
+10–100% ATK to Wildlife 1 in 150
+10–100% ATK to Demons 1 in 150
+10–100% ATK to Undead 1 in 150
+10–100% ATK to Lifeless 1 in 150
Trigger Unique Specialization 1–15% 1 in 200

Legendleather LEGENDLEATHER

EnchantmentChance
DEF +5–20 1 in 10
Evasion +5–20 1 in 10
Fire RES +5–25 1 in 10
Ice RES +5–25 1 in 10
Lightning RES +5–25 1 in 10
Status Ailment RES +5–25 1 in 10
MOVE SPD +5–20% 1 in 20
Max HP +10–30% 1 in 100
Trigger Unique Specialization 1–15% 1 in 200

Legendleather2 LEGENDLEATHER2

EnchantmentChance
DEF +5–20 1 in 10
Evasion +5–20 1 in 10
Fire RES +5–25 1 in 10
Ice RES +5–25 1 in 10
Lightning RES +5–25 1 in 10
Status Ailment RES +5–25 1 in 10
MOVE SPD +5–20% 1 in 20
Max HP +10–30% 1 in 100
Trigger Unique Specialization 1–15% 1 in 200

Legendlght LEGENDLGHT

EnchantmentChance
ATK +5–50% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 10
Additional Lightning ATK +10–40 1 in 10
+1–10 Additional Lightning Attribute Penetration 1 in 50
+10–100% ATK to Humans 1 in 180
+10–100% ATK to Wildlife 1 in 150
+10–100% ATK to Demons 1 in 150
+10–100% ATK to Undead 1 in 150
+10–100% ATK to Lifeless 1 in 150
Trigger Unique Specialization 1–15% 1 in 200

Legendmagic LEGENDMAGIC

EnchantmentChance
ATK +5–50% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 10
Additional Psychic ATK +10–40 1 in 10
+1–10 Additional Psychic Attribute Penetration 1 in 50
+10–100% ATK to Humans 1 in 180
+10–100% ATK to Wildlife 1 in 150
+10–100% ATK to Demons 1 in 150
+10–100% ATK to Undead 1 in 150
+10–100% ATK to Lifeless 1 in 150
+20–50 Basic ATK 1 in 100

Legendmel LEGENDMEL

EnchantmentChance
ATK +5–50% 1 in 2
ATK SPD +5–30% 1 in 10
Critical +5–15 1 in 10
Additional Fire ATK +10–40 1 in 10
Additional Ice ATK +10–40 1 in 10
Additional Lightning ATK +10–40 1 in 10
Additional Psychic ATK +10–40 1 in 10
+40–100% ATK to Humans 1 in 180
+40–100% ATK to Wildlife 1 in 150
+40–100% ATK to Demons 1 in 150
+40–100% ATK to Undead 1 in 150
+40–100% ATK to Lifeless 1 in 150
Trigger Unique Specialization 1–15% 1 in 300

Legendmetal LEGENDMETAL

EnchantmentChance
DEF +10–25 1 in 10
Fire RES +5–20 1 in 10
Ice RES +5–20 1 in 10
Lightning RES +5–20 1 in 10
Status Ailment RES +5–20 1 in 10
MOVE SPD +5–20% 1 in 10
Max HP +10–30% 1 in 100
Trigger Unique Specialization 1–15% 1 in 200

Legendneck LEGENDNECK

EnchantmentChance
Max HP +2500–3500 Always
Max SP +250–300 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Legendpsy LEGENDPSY

EnchantmentChance
ATK +5–50% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 10
Additional Psychic ATK +10–40 1 in 10
+1–10 Additional Psychic Attribute Penetration 1 in 50
+10–100% ATK to Humans 1 in 180
+10–100% ATK to Wildlife 1 in 150
+10–100% ATK to Demons 1 in 150
+10–100% ATK to Undead 1 in 150
+10–100% ATK to Lifeless 1 in 150
Trigger Unique Specialization 1–15% 1 in 200

Legendres LEGENDRES

EnchantmentChance
DEF +1–15 1 in 20
Fire RES +1–10 1 in 10
Ice RES +1–10 1 in 10
Lightning RES +1–10 1 in 10
Status Ailment RES +1–10 1 in 20
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
Trigger Unique Specialization 1–15% 1 in 200
D.R. +1–3 1 in 200

Legendrobe LEGENDROBE

EnchantmentChance
DEF +5–15 1 in 10
Fire RES +10–30 1 in 10
Ice RES +10–30 1 in 10
Lightning RES +10–30 1 in 10
Status Ailment RES +10–30 1 in 10
MOVE SPD +5–20% 1 in 20
Max HP +10–30% 1 in 100
Trigger Unique Specialization 1–15% 1 in 200

Legendshd LEGENDSHD

EnchantmentChance
DEF +1–5 1 in 5
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Trigger Unique Specialization 1–15% 1 in 200

Legendsht LEGENDSHT

EnchantmentChance
ATK +5–50% 1 in 2
ATK SPD +5–30% 1 in 5
Critical +3–15 1 in 20
Accuracy +3–20 1 in 20
Additional Fire ATK +10–40 1 in 10
Additional Ice ATK +10–40 1 in 10
Additional Lightning ATK +10–40 1 in 10
Additional Psychic ATK +10–40 1 in 10
+10–100% ATK to Humans 1 in 180
+10–100% ATK to Wildlife 1 in 150
+10–100% ATK to Demons 1 in 150
+10–100% ATK to Undead 1 in 150
+10–100% ATK to Lifeless 1 in 150
Trigger Unique Specialization 1–15% 1 in 200

Legendsum LEGENDSUM

EnchantmentChance
Max SP +10–40% 1 in 5
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Legendweapon Con LEGENDWEAPON_CON

EnchantmentChance
Max SP +10–40% 1 in 5
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Legendweapon Fire LEGENDWEAPON_FIRE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Fire ATK +1–80 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Legendweapon Ice LEGENDWEAPON_ICE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Ice ATK +1–80 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Legendweapon Lght LEGENDWEAPON_LGHT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Lightning ATK +1–80 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Legendweapon Melee LEGENDWEAPON_MELEE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Legendweapon Psy LEGENDWEAPON_PSY

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Psychic ATK +1–80 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Legendweapon Res LEGENDWEAPON_RES

EnchantmentChance
DEF +1–15 1 in 20
Fire RES +1–10 1 in 10
Ice RES +1–10 1 in 10
Lightning RES +1–10 1 in 10
Status Ailment RES +1–10 1 in 20
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
D.R. +1–3 1 in 200

Legendweapon Shield LEGENDWEAPON_SHIELD

EnchantmentChance
DEF +1–5 1 in 5
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Immunity rate +5–15 1 in 150

Legendweapon Shoot LEGENDWEAPON_SHOOT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–110% ATK to Humans 1 in 190
+10–110% ATK to Wildlife 1 in 160
+10–110% ATK to Demons 1 in 160
+10–110% ATK to Undead 1 in 160
+10–110% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Legendweapon Sum LEGENDWEAPON_SUM

EnchantmentChance
Max SP +10–40% 1 in 5
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Legnedbelt LEGNEDBELT

EnchantmentChance
Max HP +2000–3500 Always
DEF +5–15 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Legnedear LEGNEDEAR

EnchantmentChance
Max HP +1000–3500 Always
Max SP +50–150 Always
STR +1–4 1 in 200
AGI +1–4 1 in 150
HP +1–4 1 in 100
DEX +1–4 1 in 200
INT +1–4 1 in 200
SEN +1–4 1 in 100

Lght LGHT

EnchantmentChance
ATK +5–40% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 4
3–10% chance to [Electric Shock] enemy during attack 1 in 4
Additional Lightning ATK +10–80 1 in 4
A.R. +1–3 1 in 150
+20–100% ATK to Humans 1 in 200
+20–100% ATK to Wildlife 1 in 100
+20–100% ATK to Demons 1 in 100
+20–100% ATK to Undead 1 in 100
+20–100% ATK to Lifeless 1 in 100

Lght C LGHT_C

EnchantmentChance
ATK +30–40% Always
ATK SPD +20–30% Always
Max SP +5–25% Always
Additional Lightning ATK +20–80 1 in 2
+15–40% ATK to Wildlife 1 in 20
+15–40% ATK to Demons 1 in 20
+15–40% ATK to Undead 1 in 20
+15–40% ATK to Lifeless 1 in 20
+15–40% ATK to Humans 1 in 40

Lght S LGHT_S

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Max SP +5–25% Always
Additional Lightning ATK +10–80 1 in 2
+10–40% ATK to Wildlife 1 in 20
+10–40% ATK to Demons 1 in 20
+10–40% ATK to Undead 1 in 20
+10–40% ATK to Lifeless 1 in 20

Lght2 LGHT2

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Max SP +15–25% Always
Additional Lightning ATK +30–80 Always

Lght3 LGHT3

EnchantmentChance
ATK +30–50% Always
ATK SPD +10–30% Always
Max SP +15–30% Always
Additional Lightning ATK +30–80 Always

Melee MELEE

EnchantmentChance
ATK +5–40% 1 in 2
ATK SPD +5–30% 1 in 8
Critical +3–10 1 in 9
3–12% chance to [Poison] enemy during attack 1 in 9
3–12% chance to [Stun] enemy during attack. 1 in 9
Additional Fire ATK +5–50 1 in 9
Additional Ice ATK +5–50 1 in 9
Additional Lightning ATK +5–50 1 in 9
Additional Psychic ATK +5–50 1 in 9
A.R. +1–3 1 in 150
+20–100% ATK to Humans 1 in 200
+20–100% ATK to Wildlife 1 in 100
+20–100% ATK to Demons 1 in 100
+20–100% ATK to Undead 1 in 100
+20–100% ATK to Lifeless 1 in 100

Melee C MELEE_C

EnchantmentChance
ATK +30–40% Always
ATK SPD +20–30% Always
Critical +5–10 Always
Additional Fire ATK +5–40 1 in 5
Additional Ice ATK +5–40 1 in 5
Additional Lightning ATK +5–40 1 in 5
Additional Psychic ATK +5–40 1 in 5
+15–40% ATK to Wildlife 1 in 20
+15–40% ATK to Demons 1 in 20
+15–40% ATK to Undead 1 in 20
+15–40% ATK to Lifeless 1 in 20
+15–40% ATK to Humans 1 in 40

Melee S MELEE_S

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Critical +5–10 Always
Additional Fire ATK +5–40 1 in 5
Additional Ice ATK +5–40 1 in 5
Additional Lightning ATK +5–40 1 in 5
Additional Psychic ATK +5–40 1 in 5
+10–40% ATK to Wildlife 1 in 20
+10–40% ATK to Demons 1 in 20
+10–40% ATK to Undead 1 in 20
+10–40% ATK to Lifeless 1 in 20

Melee2 MELEE2

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Critical +5–10 Always
Additional Psychic ATK +30–50 Always

Melee3 MELEE3

EnchantmentChance
ATK +30–50% Always
ATK SPD +10–30% Always
Critical +5–10 Always
Additional Psychic ATK +20–50 Always

Muertuors Belt MUERTUORS_BELT

EnchantmentChance
Max HP +2000–4000 Always
DEF +5–20 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Muertuors Boot MUERTUORS_BOOT

EnchantmentChance
Max HP +1–3500 Always
DEF +5–10 Always
MOVE SPD +5–20% 1 in 5
Evasion +5–20 1 in 5

Muertuors Ear MUERTUORS_EAR

EnchantmentChance
Max HP +2000–4000 Always
Max SP +200–350 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Muertuors Etc MUERTUORS_ETC

EnchantmentChance
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
Max SP +1–150 Always
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Muertuors Fire MUERTUORS_FIRE

EnchantmentChance
+1–10 Basic ATK 1 in 5
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Fire ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Muertuors Glove MUERTUORS_GLOVE

EnchantmentChance
Max HP +1–3000 Always
Max SP +1–150 Always
DEF +5–10 1 in 2
ATK SPD +5–20% 1 in 2
Accuracy +1–20 1 in 2

Muertuors Ice MUERTUORS_ICE

EnchantmentChance
+1–10 Basic ATK 1 in 5
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Ice ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Muertuors Lght MUERTUORS_LGHT

EnchantmentChance
+1–10 Basic ATK 1 in 5
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Lightning ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Muertuors Melee MUERTUORS_MELEE

EnchantmentChance
+1–10 Basic ATK 1 in 5
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Max SP +1–150 Always
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Muertuors Neck MUERTUORS_NECK

EnchantmentChance
Max HP +2000–4000 Always
Max SP +200–350 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Muertuors Psy MUERTUORS_PSY

EnchantmentChance
+1–10 Basic ATK 1 in 5
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Max SP +1–150 Always
Additional Psychic ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Muertuors Res MUERTUORS_RES

EnchantmentChance
DEF +1–15 1 in 20
Max SP +1–150 Always
Fire RES +1–10 1 in 10
Ice RES +1–10 1 in 10
Lightning RES +1–10 1 in 10
Status Ailment RES +1–10 1 in 20
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
D.R. +1–3 1 in 200

Muertuors Shield MUERTUORS_SHIELD

EnchantmentChance
DEF +1–5 1 in 5
Max SP +1–150 Always
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Immunity rate +5–15 1 in 150

Muertuors Shoot MUERTUORS_SHOOT

EnchantmentChance
+1–10 Basic ATK 1 in 5
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Neck1 NECK1

EnchantmentChance
Max HP +500–1000 Always
Max SP +50–100 Always
STR +1 1 in 200
AGI +1 1 in 150
HP +1 1 in 100
DEX +1 1 in 200
INT +1 1 in 200
SEN +1 1 in 100

Neck2 NECK2

EnchantmentChance
Max HP +1500–2000 Always
Max SP +150–200 Always
STR +1–2 1 in 200
AGI +1–2 1 in 150
HP +1–2 1 in 100
DEX +1–2 1 in 200
INT +1–2 1 in 200
SEN +1–2 1 in 100

Neck3 NECK3

EnchantmentChance
Max HP +2500–3000 Always
Max SP +250–300 Always
STR +1–3 1 in 200
AGI +1–3 1 in 150
HP +1–3 1 in 100
DEX +1–3 1 in 200
INT +1–3 1 in 200
SEN +1–3 1 in 100

Psy PSY

EnchantmentChance
ATK +5–40% 1 in 2
ATK SPD +5–30% 1 in 8
Max SP +5–25% 1 in 4
3–10% chance to [Darkness] enemy during attack 1 in 4
Additional Psychic ATK +10–80 1 in 4
A.R. +1–3 1 in 150
+20–100% ATK to Humans 1 in 200
+20–100% ATK to Wildlife 1 in 100
+20–100% ATK to Demons 1 in 100
+20–100% ATK to Undead 1 in 100
+20–100% ATK to Lifeless 1 in 100

Psy C PSY_C

EnchantmentChance
ATK +30–40% Always
ATK SPD +20–30% Always
Max SP +5–25% Always
Additional Psychic ATK +20–80 1 in 2
+15–40% ATK to Wildlife 1 in 20
+15–40% ATK to Demons 1 in 20
+15–40% ATK to Undead 1 in 20
+15–40% ATK to Lifeless 1 in 20
+15–40% ATK to Humans 1 in 40

Psy S PSY_S

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Max SP +5–25% Always
Additional Psychic ATK +10–80 1 in 2
+10–40% ATK to Wildlife 1 in 20
+10–40% ATK to Demons 1 in 20
+10–40% ATK to Undead 1 in 20
+10–40% ATK to Lifeless 1 in 20

Psy2 PSY2

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Max SP +15–25% Always
Additional Psychic ATK +30–80 Always

Psy3 PSY3

EnchantmentChance
ATK +30–50% Always
ATK SPD +10–30% Always
Max SP +15–30% Always
Additional Psychic ATK +30–80 Always

Relic Constellation Relic_Constellation

EnchantmentChance
Skill 1 of your current stance: skill damage against non-boss monsters +12–24% 1 in 960
Skill 2 of your current stance: skill damage against non-boss monsters +12–24% 1 in 960
Skill 3 of your current stance: skill damage against non-boss monsters +12–24% 1 in 960
Skill 4 of your current stance: skill damage against non-boss monsters +12–24% 1 in 960
Skill 5 of your current stance: skill damage against non-boss monsters +12–24% 1 in 960
Skill 1 of your current stance, if it is a melee skill: skill damage +12–24% 1 in 960
Skill 2 of your current stance, if it is a melee skill: skill damage +12–24% 1 in 960
Skill 3 of your current stance, if it is a melee skill: skill damage +12–24% 1 in 960
Skill 4 of your current stance, if it is a melee skill: skill damage +12–24% 1 in 960
Skill 5 of your current stance, if it is a melee skill: skill damage +12–24% 1 in 960
Skill 1 of your current stance: skill damage +24–48% while a second equipped Relic also has Gemini on skill 1 1 in 960
Skill 2 of your current stance: skill damage +24–48% while a second equipped Relic also has Gemini on skill 2 1 in 960
Skill 3 of your current stance: skill damage +24–48% while a second equipped Relic also has Gemini on skill 3 1 in 960
Skill 4 of your current stance: skill damage +24–48% while a second equipped Relic also has Gemini on skill 4 1 in 960
Skill 5 of your current stance: skill damage +24–48% while a second equipped Relic also has Gemini on skill 5 1 in 960
Skill 1 of your current stance, while wielding a two-handed weapon: armor penetration +9–18 1 in 960
Skill 2 of your current stance, while wielding a two-handed weapon: armor penetration +9–18 1 in 960
Skill 3 of your current stance, while wielding a two-handed weapon: armor penetration +9–18 1 in 960
Skill 4 of your current stance, while wielding a two-handed weapon: armor penetration +9–18 1 in 960
Skill 5 of your current stance, while wielding a two-handed weapon: armor penetration +9–18 1 in 960
Skill 1 of your current stance: skill damage against bosses +12–24% 1 in 960
Skill 2 of your current stance: skill damage against bosses +12–24% 1 in 960
Skill 3 of your current stance: skill damage against bosses +12–24% 1 in 960
Skill 4 of your current stance: skill damage against bosses +12–24% 1 in 960
Skill 5 of your current stance: skill damage against bosses +12–24% 1 in 960
Skill 1 of your current stance, if it is a pure buff skill: its team buff effect +4–10% 1 in 960
Skill 2 of your current stance, if it is a pure buff skill: its team buff effect +4–10% 1 in 960
Skill 3 of your current stance, if it is a pure buff skill: its team buff effect +4–10% 1 in 960
Skill 4 of your current stance, if it is a pure buff skill: its team buff effect +4–10% 1 in 960
Skill 5 of your current stance, if it is a pure buff skill: its team buff effect +4–10% 1 in 960
Casting skill 1 of your current stance on an enemy gives your team [Harmony of Libra] level 3–9 1 in 960
Casting skill 2 of your current stance on an enemy gives your team [Harmony of Libra] level 3–9 1 in 960
Casting skill 3 of your current stance on an enemy gives your team [Harmony of Libra] level 3–9 1 in 960
Casting skill 4 of your current stance on an enemy gives your team [Harmony of Libra] level 3–9 1 in 960
Casting skill 5 of your current stance on an enemy gives your team [Harmony of Libra] level 3–9 1 in 960
Skill 1 of your current stance, while wielding a one-handed weapon: armor penetration +9–18 1 in 960
Skill 2 of your current stance, while wielding a one-handed weapon: armor penetration +9–18 1 in 960
Skill 3 of your current stance, while wielding a one-handed weapon: armor penetration +9–18 1 in 960
Skill 4 of your current stance, while wielding a one-handed weapon: armor penetration +9–18 1 in 960
Skill 5 of your current stance, while wielding a one-handed weapon: armor penetration +9–18 1 in 960
Skill 1 of your current stance, if it is a shooting skill: skill damage +12–24% 1 in 960
Skill 2 of your current stance, if it is a shooting skill: skill damage +12–24% 1 in 960
Skill 3 of your current stance, if it is a shooting skill: skill damage +12–24% 1 in 960
Skill 4 of your current stance, if it is a shooting skill: skill damage +12–24% 1 in 960
Skill 5 of your current stance, if it is a shooting skill: skill damage +12–24% 1 in 960
Skill 1 of your current stance, if it is a magic skill: skill damage +12–24% 1 in 960
Skill 2 of your current stance, if it is a magic skill: skill damage +12–24% 1 in 960
Skill 3 of your current stance, if it is a magic skill: skill damage +12–24% 1 in 960
Skill 4 of your current stance, if it is a magic skill: skill damage +12–24% 1 in 960
Skill 5 of your current stance, if it is a magic skill: skill damage +12–24% 1 in 960
Skill 1 of your current stance: skill damage +12–24% when it hits fewer than 3 enemies 1 in 960
Skill 2 of your current stance: skill damage +12–24% when it hits fewer than 3 enemies 1 in 960
Skill 3 of your current stance: skill damage +12–24% when it hits fewer than 3 enemies 1 in 960
Skill 4 of your current stance: skill damage +12–24% when it hits fewer than 3 enemies 1 in 960
Skill 5 of your current stance: skill damage +12–24% when it hits fewer than 3 enemies 1 in 960
Skill 1 of your current stance: skill damage +12–24% when it hits 3 or more enemies 1 in 960
Skill 2 of your current stance: skill damage +12–24% when it hits 3 or more enemies 1 in 960
Skill 3 of your current stance: skill damage +12–24% when it hits 3 or more enemies 1 in 960
Skill 4 of your current stance: skill damage +12–24% when it hits 3 or more enemies 1 in 960
Skill 5 of your current stance: skill damage +12–24% when it hits 3 or more enemies 1 in 960

Relicain RelicAin

EnchantmentChance
Max HP +3% 1 in 4,200
Max HP +5% 1 in 1,500
Max HP +8% 1 in 300
DEF +6 1 in 5,600
DEF +9 1 in 2,000
DEF +12 1 in 400
Immunity rate +4 1 in 4,200
Immunity rate +6 1 in 1,500
Immunity rate +8 1 in 300
Fire Resistance +4 1 in 4,830
Fire Resistance +7 1 in 1,725
Fire Resistance +10 1 in 345
Frost Resistance +4 1 in 4,830
Frost Resistance +7 1 in 1,725
Frost Resistance +10 1 in 345
Lightning Resistance +4 1 in 4,830
Lightning Resistance +7 1 in 1,725
Lightning Resistance +10 1 in 345
Mental Resistance +4 1 in 4,830
Mental Resistance +7 1 in 1,725
Mental Resistance +10 1 in 345
+3 to all Elemental Resistances 1 in 4,200
+5 to all Elemental Resistances 1 in 1,500
+7 to all Elemental Resistances 1 in 300
Damage received from melee attacks -3% 1 in 4,480
Damage received from melee attacks -4% 1 in 1,600
Damage received from melee attacks -5% 1 in 320
Damage taken from ranged attacks -3% 1 in 4,480
Damage taken from ranged attacks -4% 1 in 1,600
Damage taken from ranged attacks -5% 1 in 320
Damage taken from magic attacks -3% 1 in 4,480
Damage taken from magic attacks -4% 1 in 1,600
Damage taken from magic attacks -5% 1 in 320
Damage received from PC -3% 1 in 4,200
Damage received from PC -4% 1 in 1,500
Damage received from PC -5% 1 in 300
Damage taken from monsters -3% 1 in 4,200
Damage taken from monsters -4% 1 in 1,500
Damage taken from monsters -5% 1 in 300
Movement Speed +5% 1 in 5,040
Movement Speed +10% 1 in 1,800
Movement Speed +15% 1 in 360
HP Absorption +2% 1 in 5,600
HP Absorption +3% 1 in 2,000
HP Absorption +4% 1 in 400

Relicaur RelicAur

EnchantmentChance
Attack Power increased by +8% 1 in 5,600
Attack Power increased by +16% 1 in 2,000
Attack Power increased by +24% 1 in 400
Physical Penetration +4 1 in 4,480
Physical Penetration +6 1 in 1,600
Physical Penetration +8 1 in 320
Fire penetration rate +4 1 in 4,480
Fire penetration rate +6 1 in 1,600
Fire penetration rate +8 1 in 320
Ice penetration rate +4 1 in 4,480
Ice penetration rate +6 1 in 1,600
Ice penetration rate +8 1 in 320
Lightning penetration rate +4 1 in 4,480
Lightning penetration rate +6 1 in 1,600
Lightning penetration rate +8 1 in 320
Psychic PEN rate +4 1 in 4,480
Psychic PEN rate +6 1 in 1,600
Psychic PEN rate +8 1 in 320
Critical +4 1 in 5,600
Critical +8 1 in 2,000
Critical +12 1 in 400
Critical Damage +4% 1 in 4,480
Critical Damage +8% 1 in 1,600
Critical Damage +12% 1 in 320
Additional attack power against human-type enemies +8% 1 in 4,200
Additional attack power against human-type enemies +12% 1 in 1,500
Additional attack power against human-type enemies +16% 1 in 300
Additional attack power against undead-type enemies +8% 1 in 4,480
Additional attack power against undead-type enemies +12% 1 in 1,600
Additional attack power against undead-type enemies +16% 1 in 320
Additional attack power against demon-type enemies +8% 1 in 4,480
Additional attack power against demon-type enemies +12% 1 in 1,600
Additional attack power against demon-type enemies +16% 1 in 320
Additional attack power against Non-living type enemies +8% 1 in 4,480
Additional attack power against Non-living type enemies +12% 1 in 1,600
Additional attack power against Non-living type enemies +16% 1 in 320
Additional ATK against Living-type enemies +8% 1 in 4,480
Additional ATK against Living-type enemies +12% 1 in 1,600
Additional ATK against Living-type enemies +16% 1 in 320
Attack Power vs PC +4% 1 in 4,200
Attack Power vs PC +8% 1 in 1,500
Attack Power vs PC +12% 1 in 300
Attack Power vs Monsters +12% 1 in 5,600
Attack Power vs Monsters +24% 1 in 2,000
Attack Power vs Monsters +36% 1 in 400

Relicsoph RelicSoph

EnchantmentChance
Max HP +2000 1 in 6,440
Max HP +5000 1 in 2,300
Max HP +8000 1 in 460
Max SP +200 1 in 6,440
Max SP +300 1 in 2,300
Max SP +400 1 in 460
STR +3 1 in 4,760
STR +4 1 in 1,700
STR +5 1 in 340
AGI +3 1 in 4,760
AGI +4 1 in 1,700
AGI +5 1 in 340
HP +3 1 in 4,760
HP +4 1 in 1,700
HP +5 1 in 340
DEX +3 1 in 4,760
DEX +4 1 in 1,700
DEX +5 1 in 340
INT +3 1 in 4,760
INT +4 1 in 1,700
INT +5 1 in 340
SEN +3 1 in 4,760
SEN +4 1 in 1,700
SEN +5 1 in 340
Main Stat/Power +1 1 in 4,200
Main Stat/Power +2 1 in 1,500
Main Stat/Power +3 1 in 300
Main Stat/Dexterity +1 1 in 4,200
Main Stat/Dexterity +2 1 in 1,500
Main Stat/Dexterity +3 1 in 300
Main Stat/Health +1 1 in 4,200
Main Stat/Health +2 1 in 1,500
Main Stat/Health +3 1 in 300
Main Stat/Skill +1 1 in 4,200
Main Stat/Skill +2 1 in 1,500
Main Stat/Skill +3 1 in 300
Main Stat/INT +1 1 in 4,200
Main Stat/INT +2 1 in 1,500
Main Stat/INT +3 1 in 300
Main/Touch Stat +1 1 in 4,200
Main/Touch Stat +2 1 in 1,500
Main/Touch Stat +3 1 in 300
+4 Basic ATK 1 in 3,360
+7 Basic ATK 1 in 1,200
+10 Basic ATK 1 in 240

Ring2 RING2

EnchantmentChance
Max HP +500–1500 Always
Max SP +1–150 Always
Shoot Damage -1–5% Always
STR +1–2 1 in 100

Ring3 RING3

EnchantmentChance
Max HP +500–1500 Always
Max SP +1–150 Always
Magic Damage -1–5% Always
DEX +1–2 1 in 100

Ring4 RING4

EnchantmentChance
Max HP +1–1000 Always
Max SP +100–150 Always
Melee Damage -1–5% Always
INT +1–2 1 in 100

Ring5 RING5

EnchantmentChance
Max HP +1–1000 Always
Max SP +100–150 Always
Melee Damage -1–5% Always
SEN +1–2 1 in 100

Rosario ROSARIO

EnchantmentChance
DEF +1–5 1 in 6
Fire RES +1–8 1 in 6
Ice RES +1–8 1 in 6
Lightning RES +1–8 1 in 6
Max HP +5–15% 1 in 20
Max SP +10–20% 1 in 10
D.R. +1–2 1 in 200

Rosario C ROSARIO_C

EnchantmentChance
DEF +3–5 Always
Max SP +5–10% Always
D.R. +1 1 in 10

Rosario2 ROSARIO2

EnchantmentChance
DEF +3–5 Always
Max SP +5–10% Always

Rosario3 ROSARIO3

EnchantmentChance
DEF +3–5 Always
Max SP +5–10% Always

Shield SHIELD

EnchantmentChance
DEF +1–5 1 in 6
Fire RES +1–8 1 in 6
Ice RES +1–8 1 in 6
Lightning RES +1–8 1 in 6
Block +2–10 1 in 6
Humanoid ATK Damage -5–25% 1 in 150
Wildlife ATK Damage -5–25% 1 in 150
Demon ATK Damage -5–25% 1 in 150
Undead ATK Damage -5–25% 1 in 150
Lifeless ATK Damage -5–25% 1 in 150
D.R. +1–2 1 in 200

Shield C SHIELD_C

EnchantmentChance
DEF +1–5 Always
Fire RES +1–4 1 in 4
Ice RES +1–4 1 in 4
Lightning RES +1–4 1 in 4
Block +3–10 1 in 2
Wildlife ATK Damage -2–5% 1 in 25
Demon ATK Damage -2–5% 1 in 25
Undead ATK Damage -2–5% 1 in 25
Lifeless ATK Damage -2–5% 1 in 25
D.R. +1 1 in 3
Humanoid ATK Damage -2–5% 1 in 25

Shield S SHIELD_S

EnchantmentChance
DEF +1–5 Always
Fire RES +1–4 1 in 4
Ice RES +1–4 1 in 4
Lightning RES +1–4 1 in 4
Block +1–10 1 in 2
Wildlife ATK Damage -1–5% 1 in 25
Demon ATK Damage -1–5% 1 in 25
Undead ATK Damage -1–5% 1 in 25
Lifeless ATK Damage -1–5% 1 in 25
D.R. +1 1 in 5

Shield1 SHIELD1

EnchantmentChance
DEF +1–5 1 in 6
Fire RES +1–8 1 in 6
Ice RES +1–8 1 in 6
Lightning RES +1–8 1 in 6
Block +2–10 1 in 6
Humanoid ATK Damage -5–25% 1 in 150
Wildlife ATK Damage -5–25% 1 in 150
Demon ATK Damage -5–25% 1 in 150
Undead ATK Damage -5–25% 1 in 150
Lifeless ATK Damage -5–25% 1 in 150

Shield2 SHIELD2

EnchantmentChance
DEF +3–5 Always
Block +5–10 Always
D.R. +1 Always

Shoot SHOOT

EnchantmentChance
ATK +5–40% 1 in 2
ATK SPD +5–30% 1 in 8
Critical +3–15 1 in 10
Accuracy +3–20 1 in 10
3–10% chance to [Fear] enemy during attack. 1 in 10
3–10% chance to [Darkness] enemy during attack 1 in 10
Additional Fire ATK +10–50 1 in 10
Additional Ice ATK +10–50 1 in 10
Additional Lightning ATK +10–50 1 in 10
Additional Psychic ATK +10–50 1 in 10
A.R. +1–3 1 in 150
+20–100% ATK to Humans 1 in 200
+20–100% ATK to Wildlife 1 in 100
+20–100% ATK to Demons 1 in 100
+20–100% ATK to Undead 1 in 100
+20–100% ATK to Lifeless 1 in 100

Shoot C SHOOT_C

EnchantmentChance
ATK +30–40% Always
ATK SPD +20–30% Always
Critical +5–10 Always
Accuracy +5–20 1 in 4
Additional Fire ATK +5–40 1 in 5
Additional Ice ATK +5–40 1 in 5
Additional Lightning ATK +5–40 1 in 5
Additional Psychic ATK +5–40 1 in 5
+15–40% ATK to Wildlife 1 in 20
+15–40% ATK to Demons 1 in 20
+15–40% ATK to Undead 1 in 20
+15–40% ATK to Lifeless 1 in 20
+15–40% ATK to Humans 1 in 40

Shoot S SHOOT_S

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Critical +5–10 Always
Accuracy +5–20 1 in 4
Additional Fire ATK +5–40 1 in 5
Additional Ice ATK +5–40 1 in 5
Additional Lightning ATK +5–40 1 in 5
Additional Psychic ATK +5–40 1 in 5
+10–40% ATK to Wildlife 1 in 20
+10–40% ATK to Demons 1 in 20
+10–40% ATK to Undead 1 in 20
+10–40% ATK to Lifeless 1 in 20

Shoot2 SHOOT2

EnchantmentChance
ATK +25–40% Always
ATK SPD +15–30% Always
Critical +5–10 Always
Accuracy +10–20 Always
Additional Psychic ATK +30–50 Always

Shoot3 SHOOT3

EnchantmentChance
ATK +30–50% Always
ATK SPD +10–30% Always
Critical +5–10 Always
Accuracy +5–10 Always
Additional Psychic ATK +20–50 Always

Valarmor A VALARMOR_A

EnchantmentChance
DEF +5–20 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–30 1 in 7
Ice RES +5–30 1 in 7
Lightning RES +5–30 1 in 7
Status Ailment RES +5–30 1 in 7
Psychic RES +5–30 1 in 7
Immunity rate +1–8 1 in 90
Max HP +1000–15000 1 in 100
D.R. +1–3 1 in 170

Valclothe A VALCLOTHE_A

EnchantmentChance
DEF +5–15 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–35 1 in 7
Ice RES +5–35 1 in 7
Lightning RES +5–35 1 in 7
Status Ailment RES +5–35 1 in 7
Psychic RES +5–35 1 in 7
Immunity rate +1–8 1 in 90
Max HP +1000–15000 1 in 100
D.R. +1–3 1 in 170

Valelon Belt VALELON_BELT

EnchantmentChance
Max HP +2500–4000 Always
DEF +5–15 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Valelon Boot VALELON_BOOT

EnchantmentChance
Max HP +1–3500 Always
DEF +5–10 Always
MOVE SPD +5–20% 1 in 5
Evasion +5–20 1 in 5

Valelon Ear VALELON_EAR

EnchantmentChance
Max HP +1500–4000 Always
Max SP +50–200 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Valelon Glove VALELON_GLOVE

EnchantmentChance
Max HP +1–3000 Always
Max SP +1–150 Always
DEF +5–10 1 in 2
ATK SPD +5–20% 1 in 2
Accuracy +1–20 1 in 2

Valelon Neck VALELON_NECK

EnchantmentChance
Max HP +3000–4000 Always
Max SP +300–350 Always
STR +1–5 1 in 200
AGI +1–5 1 in 200
HP +1–5 1 in 200
DEX +1–5 1 in 200
INT +1–5 1 in 200
SEN +1–5 1 in 200

Valeron Con VALERON_CON

EnchantmentChance
Max SP +10–40% 1 in 5
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Valeron Fire VALERON_FIRE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Fire ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Valeron Ice VALERON_ICE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Ice ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Valeron Lght VALERON_LGHT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Lightning ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Valeron Melee VALERON_MELEE

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Valeron Psy VALERON_PSY

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Max SP +1–25% 1 in 15
Additional Psychic ATK +1–80 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Valeron Res VALERON_RES

EnchantmentChance
DEF +1–15 1 in 20
Fire RES +1–10 1 in 10
Ice RES +1–10 1 in 10
Lightning RES +1–10 1 in 10
Status Ailment RES +1–10 1 in 20
Max HP +5–30% 1 in 20
Max SP +5–30% 1 in 5
D.R. +1–3 1 in 200

Valeron Shield VALERON_SHIELD

EnchantmentChance
DEF +1–5 1 in 5
Fire RES +1–50 1 in 10
Ice RES +1–50 1 in 10
Lightning RES +1–50 1 in 10
Status Ailment RES +1–50 1 in 10
Block +1–15 1 in 5
Humanoid ATK Damage -1–25% 1 in 180
Wildlife ATK Damage -1–25% 1 in 150
Demon ATK Damage -1–25% 1 in 150
Undead ATK Damage -1–25% 1 in 150
Lifeless ATK Damage -1–25% 1 in 150
Immunity rate +5–15 1 in 150

Valeron Shoot VALERON_SHOOT

EnchantmentChance
ATK +1–50% 1 in 2
ATK SPD +1–30% 1 in 5
Critical +1–10 1 in 15
Accuracy +1–20 1 in 15
Additional Fire ATK +1–50 1 in 15
Additional Ice ATK +1–50 1 in 15
Additional Lightning ATK +1–50 1 in 15
Additional Psychic ATK +1–50 1 in 15
+10–100% ATK to Humans 1 in 190
+10–100% ATK to Wildlife 1 in 160
+10–100% ATK to Demons 1 in 160
+10–100% ATK to Undead 1 in 160
+10–100% ATK to Lifeless 1 in 160
Penetration +3–5 1 in 90
STR +3–5 1 in 50
AGI +3–5 1 in 50
HP +3–5 1 in 50
DEX +3–5 1 in 50
INT +3–5 1 in 50
SEN +3–5 1 in 50

Valeron Sum VALERON_SUM

EnchantmentChance
Max SP +10–40% 1 in 5
Summon ATK Level +1–3 1 in 200
Summon DEF Level +1–3 1 in 200

Violante Belt VIOLANTE_BELT

EnchantmentChance
Max HP +2000–5000 Always
DEF +5–15 Always
STR +1–6 1 in 200
AGI +1–6 1 in 200
HP +1–6 1 in 200
DEX +1–6 1 in 200
INT +1–6 1 in 200
SEN +1–6 1 in 200

Wepcosetc WepCosETC

EnchantmentChance
STR +1–3 Always
AGI +1–3 Always
HP +1–3 Always
DEX +1–3 Always
INT +1–3 Always
SEN +1–3 Always
Max HP +1–5000 Always

Wepcosoh WepCosOH

EnchantmentChance
STR +1–2 Always
AGI +1–2 Always
HP +1–2 Always
DEX +1–2 Always
INT +1–2 Always
SEN +1–2 Always
ATK toward PC +1–10% Always
ATK toward monster +1–10% Always
ATK SPD +1–10% Always
Critical +1–10 Always
Accuracy +1–10 Always

Wepcosth WepCosTH

EnchantmentChance
STR +1–3 Always
AGI +1–3 Always
HP +1–3 Always
DEX +1–3 Always
INT +1–3 Always
SEN +1–3 Always
ATK toward PC +1–10% Always
ATK toward monster +1–10% Always
ATK SPD +1–10% Always
Critical +1–10 Always
Accuracy +1–10 Always

Zizarmor A ZIZARMOR_A

EnchantmentChance
DEF +5–20 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–30 1 in 7
Ice RES +5–30 1 in 7
Lightning RES +5–30 1 in 7
Status Ailment RES +5–30 1 in 7
Psychic RES +5–30 1 in 7
Immunity rate +1–8 1 in 90
D.R. +1–3 1 in 170
Trigger Unique Specialization 1–15% 1 in 200

Zizarmor B ZIZARMOR_B

EnchantmentChance
DEF +5–15 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–30 1 in 7
Ice RES +5–30 1 in 7
Lightning RES +5–30 1 in 7
Status Ailment RES +5–30 1 in 7
Psychic RES +5–30 1 in 7
Immunity rate +1–8 1 in 90
D.R. +1–3 1 in 170
Trigger Unique Specialization 1–15% 1 in 200

Zizarmor C ZIZARMOR_C

EnchantmentChance
DEF +5–15 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–30 1 in 7
Ice RES +5–30 1 in 7
Lightning RES +5–30 1 in 7
Status Ailment RES +5–30 1 in 7
Psychic RES +5–30 1 in 7
Immunity rate +1–8 1 in 90
D.R. +1–3 1 in 170
Trigger Unique Specialization 1–15% 1 in 200

Zizarmor D ZIZARMOR_D

EnchantmentChance
DEF +5–25 1 in 8
Evasion +5–20 1 in 8
MOVE SPD +5–20% 1 in 7
Fire RES +5–25 1 in 7
Ice RES +5–25 1 in 7
Lightning RES +5–25 1 in 7
Status Ailment RES +5–25 1 in 7
Psychic RES +5–25 1 in 7
Immunity rate +1–8 1 in 90
D.R. +1–3 1 in 170
Trigger Unique Specialization 1–15% 1 in 200
yanuck
Hey everyone! GE-DB has a fresh new look! Hope you like it, and if you have any questions or ideas to make it better, I’d love to hear them!
NAYUYUTY365315NEHTYHYHTR
MEKYUJTYJ365315MAVNGHJTH
Roberthed
Sveiki, es gribēju zināt savu cenu.
dilas
oh there is chat in here
quest
quest
Grendel
nice Database <img src="images/smilies2/1.gif" class="emojis">