Enchantment
An enchant chip rolls one option from its group's pool. "Always" means the option is on every chip of that group; "1 in 20" means it lands on roughly one chip in twenty. An item names its group on its own page, under Options.
89c6de60-57f8-402d-81e8-1ec647859d75 89c6de60-57f8-402d-81e8-1ec647859d75
| Enchantment | Chance |
|---|---|
| +50–100% ATK to Humans | 1 in 200 |
| +50–100% ATK to Wildlife | 1 in 100 |
| +50–100% ATK to Demons | 1 in 100 |
| +50–100% ATK to Undead | 1 in 100 |
| +50–100% ATK to Lifeless | 1 in 100 |
| +50–100% ATK to Humans | 1 in 200 |
| +50–100% ATK to Wildlife | 1 in 100 |
| +50–100% ATK to Demons | 1 in 100 |
| +50–100% ATK to Undead | 1 in 100 |
| +50–100% ATK to Lifeless | 1 in 100 |
| +50–100% ATK to Humans | 1 in 200 |
| +50–100% ATK to Wildlife | 1 in 100 |
| +50–100% ATK to Demons | 1 in 100 |
| +50–100% ATK to Undead | 1 in 100 |
| +50–100% ATK to Lifeless | 1 in 100 |
| +50–100% ATK to Humans | 1 in 200 |
| +50–100% ATK to Wildlife | 1 in 100 |
| +50–100% ATK to Demons | 1 in 100 |
| +50–100% ATK to Undead | 1 in 100 |
| +50–100% ATK to Lifeless | 1 in 100 |
| +50–100% ATK to Humans | 1 in 200 |
| +50–100% ATK to Wildlife | 1 in 100 |
| +50–100% ATK to Demons | 1 in 100 |
| +50–100% ATK to Undead | 1 in 100 |
| +50–100% ATK to Lifeless | 1 in 100 |
| +50–100% ATK to Humans | 1 in 200 |
| +50–100% ATK to Wildlife | 1 in 100 |
| +50–100% ATK to Demons | 1 in 100 |
| +50–100% ATK to Undead | 1 in 100 |
| +50–100% ATK to Lifeless | 1 in 100 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +50–100% ATK to Humans | 1 in 200 |
| +50–100% ATK to Wildlife | 1 in 100 |
| +50–100% ATK to Demons | 1 in 100 |
| +50–100% ATK to Undead | 1 in 100 |
| +50–100% ATK to Lifeless | 1 in 100 |
| +50–100% ATK to Humans | 1 in 180 |
| +50–100% ATK to Wildlife | 1 in 150 |
| +50–100% ATK to Demons | 1 in 150 |
| +50–100% ATK to Undead | 1 in 150 |
| +50–100% ATK to Lifeless | 1 in 150 |
| +50–100% ATK to Humans | 1 in 180 |
| +50–100% ATK to Wildlife | 1 in 150 |
| +50–100% ATK to Demons | 1 in 150 |
| +50–100% ATK to Undead | 1 in 150 |
| +50–100% ATK to Lifeless | 1 in 150 |
| +50–100% ATK to Humans | 1 in 180 |
| +50–100% ATK to Wildlife | 1 in 150 |
| +50–100% ATK to Demons | 1 in 150 |
| +50–100% ATK to Undead | 1 in 150 |
| +50–100% ATK to Lifeless | 1 in 150 |
| +50–100% ATK to Humans | 1 in 180 |
| +50–100% ATK to Wildlife | 1 in 150 |
| +50–100% ATK to Demons | 1 in 150 |
| +50–100% ATK to Undead | 1 in 150 |
| +50–100% ATK to Lifeless | 1 in 150 |
| +50–100% ATK to Humans | 1 in 180 |
| +50–100% ATK to Wildlife | 1 in 150 |
| +50–100% ATK to Demons | 1 in 150 |
| +50–100% ATK to Undead | 1 in 150 |
| +50–100% ATK to Lifeless | 1 in 150 |
| +50–100% ATK to Humans | 1 in 180 |
| +50–100% ATK to Wildlife | 1 in 150 |
| +50–100% ATK to Demons | 1 in 150 |
| +50–100% ATK to Undead | 1 in 150 |
| +50–100% ATK to Lifeless | 1 in 150 |
| +50–100% ATK to Humans | 1 in 180 |
| +50–100% ATK to Wildlife | 1 in 150 |
| +50–100% ATK to Demons | 1 in 150 |
| +50–100% ATK to Undead | 1 in 150 |
| +50–100% ATK to Lifeless | 1 in 150 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Humans | 1 in 40 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Humans | 1 in 40 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Humans | 1 in 40 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Humans | 1 in 40 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Humans | 1 in 40 |
| +20–40% ATK to Wildlife | 1 in 20 |
| +20–40% ATK to Demons | 1 in 20 |
| +20–40% ATK to Undead | 1 in 20 |
| +20–40% ATK to Lifeless | 1 in 20 |
| +20–40% ATK to Humans | 1 in 40 |
| Humanoid ATK Damage -3–5% | 1 in 25 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Abyssarma Con AbyssArma_CON
| Enchantment | Chance |
|---|---|
| MaxSP 20–40% Up | 1 in 5 |
| Summon ATK Level +2–3 | 1 in 200 |
| Summon DEF Level +2–3 | 1 in 200 |
| Penetration +8–15 | 1 in 5 |
Abyssarma Fire AbyssArma_FIRE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Fire ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Abyssarma Ice AbyssArma_ICE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Ice ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Abyssarma Lght AbyssArma_LGHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Lightning ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Abyssarma Melee AbyssArma_MELEE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Abyssarma Psy AbyssArma_PSY
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| +40–80 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Abyssarma Res AbyssArma_RES
| Enchantment | Chance |
|---|---|
| DEF 8–15 Up | 1 in 20 |
| Fire RES +5–10 | 1 in 10 |
| Ice RES +5–10 | 1 in 10 |
| Lightning RES +5–10 | 1 in 10 |
| Debuff RES +5–10 | 1 in 20 |
| MaxHP 15–30% Up | 1 in 20 |
| MaxSP 15–30% Up | 1 in 5 |
| D.R. +2–3 | 1 in 200 |
Abyssarma Shield AbyssArma_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 5 Up | 1 in 5 |
| Fire RES +25–50 | 1 in 10 |
| Ice RES +25–50 | 1 in 10 |
| Lightning RES +25–50 | 1 in 10 |
| Debuff RES +25–50 | 1 in 10 |
| Block +8–15 | 1 in 5 |
| Humanoid ATK Damage -15–25% | 1 in 180 |
| Wildlife ATK Damage -15–25% | 1 in 150 |
| Demon ATK Damage -15–25% | 1 in 150 |
| Undead ATK Damage -15–25% | 1 in 150 |
| Lifeless ATK Damage -15–25% | 1 in 150 |
| Immunity rate +10–15 | 1 in 150 |
Abyssarma Shoot AbyssArma_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +10 | 1 in 15 |
| Accuracy +10–20 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Abyssarma Sum AbyssArma_SUM
| Enchantment | Chance |
|---|---|
| MaxSP 20–40% Up | 1 in 5 |
| Summon ATK Level +2–3 | 1 in 200 |
| Summon DEF Level +2–3 | 1 in 200 |
| Penetration +8–15 | 1 in 5 |
Arm Belt ARM_BELT
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| DEF 10–15 Up | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 200 |
| HP +3–5 | 1 in 200 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 200 |
Arm Boot ARM_BOOT
| Enchantment | Chance |
|---|---|
| Max HP +2000–3000 | Always |
| DEF 10 Up | Always |
| Movement Speed 10–20% Up | 1 in 5 |
| Evasion 10–20 Up | 1 in 5 |
Arm Ear ARM_EAR
| Enchantment | Chance |
|---|---|
| Max HP +1750–3500 | Always |
| Max SP +75–150 | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 200 |
| HP +3–5 | 1 in 200 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 200 |
Arm Fire ARM_FIRE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Fire ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Arm Glove ARM_GLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1500–2500 | Always |
| Max SP +50–100 | Always |
| DEF 7–10 Up | 1 in 2 |
| ATK SPD 10–20% Up | 1 in 2 |
| Accuracy +10–20 | 1 in 2 |
Arm Ice ARM_ICE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Ice ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Arm Lght ARM_LGHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Lightning ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Arm Melee ARM_MELEE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Arm Neck ARM_NECK
| Enchantment | Chance |
|---|---|
| Max HP +2750–3500 | Always |
| Max SP +275–300 | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 200 |
| HP +3–5 | 1 in 200 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 200 |
Arm Psy ARM_PSY
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| +40–80 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Arm Shield ARM_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 5 Up | 1 in 5 |
| Fire RES +25–50 | 1 in 10 |
| Ice RES +25–50 | 1 in 10 |
| Lightning RES +25–50 | 1 in 10 |
| Debuff RES +25–50 | 1 in 10 |
| Block +15 | 1 in 5 |
| Humanoid ATK Damage -15–25% | 1 in 180 |
| Wildlife ATK Damage -15–25% | 1 in 150 |
| Demon ATK Damage -15–25% | 1 in 150 |
| Undead ATK Damage -15–25% | 1 in 150 |
| Lifeless ATK Damage -15–25% | 1 in 150 |
| Immunity rate +7–10 | 1 in 150 |
Arm Shoot ARM_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +10 | 1 in 15 |
| Accuracy +10–20 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Armor ARMOR
| Enchantment | Chance |
|---|---|
| DEF 15–20 Up | 1 in 8 |
| Evasion 10–15 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +8–15 | 1 in 7 |
| Ice RES +8–15 | 1 in 7 |
| Lightning RES +8–15 | 1 in 7 |
| Debuff RES +10–15 | 1 in 7 |
| Mental RES +10–15 | 1 in 7 |
| MaxHP 15–25% Up | 1 in 100 |
| D.R. +2–3 | 1 in 150 |
Armor A ARMOR_A
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +12–25 | 1 in 7 |
| Ice RES +12–25 | 1 in 7 |
| Lightning RES +12–25 | 1 in 7 |
| Debuff RES +12–25 | 1 in 7 |
| Mental RES +12–25 | 1 in 7 |
| Immunity rate +4–5 | 1 in 90 |
| Max HP +7500–10000 | 1 in 100 |
| D.R. +2–3 | 1 in 170 |
Armor A Jpn ARMOR_A_JPN
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 10 |
| Fire RES +12–25 | 1 in 10 |
| Ice RES +12–25 | 1 in 10 |
| Lightning RES +12–25 | 1 in 10 |
| Debuff RES +12–25 | 1 in 10 |
| Mental RES +12–25 | 1 in 10 |
| Immunity rate +3–5 | 1 in 6 |
| Max HP +5000–10000 | 1 in 100 |
| D.R. +2–3 | 1 in 170 |
Armor Abyss ARMOR_ABYSS
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +12–25 | 1 in 7 |
| Ice RES +12–25 | 1 in 7 |
| Lightning RES +12–25 | 1 in 7 |
| Debuff RES +12–25 | 1 in 7 |
| Mental RES +12–25 | 1 in 7 |
| Immunity rate +4–5 | 1 in 90 |
| Max HP +7500–10000 | 1 in 100 |
| D.R. +1–2 | 1 in 170 |
Armor C ARMOR_C
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | Always |
| Evasion 8–15 Up | Always |
| Movement Speed 10–20% Up | 1 in 2 |
| Fire RES +5–10 | 1 in 5 |
| Ice RES +5–10 | 1 in 5 |
| Lightning RES +5–10 | 1 in 5 |
| Debuff RES +5–10 | 1 in 5 |
| Mental RES +5–10 | 1 in 5 |
| MaxHP 15–30% Up | 1 in 2 |
Armor S ARMOR_S
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | Always |
| Evasion 8–15 Up | Always |
| Movement Speed 10–20% Up | 1 in 2 |
| Fire RES +7–10 | 1 in 5 |
| Ice RES +7–10 | 1 in 5 |
| Lightning RES +7–10 | 1 in 5 |
| Debuff RES +7–10 | 1 in 5 |
| Mental RES +7–10 | 1 in 5 |
| MaxHP 15–30% Up | 1 in 2 |
Armor2 ARMOR2
| Enchantment | Chance |
|---|---|
| DEF 15–20 Up | Always |
| Evasion 12–15 Up | Always |
| Movement Speed 15–20% Up | Always |
| MaxHP 20–25% Up | Always |
Armsld ARMSLD
| Enchantment | Chance |
|---|---|
| DEF 5 Up | 1 in 6 |
| Block +5–10 | 1 in 6 |
| Lightning RES +4–8 | 1 in 6 |
| A.R. +1 | 1 in 150 |
Armsld C ARMSLD_C
| Enchantment | Chance |
|---|---|
| DEF 2–3 Up | 1 in 10 |
| Block +3–5 | 1 in 5 |
| Lightning RES +2–4 | Always |
Back BACK
| Enchantment | Chance |
|---|---|
| A.R. +1 | Always |
| D.R. +1 | Always |
| ATK SPD 10% Up | Always |
| ATK 10% Up | Always |
| Max HP +1500 | Always |
| Max SP +300 | Always |
| DEF 10 Up | Always |
| Additional Fire ATK +30 | Always |
| Additional Ice ATK +30 | Always |
| Additional Lightning ATK +30 | Always |
| +30 Mental Attribute, Additional ATK | Always |
| +10% ATK to Humans | Always |
| +10% ATK to Wildlife | Always |
| +10% ATK to Demons | Always |
| +15% ATK to Undead | Always |
| +15% ATK to Lifeless | Always |
| Penetration +3 | Always |
| 5% damage restores HP | Always |
| Immunity rate +5 | Always |
| ATK 20% Up | Always |
| DEF 15 Up | Always |
| Max HP +2000–2500 | Always |
| Physical ATK Damage by -5% | Always |
| Ranged ATK Damage by -5% | Always |
| Magical ATK Damage by -5% | Always |
| STR +3 | Always |
| AGI +3 | Always |
| HP +3 | Always |
| DEX +3 | Always |
| INT +3 | Always |
| SEN +3 | Always |
| DEF 15–20 Up | Always |
| ATK 20–30% Up | Always |
| +15% ATK to all Racial | Always |
Belith Ear BELITH_EAR
| Enchantment | Chance |
|---|---|
| Max HP +666–66666 | Always |
| Max SP +66–6666 | Always |
| STR +1–15 | 1 in 200 |
| AGI +1–15 | 1 in 200 |
| HP +1–15 | 1 in 200 |
| DEX +1–15 | 1 in 200 |
| INT +1–15 | 1 in 200 |
| SEN +1–15 | 1 in 200 |
Belt1 BELT1
| Enchantment | Chance |
|---|---|
| Max HP +750–1000 | Always |
| DEF 3–5 Up | Always |
| STR +1 | 1 in 200 |
| AGI +1 | 1 in 150 |
| HP +1 | 1 in 100 |
| DEX +1 | 1 in 200 |
| INT +1 | 1 in 200 |
| SEN +1 | 1 in 100 |
Belt2 BELT2
| Enchantment | Chance |
|---|---|
| Max HP +1750–2000 | Always |
| DEF 8–10 Up | Always |
| STR +2 | 1 in 200 |
| AGI +2 | 1 in 150 |
| HP +2 | 1 in 100 |
| DEX +2 | 1 in 200 |
| INT +2 | 1 in 200 |
| SEN +2 | 1 in 100 |
Belt3 BELT3
| Enchantment | Chance |
|---|---|
| Max HP +2750–3000 | Always |
| DEF 13–15 Up | Always |
| STR +2–3 | 1 in 200 |
| AGI +2–3 | 1 in 150 |
| HP +2–3 | 1 in 100 |
| DEX +2–3 | 1 in 200 |
| INT +2–3 | 1 in 200 |
| SEN +2–3 | 1 in 100 |
Belt4 BELT4
| Enchantment | Chance |
|---|---|
| Max HP +2750–3000 | Always |
| DEF 8–10 Up | Always |
Belt5 BELT5
| Enchantment | Chance |
|---|---|
| Max HP +3000–4000 | Always |
| DEF 7–10 Up | Always |
Bloodnavy Fire BLOODNAVY_FIRE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 10–25% Up | 1 in 15 |
| Additional Fire ATK +10–80 | 1 in 15 |
| +40–120% ATK to Humans | 1 in 190 |
| +40–120% ATK to Wildlife | 1 in 160 |
| +40–120% ATK to Demons | 1 in 160 |
| +40–120% ATK to Undead | 1 in 160 |
| +40–120% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| A.R. +1 | 1 in 500 |
Bloodnavy Ice BLOODNAVY_ICE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 10–25% Up | 1 in 15 |
| Additional Ice ATK +10–80 | 1 in 15 |
| +40–120% ATK to Humans | 1 in 190 |
| +40–120% ATK to Wildlife | 1 in 160 |
| +40–120% ATK to Demons | 1 in 160 |
| +40–120% ATK to Undead | 1 in 160 |
| +40–120% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bloodnavy Lght BLOODNAVY_LGHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 10–25% Up | 1 in 15 |
| Additional Lightning ATK +10–80 | 1 in 15 |
| +40–120% ATK to Humans | 1 in 190 |
| +40–120% ATK to Wildlife | 1 in 160 |
| +40–120% ATK to Demons | 1 in 160 |
| +40–120% ATK to Undead | 1 in 160 |
| +40–120% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bloodnavy Melee BLOODNAVY_MELEE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Additional Fire ATK +10–50 | 1 in 15 |
| Additional Ice ATK +10–50 | 1 in 15 |
| Additional Lightning ATK +10–50 | 1 in 15 |
| +10–50 Mental Attribute, Additional ATK | 1 in 15 |
| +40–120% ATK to Humans | 1 in 190 |
| +40–120% ATK to Wildlife | 1 in 160 |
| +40–120% ATK to Demons | 1 in 160 |
| +40–120% ATK to Undead | 1 in 160 |
| +40–120% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| A.R. +1 | 1 in 500 |
Bloodnavy Psy BLOODNAVY_PSY
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 10–25% Up | 1 in 15 |
| +10–80 Mental Attribute, Additional ATK | 1 in 15 |
| +40–120% ATK to Humans | 1 in 190 |
| +40–120% ATK to Wildlife | 1 in 160 |
| +40–120% ATK to Demons | 1 in 160 |
| +40–120% ATK to Undead | 1 in 160 |
| +40–120% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bloodnavy Shoot BLOODNAVY_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Accuracy +10–20 | 1 in 15 |
| Additional Fire ATK +10–50 | 1 in 15 |
| Additional Ice ATK +10–50 | 1 in 15 |
| Additional Lightning ATK +10–50 | 1 in 15 |
| +10–50 Mental Attribute, Additional ATK | 1 in 15 |
| +40–120% ATK to Humans | 1 in 190 |
| +40–120% ATK to Wildlife | 1 in 160 |
| +40–120% ATK to Demons | 1 in 160 |
| +40–120% ATK to Undead | 1 in 160 |
| +40–120% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| A.R. +1 | 1 in 500 |
Book BOOK
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 4 |
| Attack causes [Darkness] with the possibility of 5–10% | 1 in 4 |
| +40–80 Mental Attribute, Additional ATK | 1 in 4 |
| A.R. +2–3 | 1 in 150 |
| Player Damage +50–100% | 1 in 200 |
| Monster Damage +75–150% | 1 in 100 |
Boots BOOTS
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | 1 in 6 |
| Movement Speed 5–10% Up | 1 in 6 |
| Evasion 3–5 Up | 1 in 6 |
| MaxHP 5–10% Up | 1 in 100 |
Bootsl1 BOOTSL1
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| DEF 7–10 Up | Always |
| Movement Speed 8–15% Up | Always |
Bootsl2 BOOTSL2
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| DEF 7–10 Up | Always |
| Movement Speed 10–15% Up | Always |
Bootsm1 BOOTSM1
| Enchantment | Chance |
|---|---|
| Max HP +1500 | Always |
| DEF 10 Up | Always |
| Movement Speed 8–15% Up | Always |
Bootsm2 BOOTSM2
| Enchantment | Chance |
|---|---|
| Max HP +1250–2500 | Always |
| DEF 7–10 Up | Always |
| Movement Speed 10–15% Up | Always |
Bootss1 BOOTSS1
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| DEF 7–10 Up | Always |
| Movement Speed 10–15% Up | Always |
Bootss2 BOOTSS2
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| DEF 7–10 Up | Always |
| Movement Speed 10–15% Up | Always |
Bristiashd BRISTIASHD
| Enchantment | Chance |
|---|---|
| DEF 1 Up | 1 in 10,000 |
| Block +1 | 1 in 10,000 |
| Humanoid ATK Damage -1% | 1 in 10,000 |
| Wildlife ATK Damage -1% | 1 in 10,000 |
| Demon ATK Damage -1% | 1 in 10,000 |
| Undead ATK Damage -1% | 1 in 10,000 |
| Lifeless ATK Damage -1% | 1 in 10,000 |
| Fire RES +1 | 1 in 10,000 |
| Ice RES +1 | 1 in 10,000 |
| Lightning RES +1 | 1 in 10,000 |
| Debuff RES +1 | 1 in 10,000 |
| MaxHP 1% Up | 1 in 10,000 |
Bristiawep BRISTIAWEP
| Enchantment | Chance |
|---|---|
| +75–100 Basic ATK | 1 in 10,000 |
| ATK 20–40% Up | 1 in 10,000 |
| ATK SPD 15–30% Up | 1 in 10,000 |
| A.R. +3–5 | 1 in 10,000 |
| Critical +5–10 | 1 in 10,000 |
| Accuracy +10–20 | 1 in 10,000 |
| Additional Fire ATK +25–50 | 1 in 10,000 |
| Additional Ice ATK +25–50 | 1 in 10,000 |
| Additional Lightning ATK +25–50 | 1 in 10,000 |
| +25–50 Mental Attribute, Additional ATK | 1 in 10,000 |
| +50–100% add. ATK to Heavy Armor | 1 in 10,000 |
| +50–100% add. ATK to Light Armor | 1 in 10,000 |
| +50–100% add. ATK to Soft Armor | 1 in 10,000 |
| STR +3–5 | 1 in 10,000 |
| AGI +3–5 | 1 in 10,000 |
| HP +3–5 | 1 in 10,000 |
| DEX +3–5 | 1 in 10,000 |
| INT +3–5 | 1 in 10,000 |
| SEN +3–5 | 1 in 10,000 |
| MaxSP 15–20% Up | 1 in 10,000 |
| During attack, [Burn] enemy by chance of 5–10% | 1 in 10,000 |
| 5–10% Chance to [Poison] Enemy during attack | 1 in 10,000 |
| 5–10% Chance to [Stun] Enemy during attack. | 1 in 10,000 |
| 5–10% Chance to [Fear] Enemy during attack. | 1 in 10,000 |
| During attack, [Shock] enemy by chance of 5–10% | 1 in 10,000 |
| Attack causes [Darkness] with the possibility of 5–10% | 1 in 10,000 |
| During attack, [Freeze] enemy by chance of 5–10% | 1 in 10,000 |
| 5% damage restores HP | 1 in 10,000 |
Bristiawep Dummy BRISTIAWEP_DUMMY
| Enchantment | Chance |
|---|---|
| +1% ATK to Humans | 1 in 10,000 |
| +1% ATK to Wildlife | 1 in 10,000 |
| +1% ATK to Demons | 1 in 10,000 |
| +1% ATK to Undead | 1 in 10,000 |
| +1% ATK to Lifeless | 1 in 10,000 |
Bst Fire BST_FIRE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Fire ATK +40–80 | 1 in 15 |
| +50–100% add. ATK to Heavy Armor | 1 in 160 |
| +50–100% add. ATK to Light Armor | 1 in 160 |
| +50–100% add. ATK to Soft Armor | 1 in 160 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bst Ice BST_ICE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Ice ATK +40–80 | 1 in 15 |
| +50–100% add. ATK to Heavy Armor | 1 in 160 |
| +50–100% add. ATK to Light Armor | 1 in 160 |
| +50–100% add. ATK to Soft Armor | 1 in 160 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bst Lght BST_LGHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Lightning ATK +40–80 | 1 in 15 |
| +50–100% add. ATK to Heavy Armor | 1 in 160 |
| +50–100% add. ATK to Light Armor | 1 in 160 |
| +50–100% add. ATK to Soft Armor | 1 in 160 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bst Melee BST_MELEE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% add. ATK to Heavy Armor | 1 in 160 |
| +50–100% add. ATK to Light Armor | 1 in 160 |
| +50–100% add. ATK to Soft Armor | 1 in 160 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bst Psy BST_PSY
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| +40–80 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% add. ATK to Heavy Armor | 1 in 160 |
| +50–100% add. ATK to Light Armor | 1 in 160 |
| +50–100% add. ATK to Soft Armor | 1 in 160 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bst Shoot BST_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Accuracy +10–20 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% add. ATK to Heavy Armor | 1 in 160 |
| +50–100% add. ATK to Light Armor | 1 in 160 |
| +50–100% add. ATK to Soft Armor | 1 in 160 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Bst Shoot1 BST_SHOOT1
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Accuracy +10–20 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% add. ATK to Heavy Armor | 1 in 160 |
| +50–100% add. ATK to Light Armor | 1 in 160 |
| +50–100% add. ATK to Soft Armor | 1 in 160 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Clothe CLOTHE
| Enchantment | Chance |
|---|---|
| DEF 8–15 Up | 1 in 8 |
| Evasion 5–10 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +10–20 | 1 in 7 |
| Ice RES +10–20 | 1 in 7 |
| Lightning RES +10–20 | 1 in 7 |
| Debuff RES +10–20 | 1 in 7 |
| Mental RES +10–20 | 1 in 7 |
| MaxHP 10–20% Up | 1 in 100 |
| D.R. +2–3 | 1 in 150 |
Clothe A CLOTHE_A
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +15–30 | 1 in 7 |
| Ice RES +15–30 | 1 in 7 |
| Lightning RES +15–30 | 1 in 7 |
| Debuff RES +15–30 | 1 in 7 |
| Mental RES +15–30 | 1 in 7 |
| Immunity rate +4–5 | 1 in 90 |
| Max HP +7500–10000 | 1 in 100 |
| D.R. +2–3 | 1 in 170 |
Clothe A Jpn CLOTHE_A_JPN
| Enchantment | Chance |
|---|---|
| DEF 8–15 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 10 |
| Fire RES +15–30 | 1 in 10 |
| Ice RES +15–30 | 1 in 10 |
| Lightning RES +15–30 | 1 in 10 |
| Debuff RES +15–30 | 1 in 10 |
| Mental RES +15–30 | 1 in 10 |
| Immunity rate +3–5 | 1 in 6 |
| Max HP +5000–10000 | 1 in 100 |
| D.R. +2–3 | 1 in 170 |
Clothe Abyss CLOTHE_ABYSS
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +15–30 | 1 in 7 |
| Ice RES +15–30 | 1 in 7 |
| Lightning RES +15–30 | 1 in 7 |
| Debuff RES +15–30 | 1 in 7 |
| Mental RES +15–30 | 1 in 7 |
| Immunity rate +4–5 | 1 in 90 |
| Max HP +7500–10000 | 1 in 100 |
| D.R. +1–2 | 1 in 170 |
Clothe C CLOTHE_C
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | Always |
| Evasion 8–10 Up | Always |
| Movement Speed 10–20% Up | 1 in 2 |
| Fire RES +5–10 | 1 in 5 |
| Ice RES +5–10 | 1 in 5 |
| Lightning RES +5–10 | 1 in 5 |
| Debuff RES +5–10 | 1 in 5 |
| Mental RES +5–10 | 1 in 5 |
| MaxHP 15–30% Up | 1 in 2 |
Clothe S CLOTHE_S
| Enchantment | Chance |
|---|---|
| DEF 8–15 Up | Always |
| Evasion 7–10 Up | Always |
| Movement Speed 10–20% Up | 1 in 2 |
| Fire RES +10 | 1 in 5 |
| Ice RES +10 | 1 in 5 |
| Lightning RES +7–10 | 1 in 5 |
| Debuff RES +7–10 | 1 in 5 |
| Mental RES +7–10 | 1 in 5 |
| MaxHP 15–30% Up | 1 in 2 |
Clothe2 CLOTHE2
| Enchantment | Chance |
|---|---|
| DEF 12–15 Up | Always |
| Evasion 7–10 Up | Always |
| Movement Speed 15–20% Up | Always |
| MaxHP 20–25% Up | Always |
Crossbow CROSSBOW
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| Critical +8–15 | 1 in 10 |
| Accuracy +10–20 | 1 in 10 |
| 5–10% Chance to [Fear] Enemy during attack. | 1 in 10 |
| Attack causes [Darkness] with the possibility of 5–10% | 1 in 10 |
| Additional Fire ATK +25–50 | 1 in 10 |
| Additional Ice ATK +25–50 | 1 in 10 |
| Additional Lightning ATK +25–50 | 1 in 10 |
| +25–50 Mental Attribute, Additional ATK | 1 in 10 |
| A.R. +2–3 | 1 in 150 |
| Player Damage +50–100% | 1 in 200 |
| Monster Damage +75–150% | 1 in 100 |
Desabelt DESABELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–3500 | Always |
| DEF 7–10 Up | Always |
| STR +3–5 | 1 in 200 |
| HP +3–5 | 1 in 150 |
| AGI +3–5 | 1 in 100 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 100 |
Desaboot DESABOOT
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| Movement Speed 15–20% Up | 1 in 5 |
| Evasion 12–20 Up | 1 in 10 |
| DEF 7–10 Up | 1 in 20 |
Desaear DESAEAR
| Enchantment | Chance |
|---|---|
| Max HP +1250–2500 | Always |
| Max SP +125–250 | Always |
| STR +3–5 | 1 in 200 |
| HP +3–5 | 1 in 150 |
| AGI +3–5 | 1 in 100 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 100 |
Desaglove DESAGLOVE
| Enchantment | Chance |
|---|---|
| ATK SPD 15–20% Up | 1 in 2 |
| Accuracy +7–10 | 1 in 50 |
| Max HP +1250–2500 | Always |
| Max SP +125–250 | Always |
| DEF 7–10 Up | 1 in 100 |
Desaneck DESANECK
| Enchantment | Chance |
|---|---|
| Max HP +2000–3500 | Always |
| Max SP +50–100 | Always |
| STR +3–5 | 1 in 200 |
| HP +3–5 | 1 in 150 |
| AGI +3–5 | 1 in 100 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 100 |
Ear1 EAR1
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| Max SP +25–50 | Always |
| STR +1 | 1 in 200 |
| AGI +1 | 1 in 150 |
| HP +1 | 1 in 100 |
| DEX +1 | 1 in 200 |
| INT +1 | 1 in 200 |
| SEN +1 | 1 in 100 |
Ear2 EAR2
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| Max SP +50–100 | Always |
| STR +2 | 1 in 200 |
| AGI +2 | 1 in 150 |
| HP +2 | 1 in 100 |
| DEX +2 | 1 in 200 |
| INT +2 | 1 in 200 |
| SEN +2 | 1 in 100 |
Ear3 EAR3
| Enchantment | Chance |
|---|---|
| Max HP +1750–3000 | Always |
| Max SP +75–150 | Always |
| STR +2–3 | 1 in 200 |
| AGI +2–3 | 1 in 150 |
| HP +2–3 | 1 in 100 |
| DEX +2–3 | 1 in 200 |
| INT +2–3 | 1 in 200 |
| SEN +2–3 | 1 in 100 |
Ear4 EAR4
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| Max SP +50–100 | Always |
Ear5 EAR5
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| Max SP +25–50 | Always |
Ear6 EAR6
| Enchantment | Chance |
|---|---|
| Max HP +1500–3000 | Always |
| Max SP +100–200 | Always |
Elitecon Fire ELITECON_FIRE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Fire ATK +40–80 | 1 in 15 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| Player Damage +50–100% | 1 in 190 |
| Monster Damage +75–150% | 1 in 160 |
Elitecon Ice ELITECON_ICE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Ice ATK +40–80 | 1 in 15 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| Player Damage +50–100% | 1 in 190 |
| Monster Damage +75–150% | 1 in 160 |
Elitecon Lght ELITECON_LGHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Lightning ATK +40–80 | 1 in 15 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| Player Damage +50–100% | 1 in 190 |
| Monster Damage +75–150% | 1 in 160 |
Elitecon Melee ELITECON_MELEE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +10 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| Player Damage +50–100% | 1 in 190 |
| Monster Damage +75–150% | 1 in 160 |
Elitecon Psy ELITECON_PSY
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| +40–80 Mental Attribute, Additional ATK | 1 in 15 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| Player Damage +50–100% | 1 in 190 |
| Monster Damage +75–150% | 1 in 160 |
Elitecon Shield ELITECON_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 5 Up | 1 in 5 |
| Fire RES +25–50 | 1 in 10 |
| Ice RES +25–50 | 1 in 10 |
| Lightning RES +25–50 | 1 in 10 |
| Debuff RES +25–50 | 1 in 10 |
| Block +8–15 | 1 in 5 |
| Humanoid ATK Damage -15–25% | 1 in 180 |
| Wildlife ATK Damage -15–25% | 1 in 150 |
| Demon ATK Damage -15–25% | 1 in 150 |
| Undead ATK Damage -15–25% | 1 in 150 |
| Lifeless ATK Damage -15–25% | 1 in 150 |
| Immunity rate +7–10 | 1 in 150 |
Elitecon Shoot ELITECON_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +10 | 1 in 15 |
| Accuracy +10–20 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
| Player Damage +50–100% | 1 in 190 |
| Monster Damage +75–150% | 1 in 160 |
Eliteconbelt ELITECONBELT
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| DEF 10–15 Up | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 150 |
| HP +3–5 | 1 in 100 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 100 |
Eliteconboot ELITECONBOOT
| Enchantment | Chance |
|---|---|
| Max HP +1500–3000 | Always |
| DEF 7–10 Up | Always |
| Movement Speed 10–20% Up | 1 in 5 |
| Evasion 10–20 Up | 1 in 5 |
Eliteconear ELITECONEAR
| Enchantment | Chance |
|---|---|
| Max HP +1750–3500 | Always |
| Max SP +75–150 | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 150 |
| HP +3–5 | 1 in 100 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 100 |
Eliteconglove ELITECONGLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1250–2500 | Always |
| Max SP +50–100 | Always |
| DEF 7–10 Up | 1 in 2 |
| ATK SPD 10–20% Up | 1 in 2 |
| Accuracy +10–20 | 1 in 2 |
Eliteconneck ELITECONNECK
| Enchantment | Chance |
|---|---|
| Max HP +2750–3500 | Always |
| Max SP +275–300 | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 150 |
| HP +3–5 | 1 in 100 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 100 |
Elitemuertuors Etc ELITEMUERTUORS_ETC
| Enchantment | Chance |
|---|---|
| Max HP +5–30% | 1 in 20 |
| Max SP +5–30% | 1 in 5 |
| Max SP +1–150 | Always |
| Attack Rating +1–3 | 1 in 200 |
| Defense Rating +1–3 | 1 in 200 |
Elitemuertuors Fire ELITEMUERTUORS_FIRE
| Enchantment | Chance |
|---|---|
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Max SP +1–25% | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–80 | 1 in 15 |
| Damage to Humans +10–120% | 1 in 190 |
| Damage to Beasts +10–110% | 1 in 160 |
| Damage to Demons +10–110% | 1 in 160 |
| Damage to Undead +10–110% | 1 in 160 |
| Damage to Golems +10–110% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Elitemuertuors Ice ELITEMUERTUORS_ICE
| Enchantment | Chance |
|---|---|
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Max SP +1–25% | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Ice ATK +1–80 | 1 in 15 |
| Damage to Humans +10–120% | 1 in 190 |
| Damage to Beasts +10–110% | 1 in 160 |
| Damage to Demons +10–110% | 1 in 160 |
| Damage to Undead +10–110% | 1 in 160 |
| Damage to Golems +10–110% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Elitemuertuors Lght ELITEMUERTUORS_LGHT
| Enchantment | Chance |
|---|---|
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Max SP +1–25% | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Lightning ATK +1–80 | 1 in 15 |
| Damage to Humans +10–120% | 1 in 190 |
| Damage to Beasts +10–110% | 1 in 160 |
| Damage to Demons +10–110% | 1 in 160 |
| Damage to Undead +10–110% | 1 in 160 |
| Damage to Golems +10–110% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Elitemuertuors Melee ELITEMUERTUORS_MELEE
| Enchantment | Chance |
|---|---|
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| Additional Psychokinesis ATK +1–50 | 1 in 15 |
| Damage to Humans +10–120% | 1 in 160 |
| Damage to Beasts +10–110% | 1 in 160 |
| Damage to Demons +10–110% | 1 in 160 |
| Damage to Undead +10–110% | 1 in 160 |
| Damage to Golems +10–110% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Elitemuertuors Psy ELITEMUERTUORS_PSY
| Enchantment | Chance |
|---|---|
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Max SP +1–25% | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Psychokinesis ATK +1–80 | 1 in 15 |
| Damage to Humans +10–120% | 1 in 190 |
| Damage to Beasts +10–110% | 1 in 160 |
| Damage to Demons +10–110% | 1 in 160 |
| Damage to Undead +10–110% | 1 in 160 |
| Damage to Golems +10–110% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Elitemuertuors Res ELITEMUERTUORS_RES
| Enchantment | Chance |
|---|---|
| DEF +1–15 | 1 in 20 |
| Max SP +1–150 | Always |
| Fire Resistance +1–10 | 1 in 10 |
| Ice Resistance +1–10 | 1 in 10 |
| Lightning Resistance +1–10 | 1 in 10 |
| Status Resistance +1–10 | 1 in 20 |
| Max HP +5–30% | 1 in 20 |
| Max SP +5–30% | 1 in 5 |
| Defense Rating +1–3 | 1 in 200 |
Elitemuertuors Shield ELITEMUERTUORS_SHIELD
| Enchantment | Chance |
|---|---|
| DEF +1–5 | 1 in 5 |
| Max SP +1–150 | Always |
| Fire Resistance +1–50 | 1 in 10 |
| Ice Resistance +1–50 | 1 in 10 |
| Lightning Resistance +1–50 | 1 in 10 |
| Status Resistance +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Damage from Humans -1–25% | 1 in 180 |
| Damage from Beasts -1–25% | 1 in 150 |
| Damage from Demons -1–25% | 1 in 150 |
| Damage from Undead -1–25% | 1 in 150 |
| Damage from Golems -1–25% | 1 in 150 |
| Immunity +5–15 | 1 in 150 |
Elitemuertuors Shoot ELITEMUERTUORS_SHOOT
| Enchantment | Chance |
|---|---|
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| Additional Psychokinesis ATK +1–50 | 1 in 15 |
| Damage to Humans +10–120% | 1 in 190 |
| Damage to Beasts +10–110% | 1 in 160 |
| Damage to Demons +10–110% | 1 in 160 |
| Damage to Undead +10–110% | 1 in 160 |
| Damage to Golems +10–110% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Enexethereal Etc ENEXETHEREAL_ETC
| Enchantment | Chance |
|---|---|
| MaxSP 5–30% Up | 1 in 5 |
| Increase Max SP +30–150 | Always |
| Summon ATK Level +1–3 | 1 in 200 |
| Summon DEF Level +1–3 | 1 in 200 |
Enexethereal Fire ENEXETHEREAL_FIRE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2 |
| ATK SPD 10–30% Up | 1 in 5 |
| MaxSP 10–25% Up | 1 in 15 |
| Increase Max SP +30–150 | Always |
| Additional Fire ATK +10–110 | 1 in 15 |
| +70–110% ATK to Humans | 1 in 150 |
| +70–110% ATK to Wildlife | 1 in 120 |
| +70–110% ATK to Demons | 1 in 120 |
| +70–110% ATK to Undead | 1 in 120 |
| +70–110% ATK to Lifeless | 1 in 120 |
| Penetration +1–10 | 1 in 90 |
| STR +1–10 | 1 in 50 |
| AGI +1–10 | 1 in 50 |
| HP +1–10 | 1 in 50 |
| DEX +1–10 | 1 in 50 |
| INT +1–10 | 1 in 50 |
| SEN +1–10 | 1 in 50 |
Enexethereal Ice ENEXETHEREAL_ICE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2 |
| ATK SPD 10–30% Up | 1 in 5 |
| MaxSP 10–25% Up | 1 in 15 |
| Increase Max SP +30–150 | Always |
| Additional Ice ATK +30–80 | 1 in 15 |
| +70–110% ATK to Humans | 1 in 150 |
| +70–110% ATK to Wildlife | 1 in 120 |
| +70–110% ATK to Demons | 1 in 120 |
| +70–110% ATK to Undead | 1 in 120 |
| +70–110% ATK to Lifeless | 1 in 120 |
| Penetration +1–10 | 1 in 90 |
| STR +1–10 | 1 in 50 |
| AGI +1–10 | 1 in 50 |
| HP +1–10 | 1 in 50 |
| DEX +1–10 | 1 in 50 |
| INT +1–10 | 1 in 50 |
| SEN +1–10 | 1 in 50 |
Enexethereal Lght ENEXETHEREAL_LGHT
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2 |
| ATK SPD 10–30% Up | 1 in 5 |
| MaxSP 10–25% Up | 1 in 15 |
| Increase Max SP +30–150 | Always |
| Additional Lightning ATK +30–80 | 1 in 15 |
| +70–110% ATK to Humans | 1 in 150 |
| +70–110% ATK to Wildlife | 1 in 120 |
| +70–110% ATK to Demons | 1 in 120 |
| +70–110% ATK to Undead | 1 in 120 |
| +70–110% ATK to Lifeless | 1 in 120 |
| Penetration +1–10 | 1 in 90 |
| STR +1–10 | 1 in 50 |
| AGI +1–10 | 1 in 50 |
| HP +1–10 | 1 in 50 |
| DEX +1–10 | 1 in 50 |
| INT +1–10 | 1 in 50 |
| SEN +1–10 | 1 in 50 |
Enexethereal Melee ENEXETHEREAL_MELEE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2 |
| ATK SPD 10–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Increase Max SP +30–150 | Always |
| Additional Fire ATK +10–50 | 1 in 15 |
| Additional Ice ATK +10–50 | 1 in 15 |
| Additional Lightning ATK +10–50 | 1 in 15 |
| +10–50 Mental Attribute, Additional ATK | 1 in 15 |
| +70–110% ATK to Humans | 1 in 150 |
| +70–110% ATK to Wildlife | 1 in 120 |
| +70–110% ATK to Demons | 1 in 120 |
| +70–110% ATK to Undead | 1 in 120 |
| +70–110% ATK to Lifeless | 1 in 120 |
| Penetration +1–10 | 1 in 90 |
| STR +1–10 | 1 in 50 |
| AGI +1–10 | 1 in 50 |
| HP +1–10 | 1 in 50 |
| DEX +1–10 | 1 in 50 |
| INT +1–10 | 1 in 50 |
| SEN +1–10 | 1 in 50 |
Enexethereal Psy ENEXETHEREAL_PSY
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2 |
| ATK SPD 10–30% Up | 1 in 5 |
| MaxSP 10–25% Up | 1 in 15 |
| Increase Max SP +30–150 | Always |
| +20–80 Mental Attribute, Additional ATK | 1 in 15 |
| +70–110% ATK to Humans | 1 in 150 |
| +70–110% ATK to Wildlife | 1 in 120 |
| +70–110% ATK to Demons | 1 in 120 |
| +70–110% ATK to Undead | 1 in 120 |
| +70–110% ATK to Lifeless | 1 in 120 |
| Penetration +1–10 | 1 in 90 |
| STR +1–10 | 1 in 50 |
| AGI +1–10 | 1 in 50 |
| HP +1–10 | 1 in 50 |
| DEX +1–10 | 1 in 50 |
| INT +1–10 | 1 in 50 |
| SEN +1–10 | 1 in 50 |
Enexethereal Res ENEXETHEREAL_RES
| Enchantment | Chance |
|---|---|
| DEF 5–15 Up | 1 in 20 |
| Increase Max SP +30–150 | Always |
| Fire RES +1–10 | 1 in 10 |
| Ice RES +1–10 | 1 in 10 |
| Lightning RES +1–10 | 1 in 10 |
| Debuff RES +1–10 | 1 in 20 |
| MaxHP 5–30% Up | 1 in 20 |
| MaxSP 5–30% Up | 1 in 5 |
| D.R. +1–3 | 1 in 200 |
Enexethereal Shield ENEXETHEREAL_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 1–10 Up | 1 in 5 |
| Increase Max SP +30–150 | Always |
| Fire RES +25–50 | 1 in 10 |
| Ice RES +10–50 | 1 in 10 |
| Lightning RES +10–50 | 1 in 10 |
| Debuff RES +10–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Humanoid ATK Damage -10–25% | 1 in 180 |
| Wildlife ATK Damage -10–25% | 1 in 150 |
| Demon ATK Damage -10–25% | 1 in 150 |
| Undead ATK Damage -10–25% | 1 in 150 |
| Lifeless ATK Damage -10–25% | 1 in 150 |
| Immunity rate +5–15 | 1 in 150 |
Enexethereal Shoot ENEXETHEREAL_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2 |
| ATK SPD 10–30% Up | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +5–20 | 1 in 15 |
| Increase Max SP +30–150 | Always |
| Additional Fire ATK +10–50 | 1 in 15 |
| Additional Ice ATK +10–50 | 1 in 15 |
| Additional Lightning ATK +10–50 | 1 in 15 |
| +10–50 Mental Attribute, Additional ATK | 1 in 15 |
| +70–110% ATK to Humans | 1 in 150 |
| +70–110% ATK to Wildlife | 1 in 120 |
| +70–110% ATK to Demons | 1 in 120 |
| +70–110% ATK to Undead | 1 in 120 |
| +70–110% ATK to Lifeless | 1 in 120 |
| Penetration +1–10 | 1 in 90 |
| STR +1–10 | 1 in 50 |
| AGI +1–10 | 1 in 50 |
| HP +1–10 | 1 in 50 |
| DEX +1–10 | 1 in 50 |
| INT +1–10 | 1 in 50 |
| SEN +1–10 | 1 in 50 |
Enring Etc ENRING_ETC
| Enchantment | Chance |
|---|---|
| Max HP +1000–1500 | Always |
| Max SP +200–400 | Always |
| Physical ATK Damage by -4–7% | Always |
| SEN +2 | 1 in 100 |
Enring Magic ENRING_MAGIC
| Enchantment | Chance |
|---|---|
| Max HP +1000–1500 | Always |
| Max SP +200–400 | Always |
| Physical ATK Damage by -4–7% | Always |
| INT +2 | 1 in 100 |
Enring Melee ENRING_MELEE
| Enchantment | Chance |
|---|---|
| Max HP +2000–3000 | Always |
| Max SP +125–250 | Always |
| Ranged ATK Damage by -4–7% | Always |
| STR +2 | 1 in 100 |
Enring Shoot ENRING_SHOOT
| Enchantment | Chance |
|---|---|
| Max HP +2000–2500 | Always |
| Max SP +125–250 | Always |
| Magical ATK Damage by -4–7% | Always |
| DEX +2 | 1 in 100 |
Etc ETC
| Enchantment | Chance |
|---|---|
| MaxSP 15–25% Up | 1 in 4 |
| Summon ATK Level +2 | 1 in 200 |
| Summon DEF Level +2 | 1 in 200 |
Etc C ETC_C
| Enchantment | Chance |
|---|---|
| MaxSP 12–25% Up | Always |
| Summon ATK Level +1 | 1 in 10 |
| Summon DEF Level +1 | 1 in 10 |
Etc S ETC_S
| Enchantment | Chance |
|---|---|
| MaxSP 15–25% Up | Always |
| Summon ATK Level +2 | 1 in 150 |
| Summon DEF Level +2 | 1 in 150 |
Etc1 ETC1
| Enchantment | Chance |
|---|---|
| MaxSP 15–25% Up | 1 in 4 |
Evilbelt EVILBELT
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| DEF 10–15 Up | Always |
| STR +3–4 | 1 in 200 |
| AGI +3–4 | 1 in 150 |
| HP +3–4 | 1 in 100 |
| DEX +3–4 | 1 in 200 |
| INT +3–4 | 1 in 200 |
| SEN +3–4 | 1 in 100 |
Evilboot EVILBOOT
| Enchantment | Chance |
|---|---|
| Max HP +1500–3000 | Always |
| DEF 7–10 Up | Always |
| Movement Speed 10–20% Up | 1 in 5 |
| Evasion 10–20 Up | 1 in 5 |
Evilcoat EVILCOAT
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 10 |
| Evasion 10–15 Up | 1 in 10 |
| Fire RES +15–30 | 1 in 10 |
| Ice RES +15–30 | 1 in 10 |
| Lightning RES +15–30 | 1 in 10 |
| Debuff RES +15–30 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 20 |
| MaxHP 15–30% Up | 1 in 100 |
Evilear EVILEAR
| Enchantment | Chance |
|---|---|
| Max HP +1750–3500 | Always |
| Max SP +75–150 | Always |
| STR +3–4 | 1 in 200 |
| AGI +3–4 | 1 in 150 |
| HP +3–4 | 1 in 100 |
| DEX +3–4 | 1 in 200 |
| INT +3–4 | 1 in 200 |
| SEN +3–4 | 1 in 100 |
Evilglove EVILGLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1250–2500 | Always |
| Max SP +50–100 | Always |
| DEF 7–10 Up | 1 in 2 |
| ATK SPD 10–20% Up | 1 in 2 |
| Accuracy +10–20 | 1 in 2 |
Evilleather EVILLEATHER
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 10 |
| Evasion 10–20 Up | 1 in 10 |
| Fire RES +12–25 | 1 in 10 |
| Ice RES +12–25 | 1 in 10 |
| Lightning RES +12–25 | 1 in 10 |
| Debuff RES +12–25 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 20 |
| MaxHP 15–30% Up | 1 in 100 |
Evilmetal EVILMETAL
| Enchantment | Chance |
|---|---|
| DEF 15–25 Up | 1 in 10 |
| Fire RES +10–20 | 1 in 10 |
| Ice RES +10–20 | 1 in 10 |
| Lightning RES +10–20 | 1 in 10 |
| Debuff RES +10–20 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 10 |
| MaxHP 15–30% Up | 1 in 100 |
Evilneck EVILNECK
| Enchantment | Chance |
|---|---|
| Max HP +2750–3500 | Always |
| Max SP +275–300 | Always |
| STR +3–4 | 1 in 200 |
| AGI +3–4 | 1 in 150 |
| HP +3–4 | 1 in 100 |
| DEX +3–4 | 1 in 200 |
| INT +3–4 | 1 in 200 |
| SEN +3–4 | 1 in 100 |
Evilrobe EVILROBE
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | 1 in 10 |
| Fire RES +15–30 | 1 in 10 |
| Ice RES +15–30 | 1 in 10 |
| Lightning RES +15–30 | 1 in 10 |
| Debuff RES +15–30 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 20 |
| MaxHP 15–30% Up | 1 in 100 |
Fire FIRE
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 4 |
| During attack, [Burn] enemy by chance of 5–10% | 1 in 4 |
| Additional Fire ATK +40–80 | 1 in 4 |
| A.R. +2–3 | 1 in 150 |
| Player Damage +50–100% | 1 in 200 |
| Monster Damage +75–150% | 1 in 100 |
Fire C FIRE_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 12–25% Up | Always |
| Additional Fire ATK +40–80 | 1 in 2 |
| Monster Damage +30–60% | 1 in 20 |
| Player Damage +20–40% | 1 in 40 |
Fire S FIRE_S
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 12–25% Up | Always |
| Additional Fire ATK +40–80 | 1 in 2 |
| Monster Damage +30–60% | 1 in 20 |
Fire2 FIRE2
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 20–25% Up | Always |
| Additional Fire ATK +40–80 | Always |
Fire3 FIRE3
| Enchantment | Chance |
|---|---|
| ATK 35–50% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 20–30% Up | Always |
| Additional Fire ATK +40–80 | Always |
Glove GLOVE
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | 1 in 6 |
| ATK SPD 5–10% Up | 1 in 6 |
| Accuracy +3–5 | 1 in 6 |
| MaxSP 5–10% Up | 1 in 100 |
Glovel1 GLOVEL1
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| Max SP +25–50 | Always |
| DEF 7–10 Up | Always |
| ATK SPD 10–15% Up | Always |
| Accuracy +7–10 | Always |
Glovel2 GLOVEL2
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| Max SP +50–100 | Always |
| DEF 7–10 Up | Always |
| ATK SPD 10–15% Up | Always |
| Accuracy +7–10 | Always |
Glovem1 GLOVEM1
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| Max SP +25–50 | Always |
| DEF 7–10 Up | Always |
| ATK SPD 8–15% Up | Always |
| Accuracy +3–5 | Always |
Glovem2 GLOVEM2
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| Max SP +50–100 | Always |
| DEF 7–10 Up | Always |
| ATK SPD 10–15% Up | Always |
| Accuracy +3–5 | Always |
Gloves1 GLOVES1
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| Max SP +25–50 | Always |
| DEF 7–10 Up | Always |
| ATK SPD 10–15% Up | Always |
| MaxSP 7–10% Up | Always |
Gloves2 GLOVES2
| Enchantment | Chance |
|---|---|
| Max HP +1000–2000 | Always |
| Max SP +50–100 | Always |
| DEF 7–10 Up | Always |
| ATK SPD 10–15% Up | Always |
| MaxSP 7–10% Up | Always |
Gring2 GRING2
| Enchantment | Chance |
|---|---|
| Max HP +2000–3000 | Always |
| Max SP +125–250 | Always |
| Ranged ATK Damage by -3–5% | Always |
| STR +2–4 | 1 in 100 |
Gring3 GRING3
| Enchantment | Chance |
|---|---|
| Max HP +2000–3000 | Always |
| Max SP +125–250 | Always |
| Magical ATK Damage by -3–5% | Always |
| DEX +2–4 | 1 in 100 |
Gring4 GRING4
| Enchantment | Chance |
|---|---|
| Max HP +2000–3000 | Always |
| Max SP +250–300 | Always |
| Physical ATK Damage by -3–5% | Always |
| INT +2–4 | 1 in 100 |
Gring5 GRING5
| Enchantment | Chance |
|---|---|
| Max HP +1500–2500 | Always |
| Max SP +200–300 | Always |
| Physical ATK Damage by -3–5% | Always |
| SEN +2–4 | 1 in 100 |
Ice ICE
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 4 |
| During attack, [Freeze] enemy by chance of 5–10% | 1 in 4 |
| Additional Ice ATK +40–80 | 1 in 4 |
| A.R. +2–3 | 1 in 150 |
| Player Damage +50–100% | 1 in 200 |
| Monster Damage +75–150% | 1 in 100 |
Ice C ICE_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 12–25% Up | Always |
| Additional Ice ATK +40–80 | 1 in 2 |
| Monster Damage +30–60% | 1 in 20 |
| Player Damage +20–40% | 1 in 40 |
Ice S ICE_S
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 12–25% Up | Always |
| Additional Ice ATK +40–80 | 1 in 2 |
| Monster Damage +30–60% | 1 in 20 |
Ice2 ICE2
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 20–25% Up | Always |
| Additional Ice ATK +40–80 | Always |
Ice3 ICE3
| Enchantment | Chance |
|---|---|
| ATK 35–50% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 20–30% Up | Always |
| Additional Ice ATK +40–80 | Always |
J Boot 46 J_ BOOT_46
| Enchantment | Chance |
|---|---|
| Max HP +2500–5000 | 1 in 3 |
| DEF 5–10 Up | 1 in 3 |
| Movement Speed 10–20% Up | 1 in 9 |
| Evasion 10–20 Up | 1 in 9 |
J 11th Boot J_11TH_ BOOT
| Enchantment | Chance |
|---|---|
| Max HP +2500–5000 | 1 in 3 |
| DEF 5–10 Up | 1 in 3 |
| Movement Speed 10–20% Up | 1 in 9 |
| Evasion 10–20 Up | 1 in 9 |
J 11th Belt J_11TH_BELT
| Enchantment | Chance |
|---|---|
| Max HP +10000–20000 | 1 in 6 |
| DEF 8–15 Up | 1 in 9 |
J 11th Ear J_11TH_EAR
| Enchantment | Chance |
|---|---|
| Max HP +3000–6000 | 1 in 6 |
| Max SP +100–200 | 1 in 9 |
J 11th Glove J_11TH_GLOVE
| Enchantment | Chance |
|---|---|
| Max HP +4000–8000 | 1 in 3 |
| Max SP +100–200 | 1 in 3 |
| DEF 5–10 Up | 1 in 6 |
| ATK SPD 10–20% Up | 1 in 9 |
| Accuracy +10–20 | 1 in 9 |
J 11th Neck J_11TH_NECK
| Enchantment | Chance |
|---|---|
| Max HP +3000–6000 | 1 in 6 |
| Max SP +250–400 | 1 in 9 |
J Ar 46 J_AR_46
| Enchantment | Chance |
|---|---|
| Max HP +25000–50000 | 1 in 5 |
| Movement Speed 15–30% Up | 1 in 5 |
| Debuff RES +15–30 | 1 in 5 |
| Immunity rate +10–20 | 1 in 10 |
| Physical ATK Damage by -5–10% | 1 in 150 |
| Ranged ATK Damage by -5–10% | 1 in 150 |
| Magical ATK Damage by -5–10% | 1 in 150 |
| D.R. +2–3 | 1 in 150 |
J Belt 46 J_BELT_46
| Enchantment | Chance |
|---|---|
| Max HP +10000–20000 | 1 in 12 |
| DEF 8–15 Up | 1 in 18 |
J Ear 46 J_EAR_46
| Enchantment | Chance |
|---|---|
| Max HP +3000–6000 | 1 in 12 |
| Max SP +100–200 | 1 in 18 |
J Glove 46 J_GLOVE_46
| Enchantment | Chance |
|---|---|
| Max HP +4000–8000 | 1 in 3 |
| Max SP +100–200 | 1 in 3 |
| DEF 5–10 Up | 1 in 6 |
| ATK SPD 10–20% Up | 1 in 9 |
| Accuracy +10–20 | 1 in 9 |
J Neck 46 J_NECK_46
| Enchantment | Chance |
|---|---|
| Max HP +3000–6000 | 1 in 12 |
| Max SP +250–400 | 1 in 18 |
Jpn 1607charmagic JPN_1607CHARMAGIC
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| Penetration +25–50 | 1 in 30 |
| +25–50 All attribute additional ATK | 1 in 6 |
| MaxSP 25–50% Up | 1 in 6 |
| Monster Damage +25–50% | 1 in 30 |
| ATK SPD 25–50% Up | 1 in 30 |
Jpn 1607charmelee JPN_1607CHARMELEE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| Penetration +25–50 | 1 in 30 |
| Accuracy +25–50 | 1 in 6 |
| Critical +25–50 | 1 in 6 |
| Monster Damage +25–50% | 1 in 30 |
| ATK SPD 25–50% Up | 1 in 30 |
Jpn 1607charshoot JPN_1607CHARSHOOT
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| Penetration +25–50 | 1 in 30 |
| Accuracy +25–50 | 1 in 6 |
| Critical +25–50 | 1 in 6 |
| Monster Damage +25–50% | 1 in 30 |
| ATK SPD 25–50% Up | 1 in 30 |
Jpn 1609ar JPN_1609AR
| Enchantment | Chance |
|---|---|
| Max HP +25000–50000 | 1 in 3 |
| Movement Speed 15–30% Up | 1 in 15 |
| Debuff RES +15–30 | 1 in 15 |
| Immunity rate +10–20 | 1 in 30 |
| Physical ATK Damage by -5–10% | 1 in 50 |
| Ranged ATK Damage by -5–10% | 1 in 50 |
| Magical ATK Damage by -5–10% | 1 in 50 |
| D.R. +2–3 | 1 in 30 |
Jpn Afire JPN_AFIRE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 50 |
| Additional Fire ATK +20–40 | 1 in 10 |
| Penetration +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Aice JPN_AICE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 50 |
| Additional Ice ATK +20–40 | 1 in 10 |
| Penetration +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Alght JPN_ALGHT
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 50 |
| Additional Lightning ATK +20–40 | 1 in 10 |
| Penetration +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Apsy JPN_APSY
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 50 |
| +20–40 Mental Attribute, Additional ATK | 1 in 10 |
| Penetration +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Fire JPN_FIRE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 50 |
| Additional Fire ATK +20–40 | 1 in 10 |
| Fire penetration rate +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Ice JPN_ICE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 50 |
| Additional Ice ATK +20–40 | 1 in 10 |
| Ice penetration rate +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Lght JPN_LGHT
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 50 |
| Additional Lightning ATK +20–40 | 1 in 10 |
| Lightning penetration rate +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Magic 45 JPN_MAGIC_45
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| Penetration +25–50 | 1 in 3 |
| +25–50 All attribute additional ATK | 1 in 3 |
| MaxSP 25–50% Up | 1 in 3 |
| Monster Damage +25–50% | 1 in 300 |
| ATK SPD 25–50% Up | 1 in 300 |
Jpn Magic 46 JPN_MAGIC_46
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 5 |
| Penetration +25–50 | 1 in 5 |
| +25–50 All attribute additional ATK | 1 in 5 |
| MaxSP 25–50% Up | 1 in 5 |
| Monster Damage +25–50% | 1 in 300 |
| ATK SPD 25–50% Up | 1 in 300 |
Jpn Melee JPN_MELEE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 20 |
| Critical +8–15 | 1 in 10 |
| Additional Fire ATK +25–50 | 1 in 33.3 |
| Additional Ice ATK +25–50 | 1 in 33.3 |
| Additional Lightning ATK +25–50 | 1 in 33.3 |
| +25–50 Mental Attribute, Additional ATK | 1 in 33.3 |
| Penetration +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Melee 45 JPN_MELEE_45
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| Penetration +25–50 | 1 in 3 |
| Accuracy +25–50 | 1 in 3 |
| Critical +25–50 | 1 in 3 |
| Monster Damage +25–50% | 1 in 300 |
| ATK SPD 25–50% Up | 1 in 300 |
Jpn Melee 46 JPN_MELEE_46
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 5 |
| Penetration +25–50 | 1 in 5 |
| Accuracy +25–50 | 1 in 5 |
| Critical +25–50 | 1 in 5 |
| Monster Damage +25–50% | 1 in 300 |
| ATK SPD 25–50% Up | 1 in 300 |
Jpn Newbelt JPN_NEWBELT
| Enchantment | Chance |
|---|---|
| Max HP +10000–20000 | 1 in 3 |
| DEF 8–15 Up | 1 in 6 |
Jpn Newear JPN_NEWEAR
| Enchantment | Chance |
|---|---|
| Max HP +2500–5000 | 1 in 3 |
| Max SP +75–150 | 1 in 6 |
Jpn Newmagic JPN_NEWMAGIC
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| +25–50 All attribute additional ATK | 1 in 3 |
| MaxSP 12–25% Up | 1 in 3 |
| Immunity rate +2–5 | 1 in 3 |
| Penetration +10–20 | 1 in 3 |
| ATK SPD 25–50% Up | 1 in 150 |
| Monster Damage +40–80% | 1 in 150 |
| Player Damage +20–40% | 1 in 150 |
Jpn Newmelee JPN_NEWMELEE
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| +25–50 All attribute additional ATK | 1 in 3 |
| Accuracy +15–30 | 1 in 3 |
| Penetration +10–20 | 1 in 3 |
| Critical +20–40 | 1 in 3 |
| ATK SPD 25–50% Up | 1 in 150 |
| Monster Damage +40–80% | 1 in 150 |
| Player Damage +20–40% | 1 in 150 |
Jpn Newneck JPN_NEWNECK
| Enchantment | Chance |
|---|---|
| Max HP +2500–5000 | 1 in 3 |
| Max SP +250–300 | 1 in 6 |
Jpn Newshield JPN_NEWSHIELD
| Enchantment | Chance |
|---|---|
| DEF 2–5 Up | 1 in 5 |
| Fire RES +25–50 | 1 in 10 |
| Ice RES +25–50 | 1 in 10 |
| Lightning RES +25–50 | 1 in 10 |
| Block +8–15 | 1 in 5 |
| Immunity rate +5–10 | 1 in 150 |
Jpn Newshoot JPN_NEWSHOOT
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| +25–50 All attribute additional ATK | 1 in 3 |
| Accuracy +15–30 | 1 in 3 |
| Penetration +10–20 | 1 in 3 |
| Critical +20–40 | 1 in 3 |
| ATK SPD 25–50% Up | 1 in 150 |
| Monster Damage +40–80% | 1 in 150 |
| Player Damage +20–40% | 1 in 150 |
Jpn Psy JPN_PSY
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 50 |
| +20–40 Mental Attribute, Additional ATK | 1 in 10 |
| Mental penetration rate +5–10 | 1 in 2.9 |
| Player Damage +60–120% | 1 in 250 |
| Monster Damage +90–180% | 1 in 71 |
Jpn Royalmagic JPN_ROYALMAGIC
| Enchantment | Chance |
|---|---|
| Monster Damage +20–40% | 1 in 30 |
| +25–50 All attribute additional ATK | 1 in 6 |
| Immunity rate +2–5 | 1 in 6 |
| ATK 20–40% Up | 1 in 3 |
| ATK SPD 25–50% Up | 1 in 30 |
| Penetration +15–30 | 1 in 30 |
Jpn Royalmelee JPN_ROYALMELEE
| Enchantment | Chance |
|---|---|
| Monster Damage +20–40% | 1 in 30 |
| Accuracy +20–40 | 1 in 6 |
| Critical +25–50 | 1 in 6 |
| ATK 20–40% Up | 1 in 3 |
| ATK SPD 25–50% Up | 1 in 30 |
| Penetration +15–30 | 1 in 30 |
Jpn Royalshoot JPN_ROYALSHOOT
| Enchantment | Chance |
|---|---|
| Monster Damage +20–40% | 1 in 30 |
| Accuracy +20–40 | 1 in 6 |
| Critical +25–50 | 1 in 6 |
| ATK 20–40% Up | 1 in 3 |
| ATK SPD 25–50% Up | 1 in 30 |
| Penetration +15–30 | 1 in 30 |
Jpn Shoot JPN_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 2.9 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +8–15 | 1 in 20 |
| Accuracy +10–20 | 1 in 20 |
| Additional Fire ATK +25–50 | 1 in 50 |
| Additional Ice ATK +25–50 | 1 in 50 |
| Additional Lightning ATK +25–50 | 1 in 50 |
| +25–50 Mental Attribute, Additional ATK | 1 in 50 |
| Penetration +5–10 | 1 in 2.9 |
| +60–120% ATK to Humans | 1 in 250 |
| +60–120% ATK to Wildlife | 1 in 71 |
| +60–120% ATK to Demons | 1 in 71 |
| +60–120% ATK to Undead | 1 in 71 |
| +60–120% ATK to Lifeless | 1 in 71 |
Jpn Shoot 45 JPN_SHOOT_45
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 3 |
| Penetration +25–50 | 1 in 3 |
| Accuracy +25–50 | 1 in 3 |
| Critical +25–50 | 1 in 3 |
| Monster Damage +25–50% | 1 in 300 |
| ATK SPD 25–50% Up | 1 in 300 |
Jpn Shoot 46 JPN_SHOOT_46
| Enchantment | Chance |
|---|---|
| ATK 25–50% Up | 1 in 5 |
| Penetration +25–50 | 1 in 5 |
| Accuracy +25–50 | 1 in 5 |
| Critical +25–50 | 1 in 5 |
| Monster Damage +25–50% | 1 in 300 |
| ATK SPD 25–50% Up | 1 in 300 |
Jpn1605armor JPN1605ARMOR
| Enchantment | Chance |
|---|---|
| Max HP +15000–30000 | 1 in 3 |
| Movement Speed 15–30% Up | 1 in 15 |
| Debuff RES +15–30 | 1 in 15 |
| D.R. +2–3 | 1 in 30 |
| Physical ATK Damage by -5–10% | 1 in 30 |
| Ranged ATK Damage by -5–10% | 1 in 30 |
| Magical ATK Damage by -5–10% | 1 in 30 |
Legendarmor A LegendARMOR_A
| Enchantment | Chance |
|---|---|
| DEF 0 Up | 1 in 8 |
| Evasion 0 Up | 1 in 8 |
| Movement Speed 0% Up | 1 in 7 |
| Fire RES +0 | 1 in 7 |
| Ice RES +0 | 1 in 7 |
| Lightning RES +0 | 1 in 7 |
| Debuff RES +0 | 1 in 7 |
| Mental RES +0 | 1 in 7 |
| Immunity rate +0 | 1 in 90 |
| Max HP +0 | 1 in 100 |
| D.R. +0 | 1 in 170 |
Legendboot LEGENDBOOT
| Enchantment | Chance |
|---|---|
| Max HP +1500–3000 | Always |
| DEF 7–10 Up | Always |
| Movement Speed 10–20% Up | 1 in 5 |
| Evasion 10–20 Up | 1 in 5 |
Legendclothe A LegendCLOTHE_A
| Enchantment | Chance |
|---|---|
| DEF 0 Up | 1 in 8 |
| Evasion 0 Up | 1 in 8 |
| Movement Speed 0% Up | 1 in 7 |
| Fire RES +0 | 1 in 7 |
| Ice RES +0 | 1 in 7 |
| Lightning RES +0 | 1 in 7 |
| Debuff RES +0 | 1 in 7 |
| Mental RES +0 | 1 in 7 |
| Immunity rate +0 | 1 in 90 |
| Max HP +0 | 1 in 100 |
| D.R. +0 | 1 in 170 |
Legendcoat LEGENDCOAT
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 10 |
| Evasion 10–15 Up | 1 in 10 |
| Fire RES +15–30 | 1 in 10 |
| Ice RES +15–30 | 1 in 10 |
| Lightning RES +15–30 | 1 in 10 |
| Debuff RES +15–30 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 20 |
| MaxHP 15–30% Up | 1 in 100 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Legendcoat2 LEGENDCOAT2
| Enchantment | Chance |
|---|---|
| DEF 15–20 Up | 1 in 10 |
| Evasion 10–15 Up | 1 in 10 |
| Fire RES +15–30 | 1 in 10 |
| Ice RES +15–30 | 1 in 10 |
| Lightning RES +15–30 | 1 in 10 |
| Debuff RES +15–30 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 20 |
| MaxHP 15–30% Up | 1 in 100 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Legendcon LEGENDCON
| Enchantment | Chance |
|---|---|
| MaxSP 20–40% Up | 1 in 5 |
| Summon ATK Level +2–3 | 1 in 200 |
| Summon DEF Level +2–3 | 1 in 200 |
| Penetration +8–15 | 1 in 5 |
Legendfire LEGENDFIRE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 10 |
| Additional Fire ATK +20–40 | 1 in 10 |
| +5–10 Additional Fire Attribute Penetration | 1 in 50 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
| Player Damage +50–100% | 1 in 180 |
| Monster Damage +75–150% | 1 in 150 |
Legendglove LEGENDGLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1500–2500 | Always |
| Max SP +50–100 | Always |
| DEF 7–10 Up | 1 in 2 |
| ATK SPD 10–20% Up | 1 in 2 |
| Accuracy +10–20 | 1 in 2 |
Legendice LEGENDICE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 10 |
| Additional Ice ATK +20–40 | 1 in 10 |
| +5–10 Additional Ice Attribute Penetration | 1 in 50 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
| Player Damage +50–100% | 1 in 180 |
| Monster Damage +75–150% | 1 in 150 |
Legendleather LEGENDLEATHER
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 10 |
| Evasion 10–20 Up | 1 in 10 |
| Fire RES +12–25 | 1 in 10 |
| Ice RES +12–25 | 1 in 10 |
| Lightning RES +12–25 | 1 in 10 |
| Debuff RES +12–25 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 20 |
| MaxHP 15–30% Up | 1 in 100 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Legendleather2 LEGENDLEATHER2
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 10 |
| Evasion 10–20 Up | 1 in 10 |
| Fire RES +12–25 | 1 in 10 |
| Ice RES +12–25 | 1 in 10 |
| Lightning RES +12–25 | 1 in 10 |
| Debuff RES +12–25 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 20 |
| MaxHP 15–30% Up | 1 in 100 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Legendlght LEGENDLGHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 10 |
| Additional Lightning ATK +20–40 | 1 in 10 |
| +5–10 Additional Lightning Attribute Penetration | 1 in 50 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
| Player Damage +50–100% | 1 in 180 |
| Monster Damage +75–150% | 1 in 150 |
Legendmagic LEGENDMAGIC
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 10 |
| +30–40 Mental Attribute, Additional ATK | 1 in 10 |
| +5–10 Additional Mental Attribute Penetration | 1 in 50 |
| +30–50 Basic ATK | 1 in 100 |
| Player Damage +50–100% | 1 in 180 |
| Monster Damage +75–150% | 1 in 150 |
Legendmel LEGENDMEL
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 10 |
| Critical +8–15 | 1 in 10 |
| Additional Fire ATK +20–40 | 1 in 10 |
| Additional Ice ATK +20–40 | 1 in 10 |
| Additional Lightning ATK +20–40 | 1 in 10 |
| +20–40 Mental Attribute, Additional ATK | 1 in 10 |
| Trigger Unique Specialization 10–15% | 1 in 300 |
| Player Damage +50–100% | 1 in 180 |
| Monster Damage +75–150% | 1 in 150 |
Legendmetal LEGENDMETAL
| Enchantment | Chance |
|---|---|
| DEF 15–25 Up | 1 in 10 |
| Fire RES +10–20 | 1 in 10 |
| Ice RES +10–20 | 1 in 10 |
| Lightning RES +10–20 | 1 in 10 |
| Debuff RES +10–20 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 10 |
| MaxHP 15–30% Up | 1 in 100 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Legendneck LEGENDNECK
| Enchantment | Chance |
|---|---|
| Max HP +2750–3500 | Always |
| Max SP +275–300 | Always |
| STR +3–4 | 1 in 200 |
| AGI +3–4 | 1 in 150 |
| HP +3–4 | 1 in 100 |
| DEX +3–4 | 1 in 200 |
| INT +3–4 | 1 in 200 |
| SEN +3–4 | 1 in 100 |
Legendpsy LEGENDPSY
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 15–25% Up | 1 in 10 |
| +20–40 Mental Attribute, Additional ATK | 1 in 10 |
| +5–10 Additional Mental Attribute Penetration | 1 in 50 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
| Player Damage +50–100% | 1 in 180 |
| Monster Damage +75–150% | 1 in 150 |
Legendres LEGENDRES
| Enchantment | Chance |
|---|---|
| DEF 8–15 Up | 1 in 20 |
| Fire RES +5–10 | 1 in 10 |
| Ice RES +5–10 | 1 in 10 |
| Lightning RES +5–10 | 1 in 10 |
| Debuff RES +5–10 | 1 in 20 |
| MaxHP 15–30% Up | 1 in 20 |
| MaxSP 15–30% Up | 1 in 5 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
| D.R. +2–3 | 1 in 200 |
Legendrobe LEGENDROBE
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | 1 in 10 |
| Fire RES +15–30 | 1 in 10 |
| Ice RES +15–30 | 1 in 10 |
| Lightning RES +15–30 | 1 in 10 |
| Debuff RES +15–30 | 1 in 10 |
| Movement Speed 10–20% Up | 1 in 20 |
| MaxHP 15–30% Up | 1 in 100 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Legendshd LEGENDSHD
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | 1 in 5 |
| Fire RES +25–50 | 1 in 10 |
| Ice RES +25–50 | 1 in 10 |
| Lightning RES +25–50 | 1 in 10 |
| Debuff RES +25–50 | 1 in 10 |
| Block +8–15 | 1 in 5 |
| Humanoid ATK Damage -15–25% | 1 in 180 |
| Wildlife ATK Damage -15–25% | 1 in 150 |
| Demon ATK Damage -15–25% | 1 in 150 |
| Undead ATK Damage -15–25% | 1 in 150 |
| Lifeless ATK Damage -15–25% | 1 in 150 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Legendsht LEGENDSHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +8–15 | 1 in 20 |
| Accuracy +10–20 | 1 in 20 |
| Additional Fire ATK +20–40 | 1 in 10 |
| Additional Ice ATK +20–40 | 1 in 10 |
| Additional Lightning ATK +20–40 | 1 in 10 |
| +20–40 Mental Attribute, Additional ATK | 1 in 10 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
| Player Damage +50–100% | 1 in 180 |
| Monster Damage +75–150% | 1 in 150 |
Legendsum LEGENDSUM
| Enchantment | Chance |
|---|---|
| MaxSP 20–40% Up | 1 in 5 |
| Summon ATK Level +2–3 | 1 in 200 |
| Summon DEF Level +2–3 | 1 in 200 |
| Penetration +8–15 | 1 in 5 |
Legendweapon Con LEGENDWEAPON_CON
| Enchantment | Chance |
|---|---|
| MaxSP 20–40% Up | 1 in 5 |
| Summon ATK Level +2–3 | 1 in 200 |
| Summon DEF Level +2–3 | 1 in 200 |
| Penetration +8–15 | 1 in 5 |
Legendweapon Fire LEGENDWEAPON_FIRE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Fire ATK +40–80 | 1 in 15 |
| +60–110% ATK to Humans | 1 in 190 |
| +60–110% ATK to Wildlife | 1 in 160 |
| +60–110% ATK to Demons | 1 in 160 |
| +60–110% ATK to Undead | 1 in 160 |
| +60–110% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Legendweapon Ice LEGENDWEAPON_ICE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Ice ATK +40–80 | 1 in 15 |
| +60–110% ATK to Humans | 1 in 190 |
| +60–110% ATK to Wildlife | 1 in 160 |
| +60–110% ATK to Demons | 1 in 160 |
| +60–110% ATK to Undead | 1 in 160 |
| +60–110% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Legendweapon Lght LEGENDWEAPON_LGHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Lightning ATK +40–80 | 1 in 15 |
| +60–110% ATK to Humans | 1 in 190 |
| +60–110% ATK to Wildlife | 1 in 160 |
| +60–110% ATK to Demons | 1 in 160 |
| +60–110% ATK to Undead | 1 in 160 |
| +60–110% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Legendweapon Melee LEGENDWEAPON_MELEE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +60–110% ATK to Humans | 1 in 190 |
| +60–110% ATK to Wildlife | 1 in 160 |
| +60–110% ATK to Demons | 1 in 160 |
| +60–110% ATK to Undead | 1 in 160 |
| +60–110% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Legendweapon Psy LEGENDWEAPON_PSY
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| +40–80 Mental Attribute, Additional ATK | 1 in 15 |
| +60–110% ATK to Humans | 1 in 190 |
| +60–110% ATK to Wildlife | 1 in 160 |
| +60–110% ATK to Demons | 1 in 160 |
| +60–110% ATK to Undead | 1 in 160 |
| +60–110% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Legendweapon Res LEGENDWEAPON_RES
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | 1 in 20 |
| Fire RES +5–10 | 1 in 10 |
| Ice RES +5–10 | 1 in 10 |
| Lightning RES +5–10 | 1 in 10 |
| Debuff RES +5–10 | 1 in 20 |
| MaxHP 15–30% Up | 1 in 20 |
| MaxSP 15–30% Up | 1 in 5 |
| D.R. +2–3 | 1 in 200 |
Legendweapon Shield LEGENDWEAPON_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 5 Up | 1 in 5 |
| Fire RES +25–50 | 1 in 10 |
| Ice RES +25–50 | 1 in 10 |
| Lightning RES +25–50 | 1 in 10 |
| Debuff RES +25–50 | 1 in 10 |
| Block +10–15 | 1 in 5 |
| Humanoid ATK Damage -15–25% | 1 in 180 |
| Wildlife ATK Damage -15–25% | 1 in 150 |
| Demon ATK Damage -15–25% | 1 in 150 |
| Undead ATK Damage -15–25% | 1 in 150 |
| Lifeless ATK Damage -15–25% | 1 in 150 |
| Immunity rate +10–15 | 1 in 150 |
Legendweapon Shoot LEGENDWEAPON_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Accuracy +10–20 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +60–110% ATK to Humans | 1 in 190 |
| +60–110% ATK to Wildlife | 1 in 160 |
| +60–110% ATK to Demons | 1 in 160 |
| +60–110% ATK to Undead | 1 in 160 |
| +60–110% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Legendweapon Sum LEGENDWEAPON_SUM
| Enchantment | Chance |
|---|---|
| MaxSP 20–40% Up | 1 in 5 |
| Summon ATK Level +2–3 | 1 in 200 |
| Summon DEF Level +2–3 | 1 in 200 |
| Penetration +8–15 | 1 in 5 |
Legnedbelt LEGNEDBELT
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| DEF 10–15 Up | Always |
| STR +3–4 | 1 in 200 |
| AGI +3–4 | 1 in 150 |
| HP +3–4 | 1 in 100 |
| DEX +3–4 | 1 in 200 |
| INT +3–4 | 1 in 200 |
| SEN +3–4 | 1 in 100 |
Legnedear LEGNEDEAR
| Enchantment | Chance |
|---|---|
| Max HP +1750–3500 | Always |
| Max SP +100–150 | Always |
| STR +3–4 | 1 in 200 |
| AGI +3–4 | 1 in 150 |
| HP +3–4 | 1 in 100 |
| DEX +3–4 | 1 in 200 |
| INT +3–4 | 1 in 200 |
| SEN +3–4 | 1 in 100 |
Lght LGHT
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 4 |
| During attack, [Shock] enemy by chance of 5–10% | 1 in 4 |
| Additional Lightning ATK +40–80 | 1 in 4 |
| A.R. +2–3 | 1 in 150 |
| Player Damage +50–100% | 1 in 200 |
| Monster Damage +75–150% | 1 in 100 |
Lght C LGHT_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 12–25% Up | Always |
| Additional Lightning ATK +40–80 | 1 in 2 |
| Monster Damage +30–60% | 1 in 20 |
| Player Damage +20–40% | 1 in 40 |
Lght S LGHT_S
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 12–25% Up | Always |
| Additional Lightning ATK +40–80 | 1 in 2 |
| Monster Damage +30–60% | 1 in 20 |
Lght2 LGHT2
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 20–25% Up | Always |
| Additional Lightning ATK +40–80 | Always |
Lght3 LGHT3
| Enchantment | Chance |
|---|---|
| ATK 35–50% Up | Always |
| ATK SPD 15–30% Up | Always |
| MaxSP 15–30% Up | Always |
| Additional Lightning ATK +40–80 | Always |
Melee MELEE
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| Critical +5–10 | 1 in 9 |
| 6–12% Chance to [Poison] Enemy during attack | 1 in 9 |
| 6–12% Chance to [Stun] Enemy during attack. | 1 in 9 |
| Additional Fire ATK +25–50 | 1 in 9 |
| Additional Ice ATK +25–50 | 1 in 9 |
| Additional Lightning ATK +25–50 | 1 in 9 |
| +25–50 Mental Attribute, Additional ATK | 1 in 9 |
| A.R. +2–3 | 1 in 150 |
| Player Damage +50–100% | 1 in 200 |
| Monster Damage +75–150% | 1 in 100 |
Melee C MELEE_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +5–10 | Always |
| Additional Fire ATK +20–40 | 1 in 5 |
| Additional Ice ATK +20–40 | 1 in 5 |
| Additional Lightning ATK +20–40 | 1 in 5 |
| +20–40 Mental Attribute, Additional ATK | 1 in 5 |
| Monster Damage +30–60% | 1 in 20 |
| Player Damage +20–40% | 1 in 40 |
Melee S MELEE_S
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +7–10 | Always |
| Additional Fire ATK +20–40 | 1 in 5 |
| Additional Ice ATK +20–40 | 1 in 5 |
| Additional Lightning ATK +20–40 | 1 in 5 |
| +20–40 Mental Attribute, Additional ATK | 1 in 5 |
| Monster Damage +30–60% | 1 in 20 |
Melee2 MELEE2
| Enchantment | Chance |
|---|---|
| ATK 35–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +7–10 | Always |
| +40–50 Mental Attribute, Additional ATK | Always |
Melee3 MELEE3
| Enchantment | Chance |
|---|---|
| ATK 40–50% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +7–10 | Always |
| +30–50 Mental Attribute, Additional ATK | Always |
Muertuors Belt MUERTUORS_BELT
| Enchantment | Chance |
|---|---|
| Max HP +2000–4000 | Always |
| DEF +5–20 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| CON +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| CHA +1–5 | 1 in 200 |
Muertuors Boot MUERTUORS_BOOT
| Enchantment | Chance |
|---|---|
| Max HP +1–3500 | Always |
| DEF +5–10 | Always |
| Movement SPD +5–20% | 1 in 5 |
| Evasion +5–20 | 1 in 5 |
Muertuors Ear MUERTUORS_EAR
| Enchantment | Chance |
|---|---|
| Max HP +2000–4000 | Always |
| Max SP +200–350 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| CON +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| CHA +1–5 | 1 in 200 |
Muertuors Etc MUERTUORS_ETC
| Enchantment | Chance |
|---|---|
| Max HP +5–30% | 1 in 20 |
| Max SP +5–30% | 1 in 5 |
| Max SP +1–150 | Always |
| Attack Rating +1–3 | 1 in 200 |
| Defense Rating +1–3 | 1 in 200 |
Muertuors Fire MUERTUORS_FIRE
| Enchantment | Chance |
|---|---|
| Base ATK +1–10 | 1 in 5 |
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Max SP +1–25% | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–80 | 1 in 15 |
| Damage to Humans +10–100% | 1 in 190 |
| Damage to Beasts +10–100% | 1 in 160 |
| Damage to Demons +10–100% | 1 in 160 |
| Damage to Undead +10–100% | 1 in 160 |
| Damage to Golems +10–100% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Muertuors Glove MUERTUORS_GLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1–3000 | Always |
| Max SP +1–150 | Always |
| DEF +5–10 | 1 in 2 |
| ATK SPD +5–20% | 1 in 2 |
| Accuracy +1–20 | 1 in 2 |
Muertuors Ice MUERTUORS_ICE
| Enchantment | Chance |
|---|---|
| Base ATK +1–10 | 1 in 5 |
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Max SP +1–25% | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Ice ATK +1–80 | 1 in 15 |
| Damage to Humans +10–100% | 1 in 190 |
| Damage to Beasts +10–100% | 1 in 160 |
| Damage to Demons +10–100% | 1 in 160 |
| Damage to Undead +10–100% | 1 in 160 |
| Damage to Golems +10–100% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Muertuors Lght MUERTUORS_LGHT
| Enchantment | Chance |
|---|---|
| Base ATK +1–10 | 1 in 5 |
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Max SP +1–25% | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Lightning ATK +1–80 | 1 in 15 |
| Damage to Humans +10–100% | 1 in 190 |
| Damage to Beasts +10–100% | 1 in 160 |
| Damage to Demons +10–100% | 1 in 160 |
| Damage to Undead +10–100% | 1 in 160 |
| Damage to Golems +10–100% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Muertuors Melee MUERTUORS_MELEE
| Enchantment | Chance |
|---|---|
| Base ATK +1–10 | 1 in 5 |
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| Additional Psychokinesis ATK +1–50 | 1 in 15 |
| Damage to Humans +10–100% | 1 in 190 |
| Damage to Beasts +10–100% | 1 in 160 |
| Damage to Demons +10–100% | 1 in 160 |
| Damage to Undead +10–100% | 1 in 160 |
| Damage to Golems +10–100% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Muertuors Neck MUERTUORS_NECK
| Enchantment | Chance |
|---|---|
| Max HP +2000–4000 | Always |
| Max SP +200–350 | Always |
| STR +1–5 | 1 in 200 |
| AGI +1–5 | 1 in 200 |
| CON +1–5 | 1 in 200 |
| DEX +1–5 | 1 in 200 |
| INT +1–5 | 1 in 200 |
| CHA +1–5 | 1 in 200 |
Muertuors Psy MUERTUORS_PSY
| Enchantment | Chance |
|---|---|
| Base ATK +1–10 | 1 in 5 |
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Max SP +1–25% | 1 in 15 |
| Max SP +1–150 | Always |
| Additional Psychokinesis ATK +1–80 | 1 in 15 |
| Damage to Humans +10–100% | 1 in 190 |
| Damage to Beasts +10–100% | 1 in 160 |
| Damage to Demons +10–100% | 1 in 160 |
| Damage to Undead +10–100% | 1 in 160 |
| Damage to Golems +10–100% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Muertuors Res MUERTUORS_RES
| Enchantment | Chance |
|---|---|
| DEF +1–15 | 1 in 20 |
| Max SP +1–150 | Always |
| Fire Resistance +1–10 | 1 in 10 |
| Ice Resistance +1–10 | 1 in 10 |
| Lightning Resistance +1–10 | 1 in 10 |
| Status Resistance +1–10 | 1 in 20 |
| Max HP +5–30% | 1 in 20 |
| Max SP +5–30% | 1 in 5 |
| Defense Rating +1–3 | 1 in 200 |
Muertuors Shield MUERTUORS_SHIELD
| Enchantment | Chance |
|---|---|
| DEF +1–5 | 1 in 5 |
| Max SP +1–150 | Always |
| Fire Resistance +1–50 | 1 in 10 |
| Ice Resistance +1–50 | 1 in 10 |
| Lightning Resistance +1–50 | 1 in 10 |
| Status Resistance +1–50 | 1 in 10 |
| Block +1–15 | 1 in 5 |
| Damage from Humans -1–25% | 1 in 180 |
| Damage from Beasts -1–25% | 1 in 150 |
| Damage from Demons -1–25% | 1 in 150 |
| Damage from Undead -1–25% | 1 in 150 |
| Damage from Golems -1–25% | 1 in 150 |
| Immunity +5–15 | 1 in 150 |
Muertuors Shoot MUERTUORS_SHOOT
| Enchantment | Chance |
|---|---|
| Base ATK +1–10 | 1 in 5 |
| ATK +1–50% | 1 in 2 |
| ATK SPD +1–30% | 1 in 5 |
| Critical +1–10 | 1 in 15 |
| Accuracy +1–20 | 1 in 15 |
| Additional Fire ATK +1–50 | 1 in 15 |
| Additional Ice ATK +1–50 | 1 in 15 |
| Additional Lightning ATK +1–50 | 1 in 15 |
| Additional Psychokinesis ATK +1–50 | 1 in 15 |
| Damage to Humans +10–100% | 1 in 190 |
| Damage to Beasts +10–100% | 1 in 160 |
| Damage to Demons +10–100% | 1 in 160 |
| Damage to Undead +10–100% | 1 in 160 |
| Damage to Golems +10–100% | 1 in 160 |
| Penetration +3–5 | 1 in 90 |
| STR +3–5 | 1 in 50 |
| AGI +3–5 | 1 in 50 |
| CON +3–5 | 1 in 50 |
| DEX +3–5 | 1 in 50 |
| INT +3–5 | 1 in 50 |
| CHA +3–5 | 1 in 50 |
Neck1 NECK1
| Enchantment | Chance |
|---|---|
| Max HP +750–1000 | Always |
| Max SP +75–100 | Always |
| STR +1 | 1 in 200 |
| AGI +1 | 1 in 150 |
| HP +1 | 1 in 100 |
| DEX +1 | 1 in 200 |
| INT +1 | 1 in 200 |
| SEN +1 | 1 in 100 |
Neck2 NECK2
| Enchantment | Chance |
|---|---|
| Max HP +1750–2000 | Always |
| Max SP +175–200 | Always |
| STR +2 | 1 in 200 |
| AGI +2 | 1 in 150 |
| HP +2 | 1 in 100 |
| DEX +2 | 1 in 200 |
| INT +2 | 1 in 200 |
| SEN +2 | 1 in 100 |
Neck3 NECK3
| Enchantment | Chance |
|---|---|
| Max HP +2750–3000 | Always |
| Max SP +275–300 | Always |
| STR +2–3 | 1 in 200 |
| AGI +2–3 | 1 in 150 |
| HP +2–3 | 1 in 100 |
| DEX +2–3 | 1 in 200 |
| INT +2–3 | 1 in 200 |
| SEN +2–3 | 1 in 100 |
Psy PSY
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| MaxSP 12–25% Up | 1 in 4 |
| Attack causes [Darkness] with the possibility of 5–10% | 1 in 4 |
| +40–80 Mental Attribute, Additional ATK | 1 in 4 |
| A.R. +2–3 | 1 in 150 |
| +50–100% ATK to Humans | 1 in 200 |
| +50–100% ATK to Wildlife | 1 in 100 |
| +50–100% ATK to Demons | 1 in 100 |
| +50–100% ATK to Undead | 1 in 100 |
| +50–100% ATK to Lifeless | 1 in 100 |
Psy C PSY_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 12–25% Up | Always |
| +40–80 Mental Attribute, Additional ATK | 1 in 2 |
| Monster Damage +30–60% | 1 in 20 |
| Player Damage +20–40% | 1 in 40 |
Psy S PSY_S
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 12–25% Up | Always |
| +40–80 Mental Attribute, Additional ATK | 1 in 2 |
| Monster Damage +30–60% | 1 in 20 |
Psy2 PSY2
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 20–25% Up | Always |
| +50–80 Mental Attribute, Additional ATK | Always |
Psy3 PSY3
| Enchantment | Chance |
|---|---|
| ATK 40–50% Up | Always |
| ATK SPD 20–30% Up | Always |
| MaxSP 20–30% Up | Always |
| +50–80 Mental Attribute, Additional ATK | Always |
Ring2 RING2
| Enchantment | Chance |
|---|---|
| Max HP +750–1500 | Always |
| Max SP +75–150 | Always |
| Ranged ATK Damage by -3–5% | Always |
| STR +2 | 1 in 100 |
Ring3 RING3
| Enchantment | Chance |
|---|---|
| Max HP +750–1500 | Always |
| Max SP +75–150 | Always |
| Magical ATK Damage by -3–5% | Always |
| DEX +2 | 1 in 100 |
Ring4 RING4
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| Max SP +100–150 | Always |
| Physical ATK Damage by -3–5% | Always |
| INT +2 | 1 in 100 |
Ring5 RING5
| Enchantment | Chance |
|---|---|
| Max HP +500–1000 | Always |
| Max SP +100–150 | Always |
| Physical ATK Damage by -3–5% | Always |
| SEN +2 | 1 in 100 |
Rosario ROSARIO
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | 1 in 6 |
| Fire RES +4–8 | 1 in 6 |
| Ice RES +4–8 | 1 in 6 |
| Lightning RES +4–8 | 1 in 6 |
| MaxHP 10–15% Up | 1 in 20 |
| MaxSP 15–20% Up | 1 in 10 |
| D.R. +2 | 1 in 200 |
Rosario C ROSARIO_C
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | Always |
| MaxSP 5–10% Up | Always |
| D.R. +1 | 1 in 10 |
Rosario2 ROSARIO2
| Enchantment | Chance |
|---|---|
| DEF 5 Up | Always |
| MaxSP 7–10% Up | Always |
Rosario3 ROSARIO3
| Enchantment | Chance |
|---|---|
| DEF 5 Up | Always |
| MaxSP 7–10% Up | Always |
Shield SHIELD
| Enchantment | Chance |
|---|---|
| DEF 5 Up | 1 in 6 |
| Fire RES +5–8 | 1 in 6 |
| Ice RES +5–8 | 1 in 6 |
| Lightning RES +5–8 | 1 in 6 |
| Block +7–10 | 1 in 6 |
| Humanoid ATK Damage -15–25% | 1 in 150 |
| Wildlife ATK Damage -15–25% | 1 in 150 |
| Demon ATK Damage -15–25% | 1 in 150 |
| Undead ATK Damage -15–25% | 1 in 150 |
| Lifeless ATK Damage -15–25% | 1 in 150 |
| D.R. +2 | 1 in 200 |
Shield C SHIELD_C
| Enchantment | Chance |
|---|---|
| DEF 2–5 Up | Always |
| Fire RES +2–4 | 1 in 4 |
| Ice RES +2–4 | 1 in 4 |
| Lightning RES +2–4 | 1 in 4 |
| Block +5–10 | 1 in 2 |
| Wildlife ATK Damage -3–5% | 1 in 25 |
| Demon ATK Damage -3–5% | 1 in 25 |
| Undead ATK Damage -3–5% | 1 in 25 |
| Lifeless ATK Damage -3–5% | 1 in 25 |
| D.R. +1 | 1 in 3 |
| Player Damage +3–5% | 1 in 25 |
Shield S SHIELD_S
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | Always |
| Fire RES +2–4 | 1 in 4 |
| Ice RES +2–4 | 1 in 4 |
| Lightning RES +2–4 | 1 in 4 |
| Block +5–10 | 1 in 2 |
| Wildlife ATK Damage -5% | 1 in 25 |
| Demon ATK Damage -5% | 1 in 25 |
| Undead ATK Damage -5% | 1 in 25 |
| Lifeless ATK Damage -5% | 1 in 25 |
| D.R. +1 | 1 in 5 |
Shield1 SHIELD1
| Enchantment | Chance |
|---|---|
| DEF 5 Up | 1 in 6 |
| Fire RES +4–8 | 1 in 6 |
| Ice RES +4–8 | 1 in 6 |
| Lightning RES +4–8 | 1 in 6 |
| Block +7–10 | 1 in 6 |
| Humanoid ATK Damage -15–25% | 1 in 150 |
| Wildlife ATK Damage -15–25% | 1 in 150 |
| Demon ATK Damage -15–25% | 1 in 150 |
| Undead ATK Damage -15–25% | 1 in 150 |
| Lifeless ATK Damage -15–25% | 1 in 150 |
Shield2 SHIELD2
| Enchantment | Chance |
|---|---|
| DEF 5 Up | Always |
| Block +7–10 | Always |
| D.R. +1 | Always |
Shoot SHOOT
| Enchantment | Chance |
|---|---|
| ATK 40% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 8 |
| Critical +10–15 | 1 in 10 |
| Accuracy +10–20 | 1 in 10 |
| 5–10% Chance to [Fear] Enemy during attack. | 1 in 10 |
| Attack causes [Darkness] with the possibility of 5–10% | 1 in 10 |
| Additional Fire ATK +25–50 | 1 in 10 |
| Additional Ice ATK +25–50 | 1 in 10 |
| Additional Lightning ATK +25–50 | 1 in 10 |
| +25–50 Mental Attribute, Additional ATK | 1 in 10 |
| A.R. +2–3 | 1 in 150 |
| Player Damage +50–100% | 1 in 200 |
| Monster Damage +75–150% | 1 in 100 |
Shoot C SHOOT_C
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +5–10 | Always |
| Accuracy +10–20 | 1 in 4 |
| Additional Fire ATK +20–40 | 1 in 5 |
| Additional Ice ATK +20–40 | 1 in 5 |
| Additional Lightning ATK +20–40 | 1 in 5 |
| +20–40 Mental Attribute, Additional ATK | 1 in 5 |
| Monster Damage +30–60% | 1 in 20 |
| Player Damage +20–40% | 1 in 40 |
Shoot S SHOOT_S
| Enchantment | Chance |
|---|---|
| ATK 30–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +7–10 | Always |
| Accuracy +10–20 | 1 in 4 |
| Additional Fire ATK +20–40 | 1 in 5 |
| Additional Ice ATK +20–40 | 1 in 5 |
| Additional Lightning ATK +20–40 | 1 in 5 |
| +20–40 Mental Attribute, Additional ATK | 1 in 5 |
| Monster Damage +30–60% | 1 in 20 |
Shoot2 SHOOT2
| Enchantment | Chance |
|---|---|
| ATK 35–40% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +7–10 | Always |
| Accuracy +15–20 | Always |
| +40–50 Mental Attribute, Additional ATK | Always |
Shoot3 SHOOT3
| Enchantment | Chance |
|---|---|
| ATK 40–50% Up | Always |
| ATK SPD 20–30% Up | Always |
| Critical +7–10 | Always |
| Accuracy +7–10 | Always |
| +30–50 Mental Attribute, Additional ATK | Always |
Valarmor A VALARMOR_A
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +15–30 | 1 in 7 |
| Ice RES +15–30 | 1 in 7 |
| Lightning RES +15–30 | 1 in 7 |
| Debuff RES +15–30 | 1 in 7 |
| Mental RES +15–30 | 1 in 7 |
| Immunity rate +5–15 | 1 in 90 |
| Max HP +7500–15000 | 1 in 100 |
| D.R. +2–3 | 1 in 170 |
Valclothe A VALCLOTHE_A
| Enchantment | Chance |
|---|---|
| DEF 10–15 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +18–35 | 1 in 7 |
| Ice RES +18–35 | 1 in 7 |
| Lightning RES +18–35 | 1 in 7 |
| Debuff RES +18–35 | 1 in 7 |
| Mental RES +18–35 | 1 in 7 |
| Immunity rate +5–15 | 1 in 90 |
| Max HP +7500–15000 | 1 in 100 |
| D.R. +2–3 | 1 in 170 |
Valelon Belt VALELON_BELT
| Enchantment | Chance |
|---|---|
| Max HP +3000–10000 | Always |
| DEF 10–20 Up | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 200 |
| HP +3–5 | 1 in 200 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 200 |
Valelon Boot VALELON_BOOT
| Enchantment | Chance |
|---|---|
| Max HP +2500–3500 | Always |
| DEF 7–15 Up | Always |
| Movement Speed 10–20% Up | 1 in 5 |
| Evasion 10–20 Up | 1 in 5 |
Valelon Ear VALELON_EAR
| Enchantment | Chance |
|---|---|
| Max HP +2500–10000 | Always |
| Max SP +100–5000 | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 200 |
| HP +3–5 | 1 in 200 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 200 |
Valelon Glove VALELON_GLOVE
| Enchantment | Chance |
|---|---|
| Max HP +1500–3000 | Always |
| Max SP +100–150 | Always |
| DEF 7–15 Up | 1 in 2 |
| ATK SPD 10–20% Up | 1 in 2 |
| Accuracy +10–20 | 1 in 2 |
Valelon Neck VALELON_NECK
| Enchantment | Chance |
|---|---|
| Max HP +3000–9000 | Always |
| Max SP +300–3000 | Always |
| STR +3–5 | 1 in 200 |
| AGI +3–5 | 1 in 200 |
| HP +3–5 | 1 in 200 |
| DEX +3–5 | 1 in 200 |
| INT +3–5 | 1 in 200 |
| SEN +3–5 | 1 in 200 |
Valeron Con VALERON_CON
| Enchantment | Chance |
|---|---|
| MaxSP 20–40% Up | 1 in 5 |
| Summon ATK Level +2–3 | 1 in 200 |
| Summon DEF Level +2–3 | 1 in 200 |
| Penetration +8–15 | 1 in 5 |
Valeron Fire VALERON_FIRE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Fire ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Valeron Ice VALERON_ICE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Ice ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Valeron Lght VALERON_LGHT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| Additional Lightning ATK +40–80 | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Valeron Melee VALERON_MELEE
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Valeron Psy VALERON_PSY
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| MaxSP 12–25% Up | 1 in 15 |
| +40–80 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Valeron Res VALERON_RES
| Enchantment | Chance |
|---|---|
| DEF 8–15 Up | 1 in 20 |
| Fire RES +5–10 | 1 in 10 |
| Ice RES +5–10 | 1 in 10 |
| Lightning RES +5–10 | 1 in 10 |
| Debuff RES +5–10 | 1 in 20 |
| MaxHP 15–30% Up | 1 in 20 |
| MaxSP 15–30% Up | 1 in 5 |
| D.R. +2–3 | 1 in 200 |
Valeron Shield VALERON_SHIELD
| Enchantment | Chance |
|---|---|
| DEF 3–5 Up | 1 in 5 |
| Fire RES +25–50 | 1 in 10 |
| Ice RES +25–50 | 1 in 10 |
| Lightning RES +25–50 | 1 in 10 |
| Debuff RES +25–50 | 1 in 10 |
| Block +10–15 | 1 in 5 |
| Humanoid ATK Damage -15–25% | 1 in 180 |
| Wildlife ATK Damage -15–25% | 1 in 150 |
| Demon ATK Damage -15–25% | 1 in 150 |
| Undead ATK Damage -15–25% | 1 in 150 |
| Lifeless ATK Damage -15–25% | 1 in 150 |
| Immunity rate +10–15 | 1 in 150 |
Valeron Shoot VALERON_SHOOT
| Enchantment | Chance |
|---|---|
| ATK 30–50% Up | 1 in 2 |
| ATK SPD 15–30% Up | 1 in 5 |
| Critical +5–10 | 1 in 15 |
| Accuracy +10–20 | 1 in 15 |
| Additional Fire ATK +25–50 | 1 in 15 |
| Additional Ice ATK +25–50 | 1 in 15 |
| Additional Lightning ATK +25–50 | 1 in 15 |
| +25–50 Mental Attribute, Additional ATK | 1 in 15 |
| +50–100% ATK to Humans | 1 in 190 |
| +50–100% ATK to Wildlife | 1 in 160 |
| +50–100% ATK to Demons | 1 in 160 |
| +50–100% ATK to Undead | 1 in 160 |
| +50–100% ATK to Lifeless | 1 in 160 |
| Penetration +4–5 | 1 in 90 |
| STR +4–5 | 1 in 50 |
| AGI +4–5 | 1 in 50 |
| HP +4–5 | 1 in 50 |
| DEX +4–5 | 1 in 50 |
| INT +4–5 | 1 in 50 |
| SEN +4–5 | 1 in 50 |
Valeron Sum VALERON_SUM
| Enchantment | Chance |
|---|---|
| MaxSP 20–40% Up | 1 in 5 |
| Summon ATK Level +2–3 | 1 in 200 |
| Summon DEF Level +2–3 | 1 in 200 |
| Penetration +8–15 | 1 in 5 |
Wepcosetc WepCosETC
| Enchantment | Chance |
|---|---|
| STR +2–3 | Always |
| AGI +2–3 | Always |
| HP +2–3 | Always |
| DEX +2–3 | Always |
| INT +2–3 | Always |
| SEN +2–3 | Always |
| Max HP +2500–5000 | Always |
Wepcosoh WepCosOH
| Enchantment | Chance |
|---|---|
| STR +2 | Always |
| AGI +2 | Always |
| HP +2 | Always |
| DEX +2 | Always |
| INT +2 | Always |
| SEN +2 | Always |
| Player Damage +5–10% | Always |
| Monster Damage +5–10% | Always |
| ATK SPD 5–10% Up | Always |
| Critical +5–10 | Always |
| Accuracy +5–10 | Always |
Wepcosth WepCosTH
| Enchantment | Chance |
|---|---|
| STR +2–3 | Always |
| AGI +2–3 | Always |
| HP +2–3 | Always |
| DEX +2–3 | Always |
| INT +2–3 | Always |
| SEN +2–3 | Always |
| Player Damage +5–10% | Always |
| Monster Damage +5–10% | Always |
| ATK SPD 5–10% Up | Always |
| Critical +5–10 | Always |
| Accuracy +5–10 | Always |
Zizarmor A ZIZARMOR_A
| Enchantment | Chance |
|---|---|
| DEF 10–20 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +15–30 | 1 in 7 |
| Ice RES +15–30 | 1 in 7 |
| Lightning RES +15–30 | 1 in 7 |
| Debuff RES +15–30 | 1 in 7 |
| Mental RES +15–30 | 1 in 7 |
| Immunity rate +4–15 | 1 in 90 |
| D.R. +2–3 | 1 in 170 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Zizarmor B ZIZARMOR_B
| Enchantment | Chance |
|---|---|
| DEF 8–15 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +15–30 | 1 in 7 |
| Ice RES +15–30 | 1 in 7 |
| Lightning RES +15–30 | 1 in 7 |
| Debuff RES +15–30 | 1 in 7 |
| Mental RES +15–30 | 1 in 7 |
| Immunity rate +4–15 | 1 in 90 |
| D.R. +2–3 | 1 in 170 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Zizarmor C ZIZARMOR_C
| Enchantment | Chance |
|---|---|
| DEF 8–15 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +15–30 | 1 in 7 |
| Ice RES +15–30 | 1 in 7 |
| Lightning RES +15–30 | 1 in 7 |
| Debuff RES +15–30 | 1 in 7 |
| Mental RES +15–30 | 1 in 7 |
| Immunity rate +4–15 | 1 in 90 |
| D.R. +2–3 | 1 in 170 |
| Trigger Unique Specialization 8–15% | 1 in 200 |
Zizarmor D ZIZARMOR_D
| Enchantment | Chance |
|---|---|
| DEF 12–25 Up | 1 in 8 |
| Evasion 10–20 Up | 1 in 8 |
| Movement Speed 10–20% Up | 1 in 7 |
| Fire RES +12–25 | 1 in 7 |
| Ice RES +12–25 | 1 in 7 |
| Lightning RES +12–25 | 1 in 7 |
| Debuff RES +12–25 | 1 in 7 |
| Mental RES +12–25 | 1 in 7 |
| Immunity rate +4–15 | 1 in 90 |
| D.R. +2–3 | 1 in 170 |
| Trigger Unique Specialization 8–15% | 1 in 200 |